[Active Thread] The Hall of Harsh Reflections

A game that seems to change settings every couple of years; currently following the Age of Worms Adventure Path.

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ElectroZman
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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

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Can Tex step to 2017 (and then shoot)?

 

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Re: [Active Thread] The Hall of Harsh Reflections

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ElectroZman wrote: Mon Apr 08, 2024 12:09 pm Can Tex step to 2017 (and then shoot)?
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Yes

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

Is it possible to load alchemist fire in a sling weapon?
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

As Lola is suddenly engaged, she puts away her crossbow and draws her short sword.
OUT OF CHARACTER
I assume then she doesnt have an action left to attack. if she can 5' step, she shifts to 2217

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

Silverstone wrote: Tue Apr 09, 2024 10:56 pm As Lola is suddenly engaged, she puts away her crossbow and draws her short sword.
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I assume then she doesnt have an action left to attack. if she can 5' step, she shifts to 2217

 

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Lola could drop her crossbow, draw her short sword, then attack. And 5' step.

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

smeltdm wrote: Tue Apr 09, 2024 12:18 pm Is it possible to load alchemist fire in a sling weapon?
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I think you'd need a special kind of sling, since a flask is a lot bigger than a sling bullet or stone. At least in the pictures I've seen of alchemical weapons, anyway. Something more like a lacrosse stick than a sling. Cool idea, though...

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

Lola 5' Steps to 2217, drops her crossbow, draws her shortsword and swings, rolling a 21
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if that hits, deals 5 damage
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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

OUT OF CHARACTER
Sorry for the delay, lifes been busy. Also, we've been playin ITL a lot so I had to re-familarize myself with all the Suprise round rules.

 

Tex will step to 2017 and fires an arrow at the spider that tried to land on him. Point Blank(+1/+1) and Deadly Aim (-2/+4).
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oh well, damage in case of a miracle.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

Prost on the move into room to 1919,,, stows his sling staff and retrieves an alchemist fire (in handy haversack), and
OUT OF CHARACTER
I think that is all i can do...or is that too much

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

SURPRISE ROUND CONTINUES

Tex steps back so that he is halfway in, halfway out of the illusionary mirror and fires an arrow at the spider that tried to land on him. He misses.

Lola steps to her left, drops her crossbow, draws her shortsword and executes a daring slide thrust that connects, shanking deep into the spider A4 [5 hp damage]

ROUND 1 BEGINS

The spider (A1) still lurking near the ceiling casts a spell. There are now multiple spiders up there, moving in synchronicity and seemingly inhabiting the same space [4 mirror images]

Spiders A2 and A3 attempt to bite Cyrius. A2 misses, but A3 punctures Cyrius' defenses and body alike [only 1 hp damage, but Cyrius needs a DC14 Fort save to avoid taking 3 STR damage from poison]

Spider A4 steps away from Lola and casts a spell, with results similar to its ally's [4 mirror images]

The doppelganger tries again to yank the rope out of Cyrius' grasp. He fails, same as last time.

ACTIVE EFFECTS
Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 47.9 minutes remaining

ROUND 1 CONTINUES

6. Ardrea - staff readied, fly 1 minute used

7. Cyrius - holding a rope tied around doppelganger, uncharged mind blade longsword readied, 22 hp damage, needs a DC14 Fort save to avoid taking 3 STR damage from poison

8. Worrel - 17 arrows left, 1 lay on hands left, wand of CLW 20 charges left, Gaseous Form 3.8 minutes remaining

9. Prost - unloaded slingstaff readied, 37 bullets left, 18 bullets +1 left, 26 hp damage

10. Tex - bow readied, 83 arrows left, 9 hp damage

11. Fluffy

12. Lola - short sword readied, loaded crossbow dropped at 2217, 30 bolts left, 1 channel energy left

ROUND 2 BEGINS

13. Bloated Spider A1 - 30' up near the ceiling, 4 mirror images

14. Bloated Spider A2 - 3 hp damage

15. Bloated Spider A3 - 5 hp damage

16. Bloated Spider A4 - 11 hp damage, 4 mirror images

17. Doppelganger formerly known as Fake Prost - 31 hp damage including 6 nonlethal, tied around the waist with ropes
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

smeltdm wrote: Fri Apr 12, 2024 4:19 pm Prost on the move into room to 1919,,, stows his sling staff and retrieves an alchemist fire (in handy haversack), and
OUT OF CHARACTER
I think that is all i can do...or is that too much

 

OUT OF CHARACTER
Yes, this is three move actions, which is too much. In general, you can make a move action and a standard action, two move actions, or one full-round action. The table here will help.

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

patransom wrote: Mon Apr 15, 2024 8:35 pm
smeltdm wrote: Fri Apr 12, 2024 4:19 pm Prost on the move into room to 1919,,, stows his sling staff and retrieves an alchemist fire (in handy haversack), and
OUT OF CHARACTER
I think that is all i can do...or is that too much

 

OUT OF CHARACTER
Yes, this is three move actions, which is too much. In general, you can make a move action and a standard action, two move actions, or one full-round action. The table here will help.

 

ok then Prost will load sling staff and move to 1919.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by CGM3 »

Image

Well, pooh.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

Tex will take a full attack at spider A3. (point blank and rapid shot. 1st shot Many shot)

1st Shot
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2nd shot
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(need to take improved crtiical)

3rd shot
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

Lola 5' steps to 2318 and decides to focus attack A3 (since its without mirror images yet), threatens a crit, i believe confirms the crit and hits for 10 (but forgot to double the dam bonus), so double damage is actually 12.

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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

OUT OF CHARACTER
Waiting on actions from Cyrius, Ardrea, and Worrel

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by CGM3 »

Despite the wave of weakness flowing through his veins, Cyrius reconfigures his mind blade as a rapier and thrusts at the creature which bit him (A3).

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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

Ardrea will use her protective luck hex on Cyrius.
Protective Luck: Attacks must roll twice and use the worse result.

Can she assign the whip with a move action? If so, she directs the whip to attack the doppleganger.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

Jinxs-3d wrote: Mon Apr 22, 2024 11:17 pm Can she assign the whip with a move action? If so, she directs the whip to attack the doppleganger.
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Good question. According to its description, the whip works like a dancing weapon, so it takes a standard action to initially send it to attack.

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

OUT OF CHARACTER
Waiting on Worrel

 

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