Character Concept Discussion!

When a draconic predator threatens the food supply of a northern village, it is up to a group of heroes to track the creature back to its lair and end the threat it poses.
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Character Concept Discussion!

Post by admin »

Discuss here the Character you are thinking of playing, so everyone know what you are going to try out.
While I don't have any issues with multiple character of the same class/race, you might want to know who plays what.

:valid: ElectroZman: Siril: Elven Ranger
:valid: JellyBrains: Van: Human Cleric
:valid: Jinxs-3d: Mazer: Goblin Champion
:valid: rednetra: Zan, Gnome Druid
:valid: Relkyn: Ixil: Gnome Bard
:valid: Silverstone: Falas: Elven Rogue

I invited you all to a new (private) section on the TOS Discord server - I am thinking of using this section to roll dice + send reminders!!

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ElectroZman
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Re: Character Concept Discussion!

Post by ElectroZman »

I will play whatever is needed to round out the group. So feel free to play what you'd like.

I'm best as a fighter type of some sort, but can do a healer if thats what we need (with a little bit of bite.)
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Re: Character Concept Discussion!

Post by rednetra »

I can play what ever is needed but I tend twords distance classes and prefer a Mage or a Druid but I’m playing a Gnome
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Re: Character Concept Discussion!

Post by Relkyn »

@rednetra If you play a druid, I would like to play a mage. If you play a mage, I will try something else. Maybe a rogue, heh.
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Re: Character Concept Discussion!

Post by rednetra »

@relkyn let me read the mages and see what one I like more but I really like the wild shape ability.
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Re: Character Concept Discussion!

Post by Relkyn »

no worries. I still have to get my books out of a box in my other room. I bought 5 of them when I was going to play another game for pf2, but we never played.
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Re: Character Concept Discussion!

Post by Jinxs-3d »

I've got three possibilities I'd love to try.

Dolgar (Dwarf Fighter)
Mazer (Goblin Champion)
Kalmir (Halfling Cleric)

Whatever works for the group, I'm cool with.
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Re: Character Concept Discussion!

Post by Silverstone »

Not near the rule book this weekend, can check tues+.

5 players so we have options. But if pf2 is like pf1 need healer for after combat at least.
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Re: Character Concept Discussion!

Post by admin »

I would like to add something...

I have been thinking: If this first Bounty game is a success, I think it would be nice to follow up - With the SAME PCs - another bounty mission!!
If we go that road, then you'd be able to play your PCs for a bit longer... :D

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Re: Character Concept Discussion!

Post by Jinxs-3d »

Silverstone wrote: Sun May 28, 2023 9:22 pm Not near the rule book this weekend, can check tues+.

5 players so we have options. But if pf2 is like pf1 need healer for after combat at least.
Anyone trained in the Medicine skill can 'Treat Wounds' and heal after combat. Not necessarily just a healer type.
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Re: Character Concept Discussion!

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Treat Wounds
Requirements You are holding healer’s tools, or you are wearing them and have a hand free.

You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).

The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If you’re an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you’re a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you’re legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. The damage dealt on a critical failure remains the same.

If you succeed at your check, you can continue treating the target to grant additional healing. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds.

The result of your Medicine check determines how many Hit Points the target regains.

Critical Success The target regains 4d8 Hit Points, and its wounded condition is removed.

Success The target regains 2d8 Hit Points, and its wounded condition is removed.

Critical Failure The target takes 1d8 damage.
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Re: Character Concept Discussion!

Post by Relkyn »

@rednetra Have you had time to look at the mages yet?
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Re: Character Concept Discussion!

Post by rednetra »

@relkyn yes and the mage is all yours I am going Gnome Druid. Thanks for giving me the time to think.
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Re: Character Concept Discussion!

Post by rednetra »

@jinxs-3d I will take treat wounds if we do not get a cleric.
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Re: Character Concept Discussion!

Post by admin »

Any other decisions?

@rednetra: Build your character and post it in the [TOS 2ⁿᵈ] Adventurers! section of the forum. Feel free to add a background (optional) and an image of your Character (so I can create the Token for it).
Please add a VERSION number to your file to keep track of changes! (i.e. Brak level 1.0.tos2)

Awaiting you guys!
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Re: Character Concept Discussion!

Post by rednetra »

@admin when do you want the character posted.

Answer: ASAP
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Re: Character Concept Discussion!

Post by Silverstone »

Been doing some reading on PF2..

qq - are we using strike critical failure [fail by -10] rules for neg effects, or it just a failure?

Maybe a thief for me, someone has to be able to unlock all the treasure chests!

thinking about 2 weapon Dex weapon finesse thief, and my second attack would have strike penalty -4 [not -5 due to agile weapon trait] but maybe taking rogue's "twin feint" feat does auto-force enemy to be flat footed on that second swing, so -2 to their ac... net is just -2 on second swing.

also, on a forest/dungeon crawl, how would we handle the theif character being in "avoid notice" mode - so can roll stealth vs initiative to start combat? i know i need to move 1/2 speed in that mode (until much higher level), but if we have anyone in heavy armor, the party is slower anyway...
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Re: Character Concept Discussion!

Post by admin »

Silverstone wrote: Thu Jun 01, 2023 3:54 pm qq - are we using strike critical failure [fail by -10] rules for neg effects, or it just a failure?
This seems to cover it - usually no consequences when Fumbling!
Silverstone wrote: Thu Jun 01, 2023 3:54 pm also, on a forest/dungeon crawl, how would we handle the theif character being in "avoid notice" mode - so can roll stealth vs initiative to start combat?
Yes it is possible that other skills are used for Initiative!!

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Re: Character Concept Discussion!

Post by Jinxs-3d »

I'll go with my Goblin Champion (Liberator) - Mazer.
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Re: Character Concept Discussion!

Post by JellyBrains »

Talked to Admin. Complete beginner at PF2 but longtime at PF1. Was thinking of playing Human Cleric. Maybe call him Vanilla.
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Re: Character Concept Discussion!

Post by Relkyn »

I am once again thinking of a wizard type. I want to see what options are in tos 2.0.
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Re: Character Concept Discussion!

Post by ElectroZman »

Seems like most have settled in on characters. How about some Elven Ranger action?
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