Round 1:
- Ryder <--- Full Action
- Durmisht Rul <--- Full Action
- Violasha <--- Full Action
- Carter Jenkins <--- Full Action
- Dregs <--- Full Action
- Mak Kroket <--- Full Action
- Shadow <--- Full Action
Ryder roars out and spins to attack Shadow 1 with his shortspear,
Shortspear melee vs. Shadow 1 (1d20+9=19, 1d4+4=8) (
Incorporeal Miss Chance (1d100=58)), not necessarily sure how to fight a shadow but lashing out with his only weapon in hand was his first instinct. Instinct or not, Ryder finds something in the void of the shadow, something solid in a sense of saying, and the shadow reals in agony. Durmisht turns and unleashes a swing at Shadow 1,
1d20+8=10, 2d6+6=10, with his greatsword, but his swing passes through air. Vi takes a 5' step to Ryder's left and, casting defensively (
Concentration check to cast a 1st level spell defensively (DC17) (1d20+12=29)), unleashes a cone-shaped fan of electricity that catches Shadow 1 and Shadow 2 (
"Burning" Hands electricity damage (4d4=9), DC15 Reflex for half). Arcs of electricity roil and dance about from Vi's hands and,
S1, S2 Ref Save vs "Shocking Hands" (1d20+3=13, 1d20+3=13), envelope both shadows. Carter digs into the recesses of his brain and begins to spout all he knows (
Knowledge Religion (1d20+5=23)) about
these creatures. Incorporating these details into a story, he weaves an inspiring tale on all who can hear him.
“Ugh!” Dregs grunts in sudden distaste as he feels all his equipment suddenly become much heavier than it was before. Not being able to move very far, he instead stands his ground, clutching his symbol of Sarenrae.
“Be gone foul creatures of shadow! Sarenrae compels you!”,
Channel Energy (2d6+4=7),
S1, S2, S3 Will Save vs Chanel (1d20+4=6, 1d20+4=15, 1d20+4=14), and each shadow shudders in writhing pain as a dim florescence pulses through each of them. Mak throws 2 Shuriken at shadow #2,
2x Shuriken vs Shadow (1d20+4=12, 1d2+4=6, 1d20+4=19, 1d2+4=6),
S2 Incorporeal Miss Chance (1d100=44), above Dregs' head, and then steps back 5', but both shuriken fly true through open air.
(Shadow 1, Dead; Shadow 2, 12 Damage; Shadow 3, 3 Damage; Inspired Courage to Party)The shadows again lash out at Dregs,
S1. S2 Incorporeal Touch Attack/Strength Damage vs Dregs (1d20+4=11, 1d6=4, 1d20+4=12, 1d6=5), and Dregs falls to the ground lifeless.
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ACTIVE EFFECTS & CONDITIONS |
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Party- Storm, 23/30
- Dregs, 0 Strength
Foe:- Shadow 1, Dead
- Shadow 2, 12 Damage
- Shadow 3, 3 Damage
Other:- Carter - Bardic Performance (Rounds 1/13)
Inspire Courage; +1 attack and damage, +1 save vs fear
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