I created 6 new BBCodes which depends on the quantity of effects you wish to present. There are: effect1, effect2, effect3, effect4, effect5and effect6
They all use the '|' separator since this not (as far as I know) usable in Excel formulas.
Here are example of use:
Code: Select all
[effect1]Yes|All Class Skill|Class Skill|bluff-p,climb-p[/effect1]
Permanency: Yes
Effect #1 Name: All Class Skill
Effect #1 Type: Class Skill
Effect #1 Modifier: bluff-p,climb-p
Code: Select all
[effect2]Yes|All Class Skill|Class Skill|bluff-p,climb-p|STR|Enhancement|12[/effect2]
Permanency: Yes
Effect #1 Name: All Class Skill
Effect #1 Type: Class Skill
Effect #1 Modifier: bluff-p,climb-p
Effect #2 Name: STR
Effect #2 Type: Enhancement
Effect #2 Modifier: 12
Code: Select all
[effects6]Yes|All Class Skill|Class Skill|bluff-p,climb-p|STR|Enhancement|12|Armor Class|Unnamed|2|HP|sacred|3|Rage per day|unnamed|=i_CharacterLevel|Skill Points|Max Value|23[/effect6]
Permanency: Yes
Effect #1 Name: All Class Skill
Effect #1 Type: Class Skill
Effect #1 Modifier: bluff-p,climb-p
Effect #2 Name: STR
Effect #2 Type: Enhancement
Effect #2 Modifier: 12
Effect #3 Name: Armor Class
Effect #3 Type: Unnamed
Effect #3 Modifier: 2
Effect #4 Name: HP
Effect #4 Type: sacred
Effect #4 Modifier: 3
Effect #5 Name: Rage per day
Effect #5 Type: unnamed
Effect #5 Modifier: =i_CharacterLevel
Effect #6 Name: Skill Points
Effect #6 Type: Max Value
Effect #6 Modifier: 23