Worrel thinks quickly and explains “We came here looking for information on someone who attacked us. And, that incident with the parade, if you heard about that. Were you and your friends also sent here? In a similar fashion? Ourselves, we want to find out about the origins of these marked chests.”” Then, he points to the chest and adds, “We were led wrong by our 'companion'”
The doppelganger thinks a moment and replies, “No, we weren't sent here. This is our home. If your companion or a 'syndicate' or someone else sent you here to find information about attacks or parades or whatever, then we must have a common enemy. I'm not high enough in the organization to guess who that might be...” It adds, “Maybe it would be best if I took you to the boss, who might know who's behind this plot.”
OUT OF CHARACTER |
I think I figured out what's going on with rolz. If you roll, then click the link, it gives you blank results. If you exit the dice room, come back in, then click the link, everything works. |
ACTIVE EFFECTS |
Bless (all PCs except Prost): 1.9 minutes remaining Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 55.8 minutes remaining The solid red lines are solid walls in the "basement" room. The dashed red lines have holes easily big enough for a gaseous halfling to move through. 1. Lola - loaded crossbow readied, 30 bolts left, 1 channel energy left 2. Tex - 83 arrows left, 35 hp damage 3. Worrel - 17 arrows left, 1 lay on hands left, wand of CLW 20 charges left 4. Ardrea - staff readied, fly 1 minute used 5. Cyrius - uncharged mind blade longsword readied, 7 hp damage 6. Prost - unloaded slingstaff readied, 37 bullets left, 18 bullets +1 left, 26 hp damage 7. Fluffy 8. Invisible Attacker 1? - 23 hp damage, including 3 nonlethal 9. Invisible Attacker 2? - 55 hp damage, including 6 nonlethal 10. Doppelganger formerly known as Fake Prost - 31 hp damage including 6 nonlethal, tied up with ropes and a flying whip |
OUT OF CHARACTER |
For reference, this is a description of the room with the invisible creatures: Much of the floor of this ruined chamber has given way, revealing a large stagnant pool of water below. Rusted spears and broken swords break the surface of this pool throughout the room. A framework of soggy timbers that might have once supported the floor still stands, stretching out across the void. |