CoT: Bastards of Erebus - The Sewers

You and your fellow adventurers help restore the crumbling honor of Westcrown, fight against a decades-old curse, and do battle with an enemy far more deadly than any simple fiend, all in the hopes of returning a measure of splendor to this long-beset metropolis.

Re: CoT: Bastards of Erebus - The Sewers

Postby The Hunter » Tue Aug 03, 2010 9:39 am

Chuckles at the interaction between Anna and Keider and says to him after Anna has walked a little ways down, Keep it up and you might actually have a chance with her. Then follows Anna out a ways.
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Re: CoT: Bastards of Erebus - The Sewers

Postby kabkal » Tue Aug 03, 2010 11:11 am

Olo continues to look about, every once in a while stopping for a listen.

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Perception check (1d20+6=25)
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Re: CoT: Bastards of Erebus - The Sewers

Postby marine7312000 » Tue Aug 03, 2010 11:17 pm

Realizing that the group is moving on without him, Keider sheathes his sword and readies another dart. He keeps his eyes open as he moves with the group.
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Perception (1d20+4=9)
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Re: CoT: Bastards of Erebus - The Sewers

Postby shai-hulud » Wed Aug 04, 2010 3:53 am

Harman is too nervous to pay much attention to his surroundings. He is paying more attention to his companions. Specifically, Janiven.

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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Wed Aug 04, 2010 11:21 am


    Round 6
  1. Karadlon Daladar <--- At Bat
  2. Rundorrig Lartzen <--- At Bat
  3. Keider Paol <--- At Bat
  4. Olomorn <--- At Bat
  5. Harman Lazar <--- At Bat
  6. Anna Conda <--- At Bat
  7. Jan <--- At Bat
  8. Zombie <--- At Bat
With some banter between Anna and Keider, Olo's hackles stand on end.
kabkal wrote:Olo continues to look about, every once in a while stopping for a listen.

 OUT-OF-CHARACTER:   
Perception check (1d20+6=25)
Through the noise of the canals and pipes spilling into the gather, he manages to hear something in the darkness beyond. When he looks, he sees some figures moving toward him and his group. Five more zombies shamble into view.
    Conditions/Effects:
    • Anna Conda, 18/24
    • Karadlon, 14/18
    • Keider, 21/23
    • Olo, 26/33
    • Run, 12/19
    • Janiven, 18/24
    • Zombie 1, Dead
    • Zombie 2, Dead
    • Zombie 3, Dead
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Re: CoT: Bastards of Erebus - The Sewers

Postby kabkal » Wed Aug 04, 2010 10:26 pm

Olo will yell and point to the zombies. He will then charge towards Zombie 4 with full barbarian rage attacking with his MW Greatsword.

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Enraged charge attack against zombie (1d20+10=20, 2d6+7=14)
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Re: CoT: Bastards of Erebus - The Sewers

Postby UnknownDobo » Thu Aug 05, 2010 12:27 am

Eli curses as Olo dashes off into the fight and charges along to catch up with him, stopping in AK18 and attacking zombie 5 with her sword.

1d20+4=14

1d8+2=7

THINKING: I hope there aren't any more of these revolting things waiting in the shadows.

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Re: CoT: Bastards of Erebus - The Sewers

Postby The Hunter » Thu Aug 05, 2010 10:04 am

Karadlon moves to AI23 and attempts to hurl an acid splash at Zombie 5.

Ranged touch attack vs. Zombie 5 (1d20-1=14, 1d3=3)

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-4 for firing into melee factored in.
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Re: CoT: Bastards of Erebus - The Sewers

Postby UnknownDobo » Thu Aug 05, 2010 10:57 am

The Hunter wrote:Karadlon moves to AI23 and attempts to hurl an acid splash at Zombie 5.

Ranged touch attack vs. Zombie 5 (1d20-1=14, 1d3=3)

 OUT-OF-CHARACTER:   
-4 for firing into melee factored in.



 OUT-OF-CHARACTER:   
You're able to move before me, i won't be in combat when you cast.

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Re: CoT: Bastards of Erebus - The Sewers

Postby gondolin1 » Sun Aug 08, 2010 10:26 am

 OUT-OF-CHARACTER:   
Run takes a five foot sep, fires at zombie five

These things are slow, concentrate your attacks on the same target,
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Using deadly aim (1d20+4=16, 1d6+2=4)
Smash the Barbarian says : Save our trees, eat beavers...!
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Thu Aug 12, 2010 8:50 am

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Waiting on Harman and Keider.
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Mon Aug 16, 2010 10:47 am


    Round 6
  1. Karadlon Daladar <--- At Bat
  2. Rundorrig Lartzen <--- At Bat
  3. Keider Paol <--- At Bat
  4. Olomorn <--- At Bat
  5. Harman Lazar <--- At Bat
  6. Anna Conda <--- At Bat
  7. Jan <--- At Bat
  8. Zombie <--- At Bat
The Hunter wrote:Karadlon moves to AI23 and attempts to hurl an acid splash at Zombie 5.

Ranged touch attack vs. Zombie 5 (1d20-1=14, 1d3=3)

 OUT-OF-CHARACTER:   
-4 for firing into melee factored in.
 OUT-OF-CHARACTER:   
You guys really must pay attention to your Initiative order. Fortunately for you, you still hit, but had your modified roll missed, I would have left it as a miss.
A dripping undulating orb of liquid forms before Karadlon and when he pushes the palms of his hands forward, the orb suddenly erupts in the direction of his targeted Zombie. While not a great hit, the spray does make contact, but does no damage.
gondolin1 wrote:
 OUT-OF-CHARACTER:   
Run takes a five foot sep, fires at zombie five

These things are slow, concentrate your attacks on the same target,
BBCode
Using deadly aim (1d20+4=16, 1d6+2=4)
Run advances slightly suggesting to everyone to focus their attacks on the same target declaring them as slow. He then let's loose an arrow from his bow, hitting the zombie in the chest. His arrow sinks deeply into the zombie, but does not seem to effect it much.
 OUT-OF-CHARACTER:   
No Action from Keider.

kabkal wrote:Olo will yell and point to the zombies. He will then charge towards Zombie 4 with full barbarian rage attacking with his MW Greatsword.

 OUT-OF-CHARACTER:   
Enraged charge attack against zombie (1d20+10=20, 2d6+7=14)
Olo explodes in a blood-thirsty battle cry as he charges forward at a zombie. He brings his greatsword down in a mighty swing that cuts deeply into the zombie, but doesn't kill it. It's amazing though that the thing is even standing still. (Z4, 9 Damage)
 OUT-OF-CHARACTER:   
No Action from Harman.

UnknownDobo wrote:Eli curses as Olo dashes off into the fight and charges along to catch up with him, stopping in AK18 and attacking zombie 5 with her sword.

1d20+4=14

1d8+2=7

THINKING: I hope there aren't any more of these revolting things waiting in the shadows.
As surprising as it may be, you did just hear Anna Curse at Olo charging into the fray. More surprisingly, she charges in after him with her mace poised for attack. She brings it down on the zombie, but she must have hit bone as it bounces off with little effect. (Z5, 2 Damage)
Jan pulls Morosino with her north firing an arrow as she goes at Z7, Ranged Attack/Damage vs Z7 (1d20+7=11, 1d8=6), but pulling Morosino with her throws off her aim and misses the zombie. I need to get Morosino out of here. You know the markers to look for, find them and they'll lead you to the safe house. Jan is preparing Morosino to continue north with her.
Zombies 4, 5, and 6 each attack with 4 attacking Olo and 5 and 6 attacking Anna. Zombie 7 charges Karadlon and Zombie 8 advances trying to get at Olo from behind Zombie 4.
Slam Attack/Damage Z4 vs Olo, Z5 & 6 vs Anna, Z7 vs Karadlon Charging (1d20+7=25, 1d8=5, 1d20+7=25, 1d8=2, 1d20+7=18, 1d8=8, 1d20+7=15, 1d8=2)
Olo suffers from a forearm to the chest, while Anna takes an elbow and loose fist to the body. Karadlon takes a glancing blow to the side of his face as he tries to duct the attack. (Olo, 5 Damage; Anna, 10 Damage; Karadlon, 2 Damage)

    Round 7
  1. Karadlon Daladar <--- At Bat
  2. Rundorrig Lartzen <--- At Bat
  3. Keider Paol <--- At Bat
  4. Olomorn <--- At Bat
  5. Harman Lazar <--- At Bat
  6. Anna Conda <--- At Bat
  7. Jan <--- At Bat
  8. Zombie <--- At Bat
    Conditions/Effects:
    • Anna Conda, 8/24
    • Karadlon, 12/18
    • Keider, 21/23
    • Olo, 21/33
    • Run, 12/19
    • Janiven, 18/24
    • Zombie 1, Dead
    • Zombie 2, Dead
    • Zombie 3, Dead
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Re: CoT: Bastards of Erebus - The Sewers

Postby kabkal » Mon Aug 16, 2010 11:14 am

On his turn, Olo will attack Zombie 4 (unless someone in into kills him first, then 6. If both 4 & 6 dead take a 5' step and go after 8) again will full rage. He will also use a Power Attack, and if it will stack a Powerful blow.

 OUT-OF-CHARACTER:   
attack zombie 4 with power attack and powerful blow (1d20+9=16, 2d6+11=18) If Power Attack and Powerful Blow do not stack, and if it is a hit then the damage is 17.
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Re: CoT: Bastards of Erebus - The Sewers

Postby gondolin1 » Tue Aug 17, 2010 8:43 am

 OUT-OF-CHARACTER:   
Rundorig takes out his simitar and moves up to help Kara at AJ-23.
Smash the Barbarian says : Save our trees, eat beavers...!
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Re: CoT: Bastards of Erebus - The Sewers

Postby UnknownDobo » Tue Aug 17, 2010 3:20 pm

Anna gasps in pain as the hits to her body blast the air from her lungs. For a moment she considers falling back. THINKING: Can't leave Olo fighting here alone.
Instead she gathers herself to her feet and concentrates on her hatred of the undead. Focussing that strength of emotion she channels it into a seething ball of power within her and launches it in her mind at the head of her mace.
Immediately a radient light full of the love for life bathes the area around her, the mace taking on a golden sheen as the power washes over the undead like a wave.

 OUT-OF-CHARACTER:   
Channel positive energy into damage undead in a 30' radius. 1d6 damage plus 1 due to the sun domain.1d6+1=4

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Re: CoT: Bastards of Erebus - The Sewers

Postby The Hunter » Wed Aug 18, 2010 3:20 pm

Karadlon growls angrily at the zombie that struck him and takes a 5 ft. step back and pulls out a potion and drinks it, letting is healing power wash over him.

Potion of Cure Light Wounds (1d8+1=4)
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Re: CoT: Bastards of Erebus - The Sewers

Postby marine7312000 » Thu Aug 19, 2010 6:01 pm

Keider lets out a shout and draws a dart that he then throws at Zombie 6.
 OUT-OF-CHARACTER:   
Attack VS Zombie 6 -4 penalty for range added (1d20+1=18, 1d4+3=4)
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Tue Aug 24, 2010 11:34 am


    Round 7
  1. Karadlon Daladar <--- At Bat
  2. Rundorrig Lartzen <--- At Bat
  3. Keider Paol <--- At Bat
  4. Olomorn <--- At Bat
  5. Harman Lazar <--- At Bat
  6. Anna Conda <--- At Bat
  7. Jan <--- At Bat
  8. Zombie <--- At Bat
The Hunter wrote:Karadlon growls angrily at the zombie that struck him and takes a 5 ft. step back and pulls out a potion and drinks it, letting is healing power wash over him.

Potion of Cure Light Wounds (1d8+1=4)
Karadlon backs away from the zombie and quaffs a healing potion and feels a little better.
gondolin1 wrote:
 OUT-OF-CHARACTER:   
Rundorig takes out his simitar and moves up to help Kara at AJ-23.
Run draws his scimitar as he advances on the zombie that attacked Kara.
marine7312000 wrote:Keider lets out a shout and draws a dart that he then throws at Zombie 6.
 OUT-OF-CHARACTER:   
Attack VS Zombie 6 -4 penalty for range added (1d20+1=18, 1d4+3=4)
Keider throws his dart the distance at the zombie engaging Anna and still hits the beast, but the dart catches onto its tattered clothing and does no harm.
kabkal wrote:On his turn, Olo will attack Zombie 4 (unless someone in into kills him first, then 6. If both 4 & 6 dead take a 5' step and go after 8) again will full rage. He will also use a Power Attack, and if it will stack a Powerful blow.

 OUT-OF-CHARACTER:   
attack zombie 4 with power attack and powerful blow (1d20+9=16, 2d6+11=18) If Power Attack and Powerful Blow do not stack, and if it is a hit then the damage is 17.
Olo decimates the wounded zombie before him and it drops into the sewer waters and floats away.
 OUT-OF-CHARACTER:   
No Action from Harman.

UnknownDobo wrote:Anna gasps in pain as the hits to her body blast the air from her lungs. For a moment she considers falling back. THINKING: Can't leave Olo fighting here alone.
Instead she gathers herself to her feet and concentrates on her hatred of the undead. Focussing that strength of emotion she channels it into a seething ball of power within her and launches it in her mind at the head of her mace.
Immediately a radient light full of the love for life bathes the area around her, the mace taking on a golden sheen as the power washes over the undead like a wave.

 OUT-OF-CHARACTER:   
Channel positive energy into damage undead in a 30' radius. 1d6 damage plus 1 due to the sun domain.1d6+1=4
Anna focuses her faith and a burst of energy radiates from her, hitting into each of the zombies who react painfully to it. (Zombie 5, 6, 7, 8, 4 Damage each)
Jan and Morosino continue north. She takes another shot from her new position at zombie 5. Crossing the distance, her arrow embeds itself deep into the zombie causing some damage, but not nearly what it should have. (Zombie 5, 3 Damage)
The Zombies attack with Z5&6 attacking Anna, Z7 attacking Run, and Z8 advancing in and attacking Olo.
Z5&6 vs Anna, Z7 vs Run, Z8 vs Olo, Attack/Damage (1d20+4=18, 1d6+4=5, 1d20+4=8, 1d6+4=8, 1d20+4=19, 1d6+4=9, 1d20+4=21, 1d6+4=5)
Anna takes a slam to the chest again as do Olo and Run. Anna and Run are looking pretty beat up now. (Anna, 5 Damage; Run, 9 Damage; Olo, 5 Damage)

    Round 8
  1. Karadlon Daladar <--- At Bat
  2. Rundorrig Lartzen <--- At Bat
  3. Keider Paol <--- At Bat
  4. Olomorn <--- At Bat
  5. Harman Lazar <--- At Bat
  6. Anna Conda <--- At Bat
  7. Jan <--- At Bat
  8. Zombie <--- At Bat
    Conditions/Effects:
    • Anna Conda, 3/24
    • Karadlon, 12/18
    • Keider, 21/23
    • Olo, 16/33
    • Run, 3/19
    • Janiven, 18/24
    • Zombie 1, Dead
    • Zombie 2, Dead
    • Zombie 3, Dead
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Re: CoT: Bastards of Erebus - The Sewers

Postby The Hunter » Tue Aug 24, 2010 12:49 pm

Karadlon casts Mage Armor on himself then draws his longsword then growls at Run, Fall back, Run!
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Re: CoT: Bastards of Erebus - The Sewers

Postby kabkal » Tue Aug 24, 2010 9:57 pm

Olo will attack # 8 (or 6 if 8 is dead).

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Power attack while raged using powerful blow (1d20+7=25, 2d6+11=19)
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Re: CoT: Bastards of Erebus - The Sewers

Postby marine7312000 » Wed Aug 25, 2010 3:33 am

Keider grimaces at seeing Anna in such pain and moves forward to attack Zombie 7 with a dagger released from his wrist sheath.
 OUT-OF-CHARACTER:   
Move to AJ 22 and then attack 1d20+3=13, 1d4+3=4
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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Wed Aug 25, 2010 10:26 am

 OUT-OF-CHARACTER:   
Waiting on Run, Harman, and Anna.
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Re: CoT: Bastards of Erebus - The Sewers

Postby UnknownDobo » Wed Aug 25, 2010 4:39 pm

Anna grimaces and looks across at Olo.
THINKING: Why doesn't he fall back?
She growls and swings her mace at zombie 5.

1d20+2=16
1d6+2=8

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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Sat Aug 28, 2010 12:24 am


    Round 8
  1. Karadlon Daladar <--- At Bat
  2. Rundorrig Lartzen <--- At Bat
  3. Keider Paol <--- At Bat
  4. Olomorn <--- At Bat
  5. Anna Conda <--- At Bat
  6. Jan <--- At Bat
  7. Zombie <--- At Bat
Karadlon takes a moment to bolster his defenses and then draws his longsword. With Run in his current state, Kara suggests he back off or risk falling to another lucky attack from the zombie. Run seems to not be aware of Karadlon. Feeling the pain Anna is enduring from afar, Keider moves in to attack the zombie Run and Karadlon are facing and hits it with his dagger, slashing it for some satisfying damage. Olo clutches his greatsword tightly and in his enraged state, bears down on the zombie in front of him with such force that the blade slashes through the collar bone and several ribs before coming to rest near the creature's solar plexus. The zombie falls to the stone floor, motionless. Seeing Olo still fighting, and inwardly bewildered why he doesn't back off, Anna grits her teeth as a low growl emanates from within her throat. With mace in hand, her grip tightens and she swing at the zombie with all her might. While she does connect, the damage she expected was not all there as the mace deflects off exposed bone. The blow is enough though that it's effectively staggered.

Jan continues to move north with Morosino and turns back to take another shot at zombie 7.
Ranged Attack/Damage into melee vs Z7 (1d20+7-4=14, 1d8=2)
Though she hits, her attack seems to have no effect other than turning him into a pin cushion.

Zombie 5 adjusts it's position and attacks Anna again, but before he can attack, the exertion of his efforts, and his current state, prove too much for what's left of his rotting remains. He falls in a heap to the floor, no longer a threat to any of you. Zombie 6, 7, and 8 each attack with clenched fists.
Slam Attack/Damage Z6 vs Anna, Z7 vs Keider, Z8 vs Olo (1d20+4=8, 1d6+4=6, 1d20+4=8, 1d6+4=9, 1d20+4=16, 1d6+4=8)
Zombie 6 tries pummeling Anna, but she's able to avoid what could have been a seriously punishing blow for her. Zombie 7 attacks Keider and also misses with Keider being grateful of his speed to duck in time. Zombie 8 throws a heavy fist at Olo, but Olo backs his face away just in time to only feel the breeze as the fist flies past.


    Round 9:
  1. Karadlon Daladar <--- At Bat
  2. Rundorrig Lartzen <--- At Bat
  3. Keider Paol <--- At Bat
  4. Olomorn <--- At Bat
  5. Anna Conda <--- At Bat
  6. Jan <--- At Bat
  7. Zombie <--- At Bat

    Conditions/Effects:
    • Anna Conda, 3/24
    • Karadlon, 12/18
    • Keider, 21/23
    • Olo, 16/33
    • Run, 3/19
    • Janiven, 18/24
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Re: CoT: Bastards of Erebus - The Sewers

Postby gondolin1 » Sat Aug 28, 2010 1:54 pm

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Sorry about that. First week back from vacation and now regretting it. Seem like 4 weeks of work piled up. Oh well, enough bitching.


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Attacking Z7 with Couporeille (me trustee scimitar). (1d20+5=11, 1d6+4=9)

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Re: CoT: Bastards of Erebus - The Sewers

Postby marine7312000 » Sat Aug 28, 2010 2:57 pm

Keider turns around briefly, drawing a dart and tossing it at Zombie 6 before turning back to face Zombie 8.
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1d20+5=10, 1d4+3=5
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Re: CoT: Bastards of Erebus - The Sewers

Postby UnknownDobo » Sun Aug 29, 2010 11:45 am

Anna decides enough is enough and casts hide from undead on herself. Visiabley upset by the amount of pain these hideous, badly dressed corpse warriors are inflicting she tries a new tactic and attempts to trip zombie 6 to the ground with her mace to its knee, hoping that her invisibility will save her from taking too much damage.

1d20+2=8

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Re: CoT: Bastards of Erebus - The Sewers

Postby Duniagdra » Sun Aug 29, 2010 12:26 pm

UnknownDobo wrote:Anna decides enough is enough and casts hide from undead on herself. Visiabley upset by the amount of pain these hideous, badly dressed corpse warriors are inflicting she tries a new tactic and attempts to trip zombie 6 to the ground with her mace to its knee, hoping that her invisibility will save her from taking too much damage.

1d20+2=8

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PRD - Hide from Undead wrote:Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.
Are you casting the spell only so you can negate it in the same round?
I looked, but didn't find the type of action a trip is, but I'm believing this to be an attack action. You cannot do both, so I assume the trip is your action for the next round?
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Re: CoT: Bastards of Erebus - The Sewers

Postby admin » Sun Aug 29, 2010 12:34 pm

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Duniagdra wrote:I looked, but didn't find the type of action a trip is, but I'm believing this to be an attack action. You cannot do both, so I assume the trip is your action for the next round?

Indeed, Trip is a Combat Maneuver in Pathfinder:
PRD wrote:Trip
You can attempt to trip your opponent in place of a melee attack.
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Re: CoT: Bastards of Erebus - The Sewers

Postby kabkal » Sun Aug 29, 2010 3:26 pm

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