Day 2 -> Still on the lamb

Groggily waking up with a parched throat on a hard floor in a room smelling of stale, unwashed bodies is never the best way to start your day. Realizing that you aren't alone and that one wall is made of bars and not stone like the rest just means that it's going to be even worse than you thought. Your life will be getting very interesting, very soon. A one-shot module for level 1 characters, the players must escape their imprisonment, or face the consequences.

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Re: Day 2 -> Still on the lamb

Post by admin » Wed Oct 11, 2017 9:30 pm

Morck will slowly investigate up the stairs, to see if anything can be found to help heal the wounded companions.

[ooc]Sorry I forgot to reply![/ooc]

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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Thu Oct 12, 2017 8:02 pm

Morck moves toward the stairs and starts up, edging carefully around Siril and Zanzer
Siril is still carefully searching the wizard, and spots that there is a belt pouch on his left hip, previously covered by a fold in his robes
ACTIVE EFFECTS
[Round 7]

Group 1:
Zanzer (unconscious, prone)
Moe (8hp dmg)
Dwarf 5 (unconscious, prone, bleeding)
Dwarf 1 (unconscious, prone, stabilized)
Bugbear 1 (unconscious, prone, bleeding)

Group 2:
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, stabilized)
Bugbear 3 (unconscious, prone, stabilized)

Group 3: <-- action pending
Brak (21hp damage) (unconscious, prone, bleeding)
Coty (3hp damage)
Eagle (4hp damage, 3 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, bleeding)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Thu Oct 12, 2017 8:04 pm

[ooc]And fair warning, my ability to check in may get rather sparse for the next 3 weeks or so. We close on the new house in just over a week, so more and more stuff will be packed down for the move...and then I have to manage to unpack everything after we get in there[/ooc]
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Re: Day 2 -> Still on the lamb

Post by kabkal » Fri Oct 13, 2017 7:11 am

Coty will stay with the wizard's body as it is searched, ready to hit it if it moves. He will send the eagle with Morck as he climbs the stairs.
Last edited by kabkal on Sat Oct 14, 2017 7:52 am, edited 1 time in total.
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Image Coty: Gnome/Summoner
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Re: Day 2 -> Still on the lamb

Post by ElectroZman » Fri Oct 13, 2017 8:59 pm

Siril looks in the pouch.



Good luck with the move.
Image Siril: Elven Ranger
Image Argus Mark: Human Fighter

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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Wed Oct 18, 2017 8:28 pm

OUT OF CHARACTER
Will give Siril a brief overview of the contents on the next round, just remind me when we get to you.

 

Brak's wounds still ooze blood.
Coty moves to cover Zanzer while Siril searches
Dwarf 6 is bandaging Dwarf 3
Dwarf 2 is attempting to bandage Dwarf 5.
Combat
[Round 8]

Group 1: <-- action pending
Zanzer (unconscious, prone)
Moe (8hp dmg)
Dwarf 5 (unconscious, prone, bleeding)
Dwarf 1 (unconscious, prone, stabilized)
Bugbear 1 (unconscious, prone, bleeding)

Group 2:
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, stabilized)
Bugbear 3 (unconscious, prone, stabilized)

Group 3:
Brak (22hp damage) (unconscious, prone, bleeding)
Coty (3hp damage)
Eagle (4hp damage, 4 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, stabilized)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
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Re: Day 2 -> Still on the lamb

Post by smeltdm » Wed Oct 18, 2017 9:33 pm

Moe tries to calm himself, and continues to attend to Brak's wounds...
Heal Check: [dice]0[/dice]
Image Evan Prost: Halfling/Rogue
Image Moe Human/Rogue
Image Belor Fletcher Human Cleric of Abadar

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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Sat Nov 04, 2017 2:50 pm

[ooc]
smeltdm wrote:
Wed Oct 18, 2017 9:33 pm
Moe tries to calm himself, and continues to attend to Brak's wounds...
Heal Check: [dice]0[/dice]
OK, I'm back online properly (except for the wired jacks in the new house that will get corrected on monday), but it looks like the forums had an update that have screwballed things? ae is off, dice arent showing?[/ooc]
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Re: Day 2 -> Still on the lamb

Post by admin » Sat Nov 04, 2017 11:04 pm

Cain Eyebright wrote:
Sat Nov 04, 2017 2:50 pm
OK, I'm back online properly (except for the wired jacks in the new house that will get corrected on monday), but it looks like the forums had an update that have screwballed things? ae is off, dice arent showing?
Check here.
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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Sat Nov 11, 2017 4:02 pm

smeltdm wrote:
Wed Oct 18, 2017 9:33 pm
Moe tries to calm himself, and continues to attend to Brak's wounds...
Heal Check: [dice]0[/dice]
Does anyone remember what Moe had rolled before the dice function went bye-bye?
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Re: Day 2 -> Still on the lamb

Post by smeltdm » Mon Nov 13, 2017 4:55 pm

17 I think...If someone else recalls something else I will not dispute it.
Image Evan Prost: Halfling/Rogue
Image Moe Human/Rogue
Image Belor Fletcher Human Cleric of Abadar

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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Tue Nov 14, 2017 8:21 pm

Moe finally manages to get Brak's bleeding to stop, and slumps in relief.
Meanwhile, Dwarf 5's chest stops rising as his wounds finally overcome him.


Combat
[Round 8]

Group 1:
Zanzer (unconscious, prone)
Moe (8hp dmg)
Dwarf 5 (dead)
Dwarf 1 (unconscious, prone, stabilized)
Bugbear 1 (unconscious, prone, bleeding)

Group 2: <-- action pending
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, stabilized)
Bugbear 3 (unconscious, prone, stabilized)

Group 3:
Brak (22hp damage) (unconscious, prone, stabilized)
Coty (3hp damage)
Eagle (4hp damage, 4 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, stabilized)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
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Re: Day 2 -> Still on the lamb

Post by admin » Tue Nov 14, 2017 8:26 pm

Morck will stand guard in the stairs, making sure nothing descends upon the group unannounced.

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Re: Day 2 -> Still on the lamb

Post by ElectroZman » Thu Nov 16, 2017 4:42 pm

Siril looks in the belt pouch.
Image Siril: Elven Ranger
Image Argus Mark: Human Fighter

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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Sun Nov 19, 2017 8:58 pm

OUT OF CHARACTER
We'll be using rolz.org to finish this out. Room name: EFZD-TOS
See this post for details on usage

 

Morck remains on guard while Siril looks in the pouch.
SirilShow
You see 2 vials with red liquid in them, assorted coins (uncounted) and a small ring with 3 keys on it.
Combat
[Round 8]

Group 1:
Zanzer (unconscious, prone)
Moe (8hp dmg)
Dwarf 5 (dead)
Dwarf 1 (unconscious, prone, stabilized)
Bugbear 1 (unconscious, prone, bleeding)

Group 2:
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, stabilized)
Bugbear 3 (unconscious, prone, stabilized)

Group 3: <-- action pending
Brak (22hp damage) (unconscious, prone, stabilized)
Coty (3hp damage)
Eagle (4hp damage, 4 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, stabilized)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
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Re: Day 2 -> Still on the lamb

Post by ElectroZman » Mon Nov 20, 2017 2:09 pm

Siril holds out 2 vials of red liquid. Is this healing?

He puts the keys in his pouch then looks around for rope and rags to bind, blind, and gag the wizard.
Image Siril: Elven Ranger
Image Argus Mark: Human Fighter

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Re: Day 2 -> Still on the lamb

Post by admin » Mon Nov 20, 2017 9:36 pm

ElectroZman wrote:
Mon Nov 20, 2017 2:09 pm
Siril holds out 2 vials of red liquid. Is this healing?
An almonds or peanuts smell should be healing... Morck suggests.

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Re: Day 2 -> Still on the lamb

Post by ElectroZman » Mon Nov 20, 2017 11:32 pm

What does it smell like?
Image Siril: Elven Ranger
Image Argus Mark: Human Fighter

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Re: Day 2 -> Still on the lamb

Post by kabkal » Tue Nov 21, 2017 6:34 am

Coty watches on the stairs. The eagle watches the bad guy.
Image Lola: Amazon/Cleric
Image Coty: Gnome/Summoner
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Re: Day 2 -> Still on the lamb

Post by admin » Sun Dec 03, 2017 1:22 pm

Bump!!

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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Sun Dec 03, 2017 7:44 pm

Siril holds the vials out for someone to check while Coty remains vigilant
Combat
[Round 9]

Group 1: <-- action pending
Zanzer (unconscious, prone)
Moe (8hp dmg)
Dwarf 5 (dead)
Dwarf 1 (unconscious, prone, stabilized)
Bugbear 1 (unconscious, prone, bleeding)

Group 2:
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, stabilized)
Bugbear 3 (unconscious, prone, stabilized)

Group 3:
Brak (22hp damage) (unconscious, prone, stabilized)
Coty (3hp damage)
Eagle (4hp damage, 5 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, stabilized)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
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Re: Day 2 -> Still on the lamb

Post by smeltdm » Tue Dec 05, 2017 5:51 pm

Moe asks Siril for one of the red vials, smells it and if it smells like almonds or peanuts administers it to Brack.
OUT OF CHARACTER
assuming one potion will not due, Moe searches the rest of the room...also trying to use new dice roller...sooo here goes Image

 

Image Evan Prost: Halfling/Rogue
Image Moe Human/Rogue
Image Belor Fletcher Human Cleric of Abadar

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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Thu Dec 14, 2017 8:06 pm

Moe takes a vial and opens it for a sniff. Getting a whiff of peanuts, he prepares to force feed it to Brak (full round action, so will start next round)
Combat
[Round 9]

Group 1:
Zanzer (unconscious, prone)
Moe (8hp dmg) (pending potion to Brak)
Dwarf 5 (dead)
Dwarf 1 (unconscious, prone, stabilized)
Bugbear 1 (unconscious, prone, bleeding)

Group 2: <-- action pending
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, stabilized)
Bugbear 3 (unconscious, prone, stabilized)

Group 3:
Brak (22hp damage) (unconscious, prone, stabilized)
Coty (3hp damage)
Eagle (4hp damage, 5 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, stabilized)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
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Re: Day 2 -> Still on the lamb

Post by admin » Thu Dec 14, 2017 9:13 pm

Morck continues his vigil in the stairs

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Re: Day 2 -> Still on the lamb

Post by ElectroZman » Fri Dec 15, 2017 10:49 am

Siril first gags, then binds the wizard. After that he blinds him.

But if he starts to wake up before he can gag him, he just cuts his throat.
Image Siril: Elven Ranger
Image Argus Mark: Human Fighter

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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Sun Dec 17, 2017 5:42 pm

Morck keeps watch while Siril begins gagging the wizard with some cloth. He gets the gag in place, but the wizard almost inhales it and starts awake with an abortive coughing.
Combat
[Round 9]

Group 1:
Zanzer (gagged, prone)
Moe (8hp dmg) (pending potion to Brak)
Dwarf 5 (dead)
Dwarf 1 (unconscious, prone, stabilized)
Bugbear 1 (unconscious, prone, bleeding)

Group 2:
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, stabilized)
Bugbear 3 (unconscious, prone, stabilized)

Group 3: <-- action pending
Brak (22hp damage) (unconscious, prone, stabilized)
Coty (3hp damage)
Eagle (4hp damage, 5 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, stabilized)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
Image
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Re: Day 2 -> Still on the lamb

Post by kabkal » Mon Dec 18, 2017 6:35 am

Coty will stay on the stairs ready to move up. As the mage wakes, the eagle will do a full attack on him.

Talon #1:
to hit
Image
if hits
Image

Talon #2
to hit
(to hit roll on log, must have forgot to copy in the link: 6 was rolled - can be seen in log)
If hits
Image

Bite
to hit
Image
if hits
Image
Image Lola: Amazon/Cleric
Image Coty: Gnome/Summoner
ImageBART 1173:Andriod/Pisterol

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Re: Day 2 -> Still on the lamb

Post by kabkal » Wed Jan 10, 2018 6:16 am

OUT OF CHARACTER
Hello??? Any one out there??? It has been awhile since any posting here.

 

Image Lola: Amazon/Cleric
Image Coty: Gnome/Summoner
ImageBART 1173:Andriod/Pisterol

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Re: Day 2 -> Still on the lamb

Post by admin » Wed Jan 10, 2018 10:11 am

OUT OF CHARACTER
As Brak is unconscious, we're waiting on the Game Master :)

 

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Re: Day 2 -> Still on the lamb

Post by Cain Eyebright » Wed Jan 10, 2018 5:53 pm

OUT OF CHARACTER
Sorry, 2 dead notebooks and a dead tablet shortly after I had reimaged my desktop did not make for good updating options. One notebook now live again, the other is 95%, and I'll start getting the data over to the desktop to prevent further issues, in case this system goes down again. The tablet is still defunct

 

The eagle tries to attack the mage, but isn't very successful.
Zanzer starts struggling to get away from Siril (make a grapple check)
Moe, meanwhile, gets the potion poured down Brak's throat. Brak awakens with a cough as well.
Combat
[Round 10]

Group 1:
Zanzer (gagged, prone) <-- pending Siril's check
Moe (8hp dmg)
Dwarf 5 (dead)
Dwarf 1 (unconscious, prone, stabilized)
Bugbear 1 (unconscious, prone, bleeding)

Group 2:
Morck (2 damage)
Siril (7hp damage)
Dwarf 4 (unconscious, prone, stabilized)
Bugbear 3 (unconscious, prone, stabilized)

Group 3:
Brak (4hp damage) (prone)
Coty (3hp damage)
Eagle (4hp damage, 6 rounds)
Bugbear 6 (unconscious, prone, bleeding)
Dwarf 6 (Injured)
Dwarf 3 (unconscious, prone, stabilized)
Bugbear 2 (unconscious, prone)
Bugbear 4 (unconscious, prone, bleeding)
Bugbear 5 (unconscious, prone, bleeding)
Dwarf 2
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~ Slip Gallows Abbey - Player ~ | Cleart: Human Sorcerer *COMPLETED*

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