Title: The Intolerance Wars
Brief description: You have been chosen. Chosen by the Hand of Mathias to be the ones to work as Mathias the Forger's agents, his Anvil. You were raised to believe that all nonhumans (dwarves, elves, gnomes, halflings, orcs, hobgoblins, ogres, etc.) are inferior to man. Untrustworthy. Abominations. Suitable only for extermination or enslavement. You have been raised and trained to plot and execute setups to frame disasters on the nonhumans, sow mistrust for the nonhumans amongst the various kingdoms and factions of mankind, use guile and wit to persuade leaders to set aside their petty territorial disputes with other humans to focus on the nonhuman threat, and to lead your own crusades against the abominations. The Hand of Mathias' existence has been a well guarded secret for the many years it has taken for it to grow to a sizable number and for it's network of eyes and ears to find their way into the various kingdoms and major cities of humans and nonhumans alike. Finally, the time has come for you, the Anvil of Mathias, to start the greatest war Golarion has seen since the time of the Azlanti.
Rule System: Pathfinder RPG.
Validation Frequency: Twice a week at minimum. I understand that we've all got other games going on here on TOS+ forum and that we each like to be able to have lives but, twice a week isn't much to ask for in my personal opinion. And I fully expect player's to have an active subscription to TOS+ and use it to be as certain as one can be that you intend to keep this up throughout the duration of this adventure path, sides, who wouldn't want TOS+?
If you're gonna be gone for a bit, a little heads up also happens to go a long way with me.Min/Max Number of Players: 4-6
Start Date: December 27th, 2010--January 3rd, 2011
Source Books Allowed: I'll allow any Paizo published products including: Pathfinder Companion, Pathfinder Chronicles, Advanced Player's Guide, & even Pathfinder Adventure Path content (referring to the info in the backs of the modules). No third party content.
Classes and Races Allowed: Any class/prestige class within the allowed source books are allowed. As for races, given the circumstances of the adventure path, human is really your only option.
Starting Level of PCs: The group will start out at 1st level using the fast advancement track.
Stats Generation: Player's are to build their characters using the 25 point buy for ability score generation.
Starting Equipment/Wealth: Use the average wealth for your class. *EDIT* The PCs may choose one item that they have purchased with their starting wealth to give a +1 enhancement to.(EX: If a player wants a +1 Longsword then they would spend the 15 gp for a regular longsword and then can add the +1 to it.
Background Information: The player characters were each watched by agents of the Hand of Mathias at an early age and presented themselves as prime candidates, both in skill in their chosen area and in personality. They were taken, either by force or by guile, from their previous caretakers and raised by the Hand and had the cult's ideals and goals drilled into them. The characters were taught that no matter the alignment, faith, or faction of a nonhuman...they were not to be tolerated. The characters have been raised together and known all their lives that they were selected to work as Mathias' direct agents, Mathias the Forger being the founder and ruler of the cult. They are loyal to each other, Mathias, and the Hand of Mathias.
How will Loot be divided: We will begin play using the "need system", player's throwing their bid in on what they believe they need. If there is a dispute, it can be settled over a roll. If this becomes an issue then we will develop another method. I'm going to attempt to entrust the players with common sense and courtesy here.
End Conditions: TPK, until the PCs have successfully started a full war on nonhumans and probably onwards after that.
About ME: I'm a fair DM and don't have the desire to make the players lives miserable. I keep a consistent DMing style, not changing every other adventure how I do things, and try to immerse the players and their characters into a story worth enjoying. I like to keep things going but, still encourage roleplaying and often times reward it. I keep track of world events and there are consequences and rewards for nearly everything the characters do. I try to build a world that the constantly evolves. I'm always open to player suggestions and considerations as well as feedback on how the players felt about the adventure and what they think I might need to improve on, always looking for ways to better the games I run.
Notes: Player's must be of an evil or, at best, neutral alignment. We will also be using the Hero Point system from the APG. Nothing special for critical hits/fumbles. Characters are allowed two traits from any listed in the APG. This does take place in the Pathfinder Campaign Setting world of Golarion, my version of it to be exact, as the actions of the things my other adventure paths may have made some minor changes to what are straight out of the book. But, nothing world altering has occurred in mine so what you read in any of the Source Books. For any and all invisible castle rolls, use Hunter's TIW for the campaign name. Starting HPs are max for both PCs and any companions they may have (animal companions, eidolons, etc.) and then will roll their classes HD at every level after that, rerolling 1s. and add their Constitution modifier. We will also be making use of the hero points out of the APG.
Signature: The Hunter
Let me know who all is interested and then once we meet either the minimum or maximum number of players I'll have everyone build their characters and post them in the Adventurers [Characters] and feel free to let me know if you have any questions.















. I was considering the summoner until I saw admin taking it. I think I might still go that route though.






