[Active Thread] The Hall of Harsh Reflections

A game that seems to change settings every couple of years; currently following the Age of Worms Adventure Path.

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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

thank Pat... thought that might be the case
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

Ardrea will move away from the attacker, to 1112 and back to ground level. She will allow the whip to continue it's grapple on the #2? attacker. Should the attacker be dropped prior to her turn, she will re-direct it to 0912 to be closer to the party.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

OUT OF CHARACTER
Waiting on Cyrius

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by CGM3 »

Cyrius continues to stand ready to respond to any new threat.
Over on Discord, I go by Gryphon
"And they shall beat their swords into plowshares, for if you hit a man with a plowshare, he's going to know he's been hit." - The Wisdom of Nodwick
"Nothing says love like two hundred feet of parachute cable and a cargo net." - Fred Jones, Scooby Doo: Mystery Inc.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

ROUND 9 CONTINUES

Lola loads her crossbow and shoots at the grappled invisible creature, but misses. Although her bolt passed easily through Prost's gaseous form, she says, Prost, please move away from it so we can hit it easier!

Tex fires again at the now grappled target. Restrained by the whip, the enemy's crude attempt to dodge the multiple arrows of his first shot is in vain [19 hp damage]. His other shots miss.

Worrel steps back away from the edge to beside Tex. He sheathes his sword while beginning a prayer. He then reaches out to heal Tex. Please accept Mitra's healing. [Tex healed 12 hp] Text murmurs, thanks to Worrel.

ROUND 10 BEGINS

Ardrea moves away from the attacker and back to ground level. She allows the whip to continue it's grapple. [assumed you used the withdraw action and moved you to 1111, since Worrel took your spot]

Cyrius continues to stand ready to respond to any new threat.

Prost moves to the east and dismisses the gaseous form effect, landing on a slippery, wobbly beam above the water.

Fluffy guards Cyrius.

From in front of her, Ardrea feels a quick jab that lands with jarring force [9 hp damage]. It seems her invisible opponent is pursuing her.

The coils of the whip wiggle a bit, but remain tightly wrapped. Seems like the second invisible creature remains grappled.

ACTIVE EFFECTS
Bless (all PCs except Prost): 5.3 minutes remaining
Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 59.3 minutes remaining

I've put question marks where you suspect the invisible attackers might be located. The solid red lines are solid walls in the "basement" room. The dashed red lines have holes easily big enough for a gaseous halfling to move through.

ROUND 10 CONTINUES

1. Real Lola - unloaded crossbow readied, 33 bolts left, 1 channel energy left

2. Real Tex - bow readied, 96 arrows left, 35 hp damage

3. Real Worrel - shield readied, 1 lay on hands left

ROUND 11 BEGINS

4. Real Ardrea - staff readied, fly 0.2 minutes remaining in this 1 minute increment

5. Real Cyrius - uncharged mind blade longsword readied, 7 hp damage

6. Real Prost - loaded slingstaff readied, 38 bullets left, 3 hp damage

7. Fluffy

8. Invisible Attacker 1? - near Ardrea

9. Invisible Attacker 2? - 44 hp damage, including 6 nonlethal, grappled by the feather whip

10. Fake Prost - 43 hp damage including 12 nonlethal, unconscious at 0812
Image
OUT OF CHARACTER
For reference, this is a description of the room you are all in: Much of the floor of this ruined chamber has given way, revealing a large stagnant pool of water below. Rusted spears and broken swords break the surface of this pool throughout the room. A framework of soggy timbers that might have once supported the floor still stands, stretching out across the void.

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by JPetherick »

Worrel sheathes his sword, replacing it with his bow. He might be better able to aid his companions from a distance.
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1 - Sheathe weapon
2 - Draw weapon

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

Tex will try to hit the invisible attacker threatening Ardrea (1).

(forgot the bless last time.)
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miss...

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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

Prost lets a bullet fly at the grabbled invisible creature (1006) at center of the whip. Prost immediately reloads a magic bullet!Surender or Die fools!
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

Lola reloads and shoots at the #2 the grappled one, assume miss.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

OUT OF CHARACTER
Waiting on Ardrea and Cyrius

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by CGM3 »

Cyrius watches the fake Prost in case he/it regains consciousness.
Over on Discord, I go by Gryphon
"And they shall beat their swords into plowshares, for if you hit a man with a plowshare, he's going to know he's been hit." - The Wisdom of Nodwick
"Nothing says love like two hundred feet of parachute cable and a cargo net." - Fred Jones, Scooby Doo: Mystery Inc.
"I know, the first rule of Robot Fight Club is, you don't talk about Robot Fight Club." - Jack Darby, Transformers Prime
"Always. Expect. Ninjas." - Sydney Scoville, Grrl Power
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

Ardrea will attempt to withdraw to 1114. A frontline figher she is not.
Teucer Argent - Zen Archer
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

ROUND 10 CONTINUES

Lola reloads and shoots at the grappled one. She misses.

Tex tries to hit the invisible attacker threatening Ardrea. In spite of not knowing precisely where the creature is located, he clearly hears two of his arrows make audible whacks as they connect with some part of the target [two hits in spite of the miss change, 16 hp damage total]

Worrel sheathes his sword, replacing it with his bow. He thinks he might be better able to aid his companions from a distance. [I show Worrel with a quiver, but no actual arrows; he might need to borrow some]

ROUND 11 BEGINS

Ardrea withdraws back into the corridor with the cells.

Cyrius watches the fake Prost in case he/it regains consciousness.

Prost lets a bullet fly at the grabbled invisible creature at center of the whip. He misses, then immediately reloads a magic bullet, yelling Surender or Die fools!

Fluffy guards Cyrius.

From behind him, Prost feels a slight breeze, as if from a blow that came nowhere close to hitting him. [I assume Prost will call out the new suspected location of #1 to his allies; Prost is the only one who currently has line of "sight" to this location.]

The coils of the whip continue to wiggle, but the second invisible creature remains wrapped up.

ACTIVE EFFECTS
Bless (all PCs except Prost): 5.2 minutes remaining
Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 59.2 minutes remaining

I've put question marks where you suspect the invisible attackers might be located. The solid red lines are solid walls in the "basement" room. The dashed red lines have holes easily big enough for a gaseous halfling to move through.

ROUND 11 CONTINUES

1. Lola - unloaded crossbow readied, 32 bolts left, 1 channel energy left

2. Tex - bow readied, 92 arrows left, 35 hp damage

3. Worrel - bow readied, 1 lay on hands left

ROUND 12 BEGINS

4. Ardrea - staff readied, fly 0.1 minutes remaining in this 1 minute increment

5. Cyrius - uncharged mind blade longsword readied, 7 hp damage

6. Prost - bullet +1 loaded slingstaff readied, 37 bullets left, 21 bullets +1 left, 3 hp damage

7. Fluffy

8. Invisible Attacker 1? - 16 hp damage, near Prost

9. Invisible Attacker 2? - 44 hp damage, including 6 nonlethal, grappled by the feather whip

10. Fake Prost - 43 hp damage including 12 nonlethal, unconscious at 0812
Image
OUT OF CHARACTER
For reference, this is a description of the room you are all in: Much of the floor of this ruined chamber has given way, revealing a large stagnant pool of water below. Rusted spears and broken swords break the surface of this pool throughout the room. A framework of soggy timbers that might have once supported the floor still stands, stretching out across the void.

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

Text tries to shoot #2 again...

First shot with 2 arrows misses (11)
2nd shot is a natural 1
3rd shot...
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

Lola reloads and shoots again at #2 but misses and mutters under her breath.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by JPetherick »

Worrel reaches to his quiver to retrieve an arrow. He nocks the arrow and draws the bow to his, aiming at the struggling whip where he suspects one of the attackers is held. The arrows strikes the invisible creature solidly.

He prepares and fires another arrow, but that sails harmlessly across the chamber before striking the far wall and falling harmlessly into the water below.

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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

Ardrea will keep the feather token whip on the entangled creature. She will otherwise stay defensive.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

OUT OF CHARACTER
Waiting on Cyrius and Prost.

Also posting Worrel's rolls for reference now that Rolz seems to be working.

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

OUT OF CHARACTER
ok having issues with Rolz

 

Prost fires off a +1-bullet center mass of the foe entangled in whip...
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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

smeltdm wrote: Thu Sep 07, 2023 6:46 pm
OUT OF CHARACTER
ok having issues with Rolz

 

Prost fires off a +1-bullet center mass of the foe entangled in whip...
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Prost reloads +1 bullet
Image Evan Prost: Halfling Rogue

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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

OUT OF CHARACTER
Sorry for the delay. Was waiting on Cyrius, then out of town on vacation. I will just assume Cyrius contines to stand guard

 

ROUND 11 CONTINUES

Lola reloads and shoots again but misses and mutters under her breath.

Tex tries to shoot the tangled invisible attacker again. His first two shots miss. The third shot looks like it's on target but somehow doesn't connect with anything [finally a miss caused by the 50% invisibility miss chance].

Worrel reaches to his quiver to retrieve an arrow. He nocks the arrow and draws the bow to his, aiming at the struggling whip where he suspects one of the attackers is held. The arrow flies true but, rather remarkably, passes right through the suspected location [Another fail on the 50% miss chance]. He prepares and fires another arrow, but that sails harmlessly across the chamber before striking the far wall and falling harmlessly into the water below.

ROUND 12 BEGINS

Ardrea keeps the feather token whip on the entangled creature. She otherwise stays defensive.
OUT OF CHARACTER
Question for Ardrea: does she want to land use another 1 minute increment of flight?

 

Cyrius watches the fake Prost in case he/it regains consciousness.

Prost fires off a magic bullet center mass of the foe entangled in whip. This one also passes through [After a streak of good luck, my dice are finally turning against you on the 50% miss chance]. Prost reloads another magic bullet.

Fluffy guards Cyrius.

From slightly above and behind him, Prost feels two more near misses [Prost's uncanny dodge is helping him out quite a bit here]

The second invisible creature continues to be unable to free itself from the whip.

ACTIVE EFFECTS
Bless (all PCs except Prost): 5.2 minutes remaining
Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 59.1 minutes remaining

I've put question marks where you suspect the invisible attackers might be located. The solid red lines are solid walls in the "basement" room. The dashed red lines have holes easily big enough for a gaseous halfling to move through.

ROUND 12 CONTINUES

1. Lola - unloaded crossbow readied, 31 bolts left, 1 channel energy left

2. Tex - bow readied, 88 arrows left, 35 hp damage

3. Worrel - bow readied, 18 arrows left, 1 lay on hands left

ROUND 13 BEGINS

4. Ardrea - staff readied, fly 1 minute used

5. Cyrius - uncharged mind blade longsword readied, 7 hp damage

6. Prost - bullet +1 loaded slingstaff readied, 37 bullets left, 20 bullets +1 left, 3 hp damage

7. Fluffy

8. Invisible Attacker 1? - 16 hp damage, near Prost

9. Invisible Attacker 2? - 44 hp damage, including 6 nonlethal, grappled by the feather whip

10. Fake Prost - 43 hp damage including 12 nonlethal, unconscious at 0812
Image
OUT OF CHARACTER
For reference, this is a description of the room you are all in: Much of the floor of this ruined chamber has given way, revealing a large stagnant pool of water below. Rusted spears and broken swords break the surface of this pool throughout the room. A framework of soggy timbers that might have once supported the floor still stands, stretching out across the void.

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by CGM3 »

Texudus, maybe you should keep an eye out behind us, Cyrius suggests as he continues to watch false Prost.
Over on Discord, I go by Gryphon
"And they shall beat their swords into plowshares, for if you hit a man with a plowshare, he's going to know he's been hit." - The Wisdom of Nodwick
"Nothing says love like two hundred feet of parachute cable and a cargo net." - Fred Jones, Scooby Doo: Mystery Inc.
"I know, the first rule of Robot Fight Club is, you don't talk about Robot Fight Club." - Jack Darby, Transformers Prime
"Always. Expect. Ninjas." - Sydney Scoville, Grrl Power
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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

Prost fires another magic +1 bullet at the invisible enemy at 1006.
Image

Image
Prost reload another magic bullet.
Its getting a little crowed over here!...
Image Evan Prost: Halfling Rogue

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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

Tex glances behind the group, unless he see's something, he'll continue to fire at the tangled up invisible foe.

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Nat 1
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

Ardrea will land for now.

She will use her Hex: Protective Luck on Worrel as he's at the front, and Prost is out of range.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

Lola reloads, shoots and missed again.

Prost, your saying its crowded over there? Maybe come back to us?

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Re: [Active Thread] The Hall of Harsh Reflections

Post by JPetherick »

Worrel fires another arrow at the invisible creature that the whip is holding in place (#2).

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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

ROUND 12 CONTINUES

Lola reloads, shoots, and misses again.

Texudus, maybe you should keep an eye out behind us, Cyrius suggests. Tex glances behind the group. Seeing nothing dangerous, he continues to fire at the tangled up invisible foe. All three shots miss [second shot missed due to 50% miss chance]

Worrel fires another arrow at the invisible creature that the whip is holding in place. Although the arrow follows an unexpected trajectory, it strikes its intended target as though it meant to do so all along [7 hp damage]

ROUND 13 BEGINS

Landing, Ardrea uses her Hex: Protective Luck on Worrel as he's at the front, and Prost is out of range.

Cyrius continues to watch false Prost.

Prost fires another magic +1 bullet at the invisible enemy entangled by the whip. A mighty blast of a shot lands with a loud clap [4 hp damage] Its getting a little crowed over here!... he announces. Lola replies Prost, you're saying its crowded over there? Maybe come back to us?

Fluffy guards Cyrius.

From slightly above and behind him, Prost feels something akin to a fist collide into his shoulder with thunderous force [9 hp damage]. He wobbles on the slippery planks, but does not fall off [Acrobatics check to balance succeeded]

Suddenly, the whip goes slack. It's clear the second invisible attacker is now free... [I've left #2 on the map at the last known location, but I can guarantee it's not still there :) ]

ACTIVE EFFECTS
Bless (all PCs except Prost): 5.1 minutes remaining
Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 59.0 minutes remaining
Hex (Protective Luck) on Worrel: attackers must roll twice and take worse result, 1 round remaining

I've put question marks where you suspect the invisible attackers might be located. The solid red lines are solid walls in the "basement" room. The dashed red lines have holes easily big enough for a gaseous halfling to move through.

ROUND 13 CONTINUES

1. Lola - unloaded crossbow readied, 30 bolts left, 1 channel energy left

2. Tex - bow readied, 84 arrows left, 35 hp damage

3. Worrel - bow readied, 17 arrows left, 1 lay on hands left

ROUND 14 BEGINS

4. Ardrea - staff readied, fly 1 minute used

5. Cyrius - uncharged mind blade longsword readied, 7 hp damage

6. Prost - bullet +1 loaded slingstaff readied, 37 bullets left, 19 bullets +1 left, 12 hp damage

7. Fluffy

8. Invisible Attacker 1? - 16 hp damage, near Prost

9. Invisible Attacker 2? - 55 hp damage, including 6 nonlethal, location uncertain

10. Fake Prost - 43 hp damage including 12 nonlethal, unconscious at 0812
Image
OUT OF CHARACTER
For reference, this is a description of the room you are all in: Much of the floor of this ruined chamber has given way, revealing a large stagnant pool of water below. Rusted spears and broken swords break the surface of this pool throughout the room. A framework of soggy timbers that might have once supported the floor still stands, stretching out across the void.

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

Tex moves to 0712 and tries to squeeze off a shot at 1306 (#1).

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Last edited by ElectroZman on Fri Oct 13, 2023 11:19 am, edited 2 times in total.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

OUT OF CHARACTER
Waiting on everyone except Tex

 

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