A dabber at the gates

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Postby valinor » Sun Dec 23, 2007 10:20 pm

Aeless will hide and wait for possible movements either from the dudes or our side, observing and keeping a tab on things.
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Postby patransom » Fri Jan 04, 2008 3:47 pm

Ruadhnait stands in front of the gates, staring around angrily [I imagine that's what she'd do, anyway]

Thanis and Aeless hide and take up positions to keep watch. Through his scope, Thanis can tell the Dudes are still doing something around the abandoned jif. This continues a while. Then, suddenly, the figures jump aboard their vehicles.

The vehicles begin moving at a rapid speed. They aren't coming toward you ... they're heading directly away from town to the west.

There's no news from the hoomauneeheether ... yet.
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Postby tdsprouse » Fri Jan 04, 2008 3:59 pm

Thanis realizes he might not know how to use the hoomauneeheether. Either way he tries...

"uh, hello? is this working?" ...


"The Dudes were still milling aroung the diversion jif, but they just suddenly jumped back to their vehicles and bolted! Really fast! looks like their heading west. Anyone know what made them jump?"


Thanis will watch them go farther and farther from town until they are out of sight, then head back to the gate with all his gear. If they stop somewhere before leaveing his sight, he'll stay put for now.
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Postby valinor » Tue Jan 08, 2008 3:30 am

"Seeing a somewhat wierd reaction from the dudes." Aeless signals Thanis, if should we engage them immediately?
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Postby tdsprouse » Tue Jan 08, 2008 11:47 am

I dont know if Aeless can see Thanis.

But if Thanis saw the signal, he will signal back with a big No.
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Postby tdsprouse » Thu Jan 10, 2008 3:48 pm

I will be out of town until sunday evening, and my access to the internets will be questionable. Going to Disney World and not sure i'll have time to get online. Pat - if need be, you can run Thanis as you think he would act.
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Postby patransom » Sat Jan 12, 2008 2:39 pm

Thanis signals Aeless not to act and the Dudes tear off out of sight, heading west.

Thanis operates the hoomauneeheether to tell Sam what's going on ... [The device is easy enough to operate, and we'll assume Shareev gave you some basic instructions. I'm posting your message in the other thread, so keep an eye on that one for any response.]

Then he heads back toward the gate.
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Postby patransom » Mon Jan 21, 2008 12:11 pm

Thanis and Aeless join Ruadhnait in front of the town gate. There's no response from the hoomauneeheether on Thanis' wrist ...
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Postby tdsprouse » Mon Jan 21, 2008 12:58 pm

With the dudes heading out, thanis hands hoomauneeheether to Aeless and heads into Sams Place to whats going on.

"Aeless, can you keep watch and let us know if you spot anything? I'm gonna go find out what'ts going on in there."
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Postby patransom » Mon Jan 21, 2008 1:13 pm

As he is about to leave for Sam's, Thanis hears Shareev's voice from the hoomauneeheether, "Thanis, can you and Aeless find that Dabber. Apparently he is working with them. Take him out if you can."
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Postby tdsprouse » Mon Jan 21, 2008 3:55 pm

Thanis looks at Aeless...

"Well then... Lets get in there and find us a Sneaky Dabber."

He'll head to the Inn first (Alice's?)

to Shareev...

"Gotcha, we're headin' to Alice's"
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Postby CGM3 » Wed Jan 23, 2008 1:49 am

OOC: Is anybody going to bother to communicate the latest development to Esias, the guy who can follow tracks? :wink:
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Postby tdsprouse » Wed Jan 23, 2008 10:06 am

We have a Track Follower? :oops:


"Esias" Thanis yells...

"That dabber was a plant, a spy, we need to you to track him and find him."

Thanis will signal to everyone else out here as weel, that they are going inside the town.
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Postby CGM3 » Wed Jan 23, 2008 10:52 am

Assuming Esias hears Thanis' hail (Listen of +12), he'll shinny down from his perch and see if he can follow the dabber's trail (Survival is +10 with a +2 synergy bonus from Search for tracking, so +12 total).
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Postby valinor » Sun Jan 27, 2008 7:33 pm

With a nod the ranger moves into the dark shadows that had crept into town, and he begins his search on the dabber.
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