The creature does not look very healthy any more, but counterattacks Tex anyway. It misses.
Grimlock 2 attacks Cyrius. In spite of Tex's warning, he unable to see the blow coming and, therefore, unable to get out of the way. Still, luck is with him, and he receives only a glancing blow from the Grimlock's crude morningstar [3 hp].
Grimlock 3 waits in the corridor for an opening.
OUT OF CHARACTER |
For Cyrius' benefit, here are the rules that apply in the darkness atop the ledge: In areas of darkness, creatures without darkvision are effectively blinded. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a –2 penalty to AC, and takes a –4 penalty on Perception checks that rely on sight and most Strength- and Dexterity-based skill checks. |
ACTIVE EFFECTS |
Round 1 Evan Prost: rapier readied, 8 bolts left, darkvision 164.9 min, uninjured Marcus Tilsworth: loaded crossbow readied, 3 elemental rays left, 20 bolts left, 1 hp damage Cyrius of the Sudden Blade: empty handed, 14 hp damage Worrel: longbow readied, 112 arrows left, 0 lay on hands left, 22 hp damage Texudus TreeBender: battleaxe readied, 9 arrows left, 14 hp damage Lola: loaded crossbow readied, sunrod dropped at 0425, 30 bolts, 1 channel energy, 5 storm burst left, 12 hp damage Grimlock 1 - 12 hp damage Grimlock 2 Grimlock 3 ---> Full Validation |