ROUND 2 CONTINUES
Real Lola steps to the side, draws her shortsword, and casts Bless.
Real Tex steps back into the hallway and swings at Fake Tex, missing twice.
Real Worrel continues attacking, reversing his swing to first catch Fake Lola before continuing on to attack the Fake duplicate of himself. Having gauged the mettle of his opponents, Worrel puts all of his might into the attack. As a result, nothing can stop him from viciously hewing the life from Fake Lola's body
[12 hp damage kills Fake Lola]. As she collapses, her features transform, revealing her as a doppelganger (to no one's surprise). Real Worrel's cleaving stroke also breaks through Fake Worrel's guard and carves into their anatomy
[14 hp damage].
ROUND 3 BEGINS
Ardrea cackles to keep the hex up on Tex, then retrieves her feather token (whip) from her Handy Haversack pack.
Cyrius takes a step to flank his evil twin, charges his mind blade with psychic energy, and swings at his foes. With a tricky pivot, he cuts Fake Cyrius down with his psychically powered stroke
[17 hp damage kills Fake Cyrius]. Like Lola, his face changes when he dies, showing the blank features of a doppelganger.
Real Prost drops down, then floats over and up toward the platform. As he passes underneath the suspected location of his invisible enemy, he feels the force of a blow that does no real damage
[withdraw action doesn't prevent AoO in second square left; 9 hp damage absorbed by DR 10/magic]
Fluffy turns his attention to Fake Worrel, but misses completely.
Real Prost feels somewhat more solid blow from his invisible enemy
[1 hp damage after DR 10/magic]
From out of nowhere, Real Tex feels two blows that slam into him with teeth-rattling force
[25 hp damage total from invisible attacker]
Fake Prost steps directly beneath Ardrea and strikes Real Tex. His punch finds a sensitive spot and does more damage than expected
[15 hp damage, due to sneak attack]
Fake Ardrea steps up and one of her claws grates across Real Tex, leaving lacerated wounds
[6 hp damage]
A tricky chop from one of Fake Worrel's claws catches Real Worrel by surprise
[10 hp damage]. Fake Worrel takes one step back, retreating cautiously up the hall.
Fake Tex connects with Real Tex with both claws. Combined, the momentous force of his attacks leave Real Tex thrashing about on the floor
[24 hp damage total brings Tex below 0, unconscious and bleeding out] Note: Protective Luck prevented one critical this turn, but otherwise all of Tex's attackers have rolled ridiculously well, even taking the lowest result. Bad Luck.
ACTIVE EFFECTS
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Protective Luck on Tex (ends on Ardrea's turn)
Bless (all PCs except Prost): 5.9 minutes remaining
I've put question marks where you suspect the invisible attackers might be located
ROUND 3 CONTINUES
1. Real Lola - short sword readied, 35 bolts left, 2 channel energy left, 10 hp damage
2. Real Tex - axe dropped, 104 arrows left, 80 hp damage, unconscious and bleeding
3. Real Worrel - sword and shield readied, 2 lay on hands left, 10 hp damage
ROUND 4 BEGINS
4. Real Ardrea - staff and feather token (whip) readied
5. Real Cyrius - mind blade longsword readied
6. Real Prost - loaded slingstaff readied, 38 bullets left, gaseous form, 3 hp damage
7. Fluffy
8. Invisible Attackers - somewhere near Prost and Tex?
9. Fake Prost
10. Fake Lola - 29 hp damage
11. Fake Cyrius - 29 hp damage
12. Fake Worrel - 25 hp damage
13. Fake Ardrea
14. Fake Tex - 5 hp damage
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