ROUND 1 CONTINUES
Real Lola channels energy to heal her companions
[11 hp healing to all PCs except Prost]. Then she steps back, stows her crossbow, and says
“Worrel, open spot if you wanted to step in.”
Real Tex steps back and swings his axe in an unorthodox move that lands unexpectedly and rakes against Fake Tex
[5 hp damage]
Real Worrel advances, appreciating Lola moving so that he could enter the melee. He focuses his attacks on his doppelganger, delivering a hewing stroke that breaks through the enemy's guard and carves into their anatomy
[11 hp damage], then follows with a cleave into Fake Lola
[crit confirmed, 17 hp damage]. (Note: using
cleave is a standard action; you can't use it with a full attack)
ROUND 2 BEGINS
From the relative safety of near the ceiling, Real Ardrea uses her Hex power Protective Luck on Real Tex.
“Get 'im, Fluffy,” Cyrius encourages the dog while making a full attack against his evil counterpart. He laces his moves with sly deception before hitting hitting his mark
[12 hp damage total]. His second strike misses.
Real Prost moves while staying under the beams
THINKING: may be there something ahead ... that may lend light to what? [withdraw action avoids all attacks of opportunity this time]. Prost can now see there is a wooden landing in the corner of the room, with a door on the south wall (at 1507).
Fluffy's bite narrowly misses Fake Cyrius.
Real Prost feels a solid bash from in front of him that just manages to break through the protection of being gaseous
[1 hp damage after DR 10/magic]
Real Tex feels an unexpected bone-jarring blow from behind
[6 hp damage]. The attack is followed by a high-pitched giggle that announces the presence of an invisible attacker behind Tex.
Fake Prost steps up and misses Real Tex
Fake Ardrea waits, hoping a safe route into the hall appears, but it doesn't...
Fake Lola claws twice at Real Worrel, missing.
Fake Cyrius misses real Cyrius twice.
Fake Worrel misses real Worrel twice.
As Fake Tex steps into the room with the planks, he says to Real Tex,
“You're pretty good with that axe, but it's no match for my powers of deception!” A cunning underhand swing with one of his claws catches Real Tex off-guard
[10 hp damage, but protective luck prevented a potential critical]
ACTIVE EFFECTS
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Protective Luck on Tex (ends on Ardrea's turn)
I've put question marks where you suspect the invisible attackers might be located
ROUND 2 CONTINUES
1. Real Lola - 35 bolts left, 2 channel energy left, 10 hp damage
2. Real Tex - axe readied, 104 arrows left, 10 hp damage
3. Real Worrel - sword and shield readied, 2 lay on hands left
ROUND 3 BEGINS
4. Real Ardrea - staff readied
5. Real Prost - loaded slingstaff readied, 38 bullets left, gaseous form, 2 hp damage
6. Fluffy
7. Real Cyrius - charged mind blade longsword readied
8. Invisible Attackers - somewhere near Prost and Tex?
9. Fake Prost
10. Fake Lola - 17 hp damage
11. Fake Cyrius - 12 hp damage
12. Fake Worrel - 11 hp damage
13. Fake Ardrea
14. Fake Tex - 5 hp damage
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