THE UNWELCOME VISITOR

When a draconic predator threatens the food supply of a northern village, it is up to a group of heroes to track the creature back to its lair and end the threat it poses.
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THE UNWELCOME VISITOR

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Image
Combat Round #1
Initiative Order:
POLAR BEAR (27): As the Polar Bear turns in your direction, you notice that it has been wounded not long ago; an arrow shaft still protrudes from its left flank, with red blood marring its otherwise white fur coat. That might explains the Bear's extremely aggressive behavior, as it is in pain. Moving south, the Bear bites Dog F (-14 HPs). The poor dog yelps in terrible pain, as the Bear brings down a claw on it, ending its suffering by tearing the poor dog's head off. (Dog F Dead). The Polar Bear growls at you, bloodied by the dog's blood...
SIRIL (25):
MAZER (20):
FALAS (12):
VAN (9):

NOTES:
  • All Dogs are Combat Trained, which means they won't flee in panic - and you can use the Command an Animal action (costs :1action: )
  • Husky (Riding Dog) Statistics
  • I checked and the Sled Dogs have :3actions: . This means you can command them 3x times. BUT to simplify things (and give you a slight edge over the rules) I will permit you to use only :1action: to Command an Animal, and it will follow this action, moving as needed to accomplish it. In other words, just telling a Dog to Strike will make the Dog Stride to be able to accomplish this Strike IF you are successful at your Nature check. And if it has more actions available to it, it will use all of these to accomplish this task.
  • The DC to Command an Animal using a Nature Check will be set to 11: This means that you need 11+ on a Nature check to give it a command. This will allow to see right away if the Dog WILL follow your command, or NOT! (Allowing you to try again without waiting for confirmation from me)
  • Consider this for the Dogs! Pack Attack The dog’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the dog’s allies

 


Details
POLAR BEAR:
Damage: -

FALAS (Silverstone): Elf/Rogue. Mvt: 35' (half=15')
HPs: 15/15
Holding: Rapier + Dagger

MAZER (Jinxs-3d): Goblin/Champion. Mvt: 25' (half=10'):
HPs: 18/18
Focus Point spell: Lay on Hands 1/1
Holding: Morning star + shield

SIRIL (ElectroZman): Elf/Ranger. Mvt: 30' (half=15'):
HPs: 16/16
Holding: Bow

VAN (JellyBrains): Human/Cleric. Mvt: 30' (half=15'):
HPs: 18/18
Spell Slots level 1: 0/4
Holding: Scimitar + Shield

DOGS HPs:
A: 20/20
B: 20/20
C: 20/20
D: 20/20
E: 20/20
F: DEAD
G: 20/20
H: 20/20
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Re: THE UNWELCOME VISITOR

Post by Silverstone »

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What the area around dog E, is that an ice slick/hazard or normal terrain? Falas initiative 12

 

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Re: THE UNWELCOME VISITOR

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Silverstone wrote: Thu Oct 12, 2023 9:16 pm What the area around dog E, is that an ice slick/hazard or normal terrain? Falas initiative 12
Rought, thick ice - no snow on it. It has no specific game effects.

 

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Re: THE UNWELCOME VISITOR

Post by JellyBrains »

Van initiative 9
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Re: THE UNWELCOME VISITOR

Post by Jinxs-3d »

Mazer initiative - 20 via Discord Whitefang rolls.
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Re: THE UNWELCOME VISITOR

Post by admin »

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Waiting on Siril/ElectroZman

 

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Re: THE UNWELCOME VISITOR

Post by ElectroZman »

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sorry for delay, hell of a week.

 

Initiative: 25
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Re: THE UNWELCOME VISITOR

Post by ElectroZman »

Siril will Hunt Prey :1action:
Then using Hunters Edge - Flurry will...
Use Hunted Shot to fire two arrows. :1action:
Then take a final shot. :1action:

1st Arrow: 12, (assume miss)
2nd Arrow: 21, 4 damage
3rd Arrow: 3, (miss)
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Re: THE UNWELCOME VISITOR

Post by Jinxs-3d »

:1action: Mazer judges the distance and still holding his trident from earlier throws it at the polar bear

Discord (whitefang rolls): 1d20+4 = 16
If a hit: Discord: 1d8+4 = 10

:1action: Mazer will draw his morningstar once again.
:1action: Mazer will raise his shield.
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Re: THE UNWELCOME VISITOR

Post by Silverstone »

OUT OF CHARACTER
how long are his arms, aka does the polar bear have reach 10'

 

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Re: THE UNWELCOME VISITOR

Post by admin »

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Silverstone wrote: Sun Oct 22, 2023 2:49 pm how long are his arms, aka does the polar bear have reach 10'
No, it does not have a 10' reach!

 

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Re: THE UNWELCOME VISITOR

Post by JellyBrains »

After Falas goes, Van will tell the Huskies
Sic 'em!
15 :1action:
Then he will cast divine lance on the polar bear. 12 :2actions:
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Re: THE UNWELCOME VISITOR

Post by admin »

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JellyBrains wrote: Mon Oct 23, 2023 9:37 am After Falas goes, Van will tell the Huskies
Which Dog is Van commanding? They are all identified with letters to distinguish them more easily!!

admin

 

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Re: THE UNWELCOME VISITOR

Post by JellyBrains »

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All of them? I think I should be able to tell them all. They are pack animals after all. And it seems to be implied in pack attack.

 

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Re: THE UNWELCOME VISITOR

Post by admin »

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JellyBrains wrote: Mon Oct 23, 2023 3:18 pm All of them? I think I should be able to tell them all. They are pack animals after all. And it seems to be implied in pack attack.
Using Command an Animal affects a single individuel as stated in the text:
You issue an order to an animal.
Normally (as I stated in the first post), you would be require to spend :1action: for EACH action you want the commanded animal to take (in a 1 vs 1 deal)... but I gave you guys a break, by allowing you to use just :1action: to include moving and attacking multiple times, instead of the current rule, which is:
...If an animal knows an activity, ... you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity’s number of actions
Even for a Beastmaster with two Animal Companions, it is difficult to handle more then one for a 16th level feat!! (see Lead the Pack feat)

And if you think about it, it would means that you would be using :1action: to grant :3actions: to 7 Dogs at the same time!! I.e. the pack would thus gain 21 actions in a single round!!!!!!!!! :shock:

In our case, I am allowing you to use :1action: to grant :3actions: to a single dog... which is technically, NOT how the system works :P :P

Did I answer your query?

 

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Re: THE UNWELCOME VISITOR

Post by JellyBrains »

Van will command Dog C to strike.
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Re: THE UNWELCOME VISITOR

Post by admin »

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Waiting on Silverstone/Falas

 

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Re: THE UNWELCOME VISITOR

Post by Silverstone »

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i am on vacation, and didnt remember bring my character sheet printout. Will be home sunday to make my move

 

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Re: THE UNWELCOME VISITOR

Post by admin »

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Silverstone wrote: Wed Oct 25, 2023 1:54 am i am on vacation, and didnt remember bring my character sheet printout. Will be home sunday to make my move
I sent you Falas PDF in your InBox, if you happen to have the time to post your action(s) - Happy Vacation!

 

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Re: THE UNWELCOME VISITOR

Post by Silverstone »

:1action: Falas says sic em to dog b, nature roll 19.
:1action: Falas throws a dagger 18, 7 damage if hit
:1action: Falas draws a new dagger.
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Re: THE UNWELCOME VISITOR

Post by admin »

Image
ROUND #1
Combat Round #1
Initiative Order:
POLAR BEAR (27): As the Polar Bear turns in your direction, you notice that it has been wounded not long ago; an arrow shaft still protrudes from its left flank, with red blood marring its otherwise white fur coat. That might explains the Bear's extremely aggressive behavior, as it is in pain. Moving south, the Bear bites Dog F (-14 HPs). The poor dog yelps in terrible pain, as the Bear brings down a claw on it, ending its suffering by tearing the poor dog's head off. (Dog F Dead). The Polar Bear growls at you, bloodied by the dog's blood...

SIRIL (25): Siril the Hunter aims his bow at the incoming bear. His first arrow misses. His second shot grazes the Bear, but otherwise does not penetrate its thick hide. His last shot is wide.

MAZER (20): Mazer throws a trident at the Pola Bear, but misses. He prepares his weapon and raises his shield.

FALAS (12): Falas orders Dog B to attack, then throws a Dagger at the Polar bear, which fails to connect. He pulls out another Dagger.

VAN (9): Falas orders Dog C to attack then casts his Divine Lance cantrip on the Bear, missing his target.

DOG B + C: Following their orders, DOG B + C Strides toward the bear and tries to bite it. While Dog B misses its two attacks, Dog C takes a bite while the Polar Bear is occupied with the Dog on its other side! (-3 HPs)

Other Dogs: Uncontrolled, the other dogs start to back away from the dangerous Apex Predator!

 

ROUND #2
Combat Round #2
POLAR BEAR (27): The Bear attacks Dog B and bites it (Dog B: -12 HPs) and then claws it; a death cry of pain the last noise this dog will ever produce... The Bear swipes at the dog behind it but fails to catch the nimble canine.
SIRIL (25):
MAZER (20):
FALAS (12):
VAN (9):
DOGS (1):

 

NOTESShow
  • All Dogs are Combat Trained, which means they won't flee in panic - and you can use the Command an Animal action (costs :1action: )
  • Husky (Riding Dog) Statistics
  • The Huskies have :3actions: to work with! To simplify things (and give you a BIG edge over the rules) I will permit you to use only :1action: to Command an Animal, and it will follow this action, moving as needed to accomplish it. In other words, just telling a Dog to Strike will make the Dog Stride to be able to accomplish this Strike IF you are successful at your Nature check. And if it has more actions available to it, it will use all of these to accomplish this task.
  • The DC to Command an Animal using a Nature Check will be set to 11: This means that you need 11+ on a Nature check to give it a command. This will allow to see right away if the Dog WILL follow your command, or NOT! (Allowing you to try again without waiting for confirmation from me)
  • Consider this for the Dogs! Pack Attack The dog’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the dog’s allies

Details
POLAR BEAR:
Damage: -3 HPs

FALAS (Silverstone): Elf/Rogue. Mvt: 35' (half=15')
HPs: 15/15
Holding: Rapier + Dagger

MAZER (Jinxs-3d): Goblin/Champion. Mvt: 25' (half=10'):
HPs: 18/18
Focus Point spell: Lay on Hands 1/1
Holding: Morning star + shield

SIRIL (ElectroZman): Elf/Ranger. Mvt: 30' (half=15'):
HPs: 16/16
Holding: Bow

VAN (JellyBrains): Human/Cleric. Mvt: 30' (half=15'):
HPs: 18/18
Spell Slots level 1: 0/4
Holding: Scimitar + Shield

DOGS HPs:
A: 20/20
B: DEAD
C: 20/20
D: 20/20
E: 20/20
F: DEAD
G: 20/20
H: 20/20
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Re: THE UNWELCOME VISITOR

Post by Jinxs-3d »

:1action: Mazer will stride to L20.
:1action: He will attempt to strike the bear. Discord Whitefang rolls: 15 (8+7)
Seems likely to miss, but if I'm mistaken let me know.

:1action: Mazer will raise his shield.
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Re: THE UNWELCOME VISITOR

Post by ElectroZman »

Sirl fires four arrows using Hunters Edge - Flurry...
First uses Hunted Shot to fire two arrows :1action:
Then and 3rd and a 4th. :1action: :1action:

1st shot:16, damage:7
2nd shot:16, damage:2
3rd and 4th shots miss.
OUT OF CHARACTER
Do we have a fire going?

 

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Re: THE UNWELCOME VISITOR

Post by admin »

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ElectroZman wrote: Thu Oct 26, 2023 8:41 am Do we have a fire going?
No. AKAIK, you discussed it but nobody stated he was starting one...

 

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Re: THE UNWELCOME VISITOR

Post by Silverstone »

:1action: tell dog h attack, 23 nature
:1action: cast shield cantrip
:1action: stride to j23
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Re: THE UNWELCOME VISITOR

Post by JellyBrains »

:1action: Tell Dog A to strike 26
:2actions: Cast Divine Lance 15
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Re: THE UNWELCOME VISITOR

Post by admin »

Image
ROUND #2
Combat Round #2
POLAR BEAR: The Bear attacks Dog B and bites it (Dog B: -12 HPs) and then claws it; a death cry of pain the last noise this dog will ever produce... The Bear swipes at the dog behind it but fails to catch the nimble canine.
SIRIL: Siril sends a volley of arrows at the Polar Bear, but his nervousness causes all his attacks to fail to deliver hard to the Polar Bear... (Note: Siril has 4x Arrows left...)
MAZER: Courageously, Mazer Strides boldly toward the Polar Bear and attempt to strike it. Alas his Morningstar fails to damage the Bear. He raises his shield.
FALAS: Falas convinces Dog H to attack the bear. He then cast the Shield cantrip and moves
VAN: Van tells Dog A to strike. He then Cast his Divine Lance cantrip, but fails to connect.
DOGS:
DOG A strides toward the bear and attempts to bite; it hits the Bear! (-9 HPs). Its second bite misses.
DOG C is not commanded; it steps back from the fight
DOG D is not commanded; it steps back from the fight
DOG E is not commanded; it steps back from the fight
DOG G is not commanded; it steps back from the fight
Dog H strides toward the bear and attempts to bite, failing twice to connect.

 

ROUND #3
Combat Round #3
POLAR BEAR: Growling in pain and rage, the Bear lashes out at Dog H and almost skewers the poor animal in a single bite. The Bear claws finish the job; Dog H falls lifeless on the frozen ice ground, its blood staining the ice with red. The Bear attempts to claw Dog A, but fails...
SIRIL:
MAZER:
FALAS:
VAN:
DOGS:
DOG A
DOG C
DOG D
DOG E
DOG G

 

NOTESShow
  • All Dogs are Combat Trained, which means they won't flee in panic - and you can use the Command an Animal action (costs :1action: )
  • Husky (Riding Dog) Statistics
  • The Huskies have :3actions: to work with! To simplify things (and give you a BIG edge over the rules) I will permit you to use only :1action: to Command an Animal, and it will follow this action, moving as needed to accomplish it. In other words, just telling a Dog to Strike will make the Dog Stride to be able to accomplish this Strike IF you are successful at your Nature check. And if it has more actions available to it, it will use all of these to accomplish this task.
  • The DC to Command an Animal using a Nature Check will be set to 11: This means that you need 11+ on a Nature check to give it a command. This will allow to see right away if the Dog WILL follow your command, or NOT! (Allowing you to try again without waiting for confirmation from me)
  • Consider this for the Dogs! Pack Attack The dog’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the dog’s allies

Details
POLAR BEAR:
Damage: -12 HPs

FALAS (Silverstone): Elf/Rogue. Mvt: 35' (half=15')
HPs: 15/15, AC: 18 (+1 with Shield Cantrip)
Holding: Rapier + Dagger

MAZER (Jinxs-3d): Goblin/Champion. Mvt: 25' (half=10'):
HPs: 18/18, AC: 17 (+2 with Raised a Shield)
Focus Point spell: Lay on Hands 1/1
Holding: Morning star + shield

SIRIL (ElectroZman): Elf/Ranger. Mvt: 30' (half=15'):
HPs: 16/16, AC: 18
Holding: Bow (Arrows left: 4)

VAN (JellyBrains): Human/Cleric. Mvt: 30' (half=15'):
HPs: 18/18, AC: 16
Spell Slots level 1: 0/4
Holding: Scimitar + Shield

DOGS (AC:16) HPs:
A: 20/20
B: DEAD
C: 20/20
D: 20/20
E: 20/20
F: DEAD
G: 20/20
H: DEAD
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Re: THE UNWELCOME VISITOR

Post by Silverstone »

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pls move me to j23 from stride last round

 

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Re: THE UNWELCOME VISITOR

Post by admin »

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Silverstone wrote: Fri Oct 27, 2023 10:56 am pls move me to j23 from stride last round
Oupsy! Fixed!!

 

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Re: THE UNWELCOME VISITOR

Post by ElectroZman »

Siril will use Hunted Shot to fire two arrows: :1action:
He then slings his bow and pulls out his blade: :1action: (if thats 2 actions, then he drops his bow)
Then he commands Dog D to attack with his pack brother: :1action:

1st shot: 18, damage: 5
2nd shot: miss
Dog command: 9 Dog is too afraid.
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