Surprise Round
Startled by Tex's noisy entrance, Prost, still trying to remain stealthy, moves quickly to the south, taking what cover that’s available, hoping that he hasn't been "spotted"* by all of the Grimlocks. Fortunately, the Grimlocks seem to remain oblivious to his presence. Then from behind several stalactites, Prost fires on Grimlock 3. He catches the creature completely unaware and, in spite of its position hidden in the stalactites, deals a severe wound
[I added sneak attack damage for Prost, for a total of 11 hp damage]
The Grimlocks, now aware that they face at least two opponents, divide their response. Grimlocks 2 and 3 fling their javelins at Prost, but miss completely. Grimlock 1 moves west to block the apparent exit to this cave, then tries to throw his javelin over Prost's head and into Tex. Rather amazingly, he succeeds in hitting Tex
[5 hp damage]
* One might wonder how these creatures can "spot" anything, given that they have no eyes...
OUT OF CHARACTER
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The stalactites provide cover. They do not, however, provide any additional impediment to movement. The whole area is difficult terrain (2 squares to move 1 square; no 5 foot steps). If a square has a number it it, you can stand there without squeezing. If it doesn't have a number in it, you can't stand there. |
ACTIVE EFFECTS
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Round 1 Begins
Cyrius of the Sudden Blade: uninjured
Texudus TreeBender: 5 hp damage
Evan Prost: darkvision 179.9 min, 1 hp damage
Worrel: uninjured
Grimlock 1
Grimlock 2
Grimlock 3: 11 hp damage
----> Another Validation
Round 1 Continues
Marcus Tilsworth: 2 hp damage
Lola: holding a sunrod, 1 hp damage
Round 2 Begins
Cyrius of the Sudden Blade: uninjured
Texudus TreeBender: 5 hp damage
Evan Prost: darkvision 179.9 min, 1 hp damage
Worrel: uninjured
Grimlock 1
Grimlock 2
Grimlock 3: 11 hp damage
----> First Complete Validation for everybody |