I am going to continue having a little free time during the summer break, so I thought I would put out the offer for a PbP game that a lot of people have been asking for. If you are interested, post here. It would be a very high level campaign. By very high level, I mean level 50+, maybe even level 100, as Sunny is doing.
Unlike Sunny's game, this game would use the Cinematic rules. In other words, stats don't amount to much at those levels. So, having a +150 hide is fun to look at, but what does it mean in game terms? What does a character with 60 Intelligence look like? Is his head abnormally shaped? What about the guy with 200 strength (this is easier to do than you might think by level 100)? Heck, he is stronger than Kord, the God of Strength!!!
This is where cinematic rules come in. We don't worry about what a +150 hide check means. How this works is, when you post your intended action, make it as descriptive as possible. Description is key in a cinematic system. Why? Because from reading your description, I set arbitrary DCs to what you have described. Since the DCs are abritrary, the more your description convinces me of the ease in which your character can accomplish the task, the lower the DC becomes! So, what happens if the arbitrary DC is out of reach for your character? Does that mean he cannot perform the action intended? Not at all! It means that negotiations are underway! Based on the level of discrepancy between ability and arbitrary DC, I provide hardships to accomplishing the unlikely action.
Cinematic rules don't come into play for actions that follow normal rules. For instance, if a character wants to hide, it doesn't matter where or how he is attempting to hide, there are rules for it. That is not where cinematic rules come in. If the halfling wants to hold up a feather and try to hide behind it, no problem. That is something that I can set a DC for without too much trouble.
In fact, I would likely impose a -50 penalty for each size category smaller than a character for the item they are attempting to hide behind, so in the halfling's case, it would be 3 size categories smaller, so -150 on hide, and the halfling with +150 to hide is rolling at a +0 instead.
So, when would the rules come into play? Well, when you are trying to break the rules of D&D. For instance, when I post, "The great wyrm prismatic dragon bites you for 200 points of damage," that is not the final result of the action. That is my opening negotiation. From there, we have entered the realm of the addition of cinematic rules. You say, "Even though I have no readied action, as the dragon's mouth begins to close around me, I jump up, grab a hold of a prismatic tooth, swing myself up, and with my knowledge of Draconic physiology, biology, and dentistry, I kick the tooth in the exact point necessary to shatter it. As my adamantine boot strikes the tooth, the shattered remains are displaced by my body as the dragon clenches its jaws together with me unscathed!" To which I reply, "You rolled poorly on your tumble check, but well on the attack roll, so the attack occurs exactly as planned, but the tooth shatters, getting prismatic dragon tooth all over you. The effect is the same as a prismatic wall, but you are unable to make reflex saves to avoid the damage. Instead of the 200 damage from the bite, you take 80 points of electricity damage, 40 points of acid damage, and 20 points of fire damage (all in all, saving yourself 60 damage), but you make the other four saves." And this will continue until you feel the cinematic effect has been milked to its last drop. Eventually, things will stop getting better with better description and start getting worse again. Again, cinematic rules make it so that little to nothing is impossible.
I apologize for the length of this post. I was attempting to keep it short, but so much for that idea. Anyway, let me know if you are interested.