Hallow's Last Hope: Day 3; The Crucible Monastery

In the small town of Falcon's Hollow life is hard enough struggling under the oppressive thumb of the Lumber Consortium; a corrupt logging company muscling out any chance of competition and opposition. Even as a sickness strikes and begins to spread, the Consortium does nothing to help. When an herbalist learns the source and nature of the sickness, it takes a small group of trouble makers to find the cure.

Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Tue Nov 10, 2009 1:09 pm

apwhite wrote:Locutus will enter room 13 and search it. (1d20+2=10).

Locutus finds nothing at all in the room.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby marine7312000 » Tue Nov 10, 2009 2:33 pm

Delastian will move to where Locutus is and remain with him in his search.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby apwhite » Wed Nov 11, 2009 11:37 am

Locutus turns to Del and says, Well, we still need a few more mushrooms. LEt's finish searching these rooms in this hall, then consider going upstairs.

Locutus will move to the next room and open the door.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Fri Nov 13, 2009 11:37 am

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Before I update with XP for the worg and the wolfs and kobold, I still need three characters sent to me under the new TOS+ PFRPG class setting. Please submit here.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby apwhite » Fri Nov 13, 2009 1:21 pm

Duniagdra wrote:
 OUT-OF-CHARACTER:   
Before I update with XP for the worg and the wolfs and kobold, I still need three characters sent to me under the new TOS+ PFRPG class setting. Please submit here.


 OUT-OF-CHARACTER:   
right. I don't think I sent mine. I will get to it later this afternoon; I have a full patient load until about 3pm
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby apwhite » Mon Nov 16, 2009 12:31 pm

Duniagdra wrote:
 OUT-OF-CHARACTER:   
Before I update with XP for the worg and the wolfs and kobold, I still need three characters sent to me under the new TOS+ PFRPG class setting. Please submit here.


I checked the site. Is it 3.011 that we are to be using?
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Mon Nov 16, 2009 1:02 pm

Yes, TOS+ v3.011 is what I'm expecting. Please do not PM them to me. I gave a link for their submissions.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Tue Nov 17, 2009 11:13 am

So, we seem to be down 2 players.

XP is as follows:
Code: Select all
Delastian      2,580
Drini Polson   2,580
Locutus        2,580
Ryiad          3,131
Please submit your leveled character in the same thread. Roll for 2nd level hp. If you cast spells, your spells are refreshed. I'll be posting a call for replacement players. Include a link to your IC HP roll in your post.

Continue play as normal, I'll give it some more time before announcing openings.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Wed Nov 18, 2009 1:12 am

Locutus and dell continue down the hall and only find the one door near the ruined statue at the end of the hall Locutus first found when first arriving here. He passes through the door into the collapsed room and beyond, but finds no other door. Returning to room 13, Locutus feels there is something more than meets the eye, as the room he sees is much smaller that what the frame of the building suggests. He and Del begin to suspect there may be a room secreted away somewhere here. It's just a matter of finding the entrance.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby tdsprouse » Wed Nov 18, 2009 9:36 am

Seeing that no one came to see his huge gem that may fit nicely in an alter, Ryiad will go see what the others found. Making his way to Locutus in area 13, his elven sense immediately tell him something is missing.

There's something hidden here, i can feel it.

He stands in the middle of the room, turning in a circle, looking at the walls, trying to get a feel for it. After a moment, he moves to a spot on the Right wall and runs his hands over the wall, looking for the seam.



 OUT-OF-CHARACTER:   
free perception test for concealed doors Search Area 13 (1d20+11=16)

IF, since that is a 'free' test, Ryiad can make a standard test as well, then he will. Search Area 13 #2 (1d20+11=20)
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Wed Nov 18, 2009 12:35 pm

Ryiad enters the room a bit discouraged no one seems interested in what he found. As soon as he enters, he immediately is draw to a section of wall in the northeast corner (B16) He finds the outline of a sliding wall pannel and pushes it. The panel slides inward and he sees a short corridor with a wall of bars running down one side. Four rusted doors open in this wall into four cramped cells. He soon gets the feeling that this may have been a prison. The rust is extensive enough that it should be easy to just open the door.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby tdsprouse » Wed Nov 18, 2009 1:46 pm

Ryiad listens carefully and tries to discern if there is anything moving n the next room, if he hears nothing he will enter the room on the defensive, and proceed to search if there is nothing hostile.


 OUT-OF-CHARACTER:   
Listen, then search (1d20+10=19, 1d20+10=16)
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Wed Nov 18, 2009 2:12 pm

Ryiad hears nothing. He enters and sees a skeleton in the first cell. It appears dwarven. He feels a simple push could open the rusted locked cell door.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby apwhite » Wed Nov 18, 2009 2:18 pm

Duniagdra wrote:So, we seem to be down 2 players.

XP is as follows:
Code: Select all
Delastian      2,580
Drini Polson   2,580
Locutus        2,580
Ryiad          3,131
Please submit your leveled character in the same thread. Roll for 2nd level hp. If you cast spells, your spells are refreshed. I'll be posting a call for replacement players. Include a link to your IC HP roll in your post.

Continue play as normal, I'll give it some more time before announcing openings.


Is this my total XP earned so far or is this in addition to the xp that I have previously earned? If it is my total-to-date XP, then my TOS is showing that I am still level 1.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Wed Nov 18, 2009 2:30 pm

apwhite wrote:
Duniagdra wrote:So, we seem to be down 2 players.

XP is as follows:
Code: Select all
Delastian      2,580
Drini Polson   2,580
Locutus        2,580
Ryiad          3,131
Please submit your leveled character in the same thread. Roll for 2nd level hp. If you cast spells, your spells are refreshed. I'll be posting a call for replacement players. Include a link to your IC HP roll in your post.

Continue play as normal, I'll give it some more time before announcing openings.


Is this my total XP earned so far or is this in addition to the xp that I have previously earned? If it is my total-to-date XP, then my TOS is showing that I am still level 1.

This is your total amount. You just leveled. All AP are at full.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby tdsprouse » Wed Nov 18, 2009 2:48 pm

Not quite yelling, but loudly, Hey guys, i found some jail cells, might need some help in here.

Before opening any doors, Ryaid will peer around to the next cell and see what's in it.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Wed Nov 18, 2009 2:52 pm

Ryiad sees another skeleton in kind of a seated position on the bed against the wall.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby marine7312000 » Thu Nov 19, 2009 4:34 am

Delastian will move into the room with Ryiad.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby apwhite » Thu Nov 19, 2009 12:14 pm

Locutus calls to Ryiad, One moment, let me collect Ryker and we can cover your back. Locutus will call to Ryker and together they will help Ryiad with the exploration and examination of the cells.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Thu Dec 03, 2009 8:35 pm

 OUT-OF-CHARACTER:   
What are Locutus and Ryker doing by helping Ryiad explore and examine this area?

Sorry about the major delay in posting, but I thought I was still waiting on something here. Guess I was waiting on myself.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby apwhite » Mon Dec 07, 2009 11:50 am

Duniagdra wrote:
 OUT-OF-CHARACTER:   
What are Locutus and Ryker doing by helping Ryiad explore and examine this area?

Sorry about the major delay in posting, but I thought I was still waiting on something here. Guess I was waiting on myself.


 OUT-OF-CHARACTER:   
Locutus and Ryker will be there for backup (in case an evil-doer jumps out of the inky shadows.)
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Mon Dec 07, 2009 3:24 pm

marine7312000 wrote:Delastian will move into the room with Ryiad.

 OUT-OF-CHARACTER:   
Is Del in room 14 or room 13 with Ryiad?
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby marine7312000 » Mon Dec 07, 2009 11:24 pm

Duniagdra wrote:
marine7312000 wrote:Delastian will move into the room with Ryiad.

 OUT-OF-CHARACTER:   
Is Del in room 14 or room 13 with Ryiad?

 OUT-OF-CHARACTER:   
Del will be in room 13.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby tdsprouse » Tue Dec 08, 2009 9:31 am

Uh, thanks guys. i just dont want to go opening cells with skeletons unless we're prepared.

with that Ryiad tries to open the cell door, and disables the lock if required.


 OUT-OF-CHARACTER:   
take 10 on the lock, giving him 20
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby apwhite » Tue Dec 08, 2009 11:45 am

 OUT-OF-CHARACTER:   
At some point, we should check out the gem that was found and if it fits into the alter. Locutus was not nearby when it was found so he can't make the suggestion. Metagame.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Duniagdra » Tue Dec 08, 2009 6:37 pm

tdsprouse wrote:Uh, thanks guys. i just dont want to go opening cells with skeletons unless we're prepared.

with that Ryiad tries to open the cell door, and disables the lock if required.


 OUT-OF-CHARACTER:   
take 10 on the lock, giving him 20
When Ryiad opens the door to the second cell, the skeleton there springs to life and attacks. At the same time, the two other cells fly open as skeletons come attacking from them.
 OUT-OF-CHARACTER:   
IC is down.

DS1 Surprise Attack - Rolled 15-3
DS2 Surprise Attack - Rolled 13-3
Round 1
  1. Skeleton (3)
  2. Ryiad
  3. Locutus & Ryker
  4. Delastian
  5. Drini Polson
DS1 and DS2 each try attacking Ryiad again.
 OUT-OF-CHARACTER:   
DS1 Full Attack - Rolled 5-3,9-3
DS2 Full Attack - Rolled 7-3,19-3; Damage 3+1
DS1 misses as Ryiad dodges both attacks successfully, but DS2 manages to get in one of its two attacks clawing him for some damage. (Ryiad -4hp)
 OUT-OF-CHARACTER:   
IC is down, If it s still down when posting your actions, please post any die roll needed with your bonuses, if applicable, and I'll roll for you.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby Benji » Tue Dec 08, 2009 7:55 pm

Drini moves to D15
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby apwhite » Thu Dec 10, 2009 12:32 pm

Locutus will spring onto the bench at b14 at call out Fall back into this room. Don't let all three have a chance at you. After doing so, he will ready his sling and bullet.
 OUT-OF-CHARACTER:   
I have a BAB+1 so I should be able to move and draw at the same time.
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby tdsprouse » Thu Dec 10, 2009 2:33 pm

Whosa!

Attck DS1 (1d20+5=17, 1d6+3=9), If DS1 happens to go down, Ryiad will 5' step in that cell (to C18)
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Re: Hallow's Last Hope: Day 3; The Crucible Monastery

Postby marine7312000 » Thu Dec 10, 2009 2:53 pm

Delastian will move to B18 if the square is open. If not he will move back to C16. Either way he will attack when/if he is able to.
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1d20+6=21, 1d10+4=12
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