The Second Face of Evil

A game that seems to change settings every couple of years; currently following the Age of Worms Adventure Path.

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Re: [Active Thread] The Second Face of Evil

Post by JPetherick »

When his attention is drawn to the bodies, Worrell glances at the pattern. He shrugs, muttering [talk]Looks interesting but means nothing to me.[/talk]

Once Prost moves ahead, Worrell follows along in the middle of the group. If there is light, he will look ahead for signs of more enemies.
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[dice]0[/dice]
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Re: [Active Thread] The Second Face of Evil

Post by tdsprouse »

[talk]Aye, Aye, I'm comin'[/talk] Tex follows Prost
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Re: [Active Thread] The Second Face of Evil

Post by patransom »

Prost takes point and leads the party forward. Soon enough, The corridor turns to reveal another room choked with rocky formations. Stalagmites and stalactites block the line of sight ahead. Like the last chamber, this place has a rocky, uneven floor of natural stone. It slopes downward, and here and there rivulets of water flow southward. Furthermore, near the edge of Prost's darkvision (row xx15), there appears to be a sudden drop-off, a cliff that descends who knows how far into the depths below.

Near the edge of the cliff, Prost spots a Grimlock lurking, partially hidden behind a stalagmite. This Grimlock wears a cloak fashioned from some sort of grey-furred creature over studded leather armor and wears a mask made from a wolf skull (and painted red, although Prost can't tell that with darkvision). He carries a composite longbow and wears a battleaxe at his belt. He does not seem to have noticed Prost yet...
OUT OF CHARACTER
Once again, I am houseruling that the trickling water allows Prost cover to use stealth to hide from the Grimlock's blindsight.

This entire area is difficult terrain (2 squares to move 1 square; no 5 foot steps). If a square has a number it it, you can stand there without squeezing. If it doesn't have a number in it, you can't stand there.

There's shading to show the extent of normal and dim light from Lola's sunrod. The shadowy area is dim light, although Tex and Prost can see normally there thanks to darkvision.

 

ACTIVE EFFECTS
Lola: sunrod and short sword readied, 1 hp damage
Marcus Tilsworth: loaded crossbow readied, 27 bolts left + 1 MW bolt, 2 hp damage
Cyrius of the Sudden Blade: buckler and mind blade readied, uninjured
Texudus TreeBender: longbow readied, 17 arrows left, 5 hp damage
Evan Prost: loaded crossbow readied, 21 bolts left, darkvision 177.7 min, 1 hp damage
Worrel: shield and longsword readied, uninjured
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Re: [Active Thread] The Second Face of Evil

Post by smeltdm »

With simple hand signals Prost signals Tex to stop. He signals that he sees something, then moves quietly to 0207 watching for anything else. Once at 0207 he signals Tex to follow quietly, pointing at what he sees.
Stealth checkShow
[dice]0[/dice]
Perception checkShow
[dice]1[/dice]
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Re: [Active Thread] The Second Face of Evil

Post by CGM3 »

Assuming everyone in front of him halts when Tex halts at Prost's signal, Cyrius will stay in place, keeping an eye out behind him.
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Re: [Active Thread] The Second Face of Evil

Post by tdsprouse »

Tex Pauses, then moves very slowly 5' to 0307 to stand beside Prost. He readies an arrow to target grimlock.
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Re: [Active Thread] The Second Face of Evil

Post by JPetherick »

Worrell sees Prost and Tex creep ahead quietly. Understanding that stealth is now needed, the paladin doesn't move but readies himself to rush ahead once he is needed.
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Re: [Active Thread] The Second Face of Evil

Post by Duniagdra »

Marcus, seeing the group pause, prepares himself.
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Re: [Active Thread] The Second Face of Evil

Post by kabkal »

Lola stops and makes sure her crossbow is loaded.
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Re: [Active Thread] The Second Face of Evil

Post by patransom »

kabkal wrote:Lola stops and makes sure her crossbow is loaded.
[ooc]Lola has her short sword and sunrod readied. In order to ready and load her crossbow, she will have to put those away or down. Is that what she wants to do? Putting the sunrod away will leave the party in darkness. Putting it down will leave it at her current location...[/ooc]
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Re: [Active Thread] The Second Face of Evil

Post by kabkal »

[ooc]No, she will just make sure she is ready with sword and sun rod and not her crossbow.[/ooc]
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Re: [Active Thread] The Second Face of Evil

Post by tdsprouse »

Tex sees the grimlock sniff the air, and with a growl it turns to run toward the east. The dwarf wastes no time in letting his arrow fly.

Atk w/ DA
0

Dmg w/ DA
1
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Re: [Active Thread] The Second Face of Evil

Post by patransom »

With simple hand signals Prost signals Tex to stop. He signals that he sees something, then moves quietly forward watching for anything else. The grimlock sniffs the air around him and frowns, looking rather confused.

Prost signals Tex to follow quietly, pointing at the Grimlock. Tex pauses, then moves ever so slowly to stand beside Prost. As he readies an arrow to target the grimlock, the creature sniffs the air again and, with a growl, begins to move toward the east.

Readied Action

Seeing the grimlock's intention to move out of line of sight, the dwarf wastes no time in letting his arrow fly. In spite of cover from an intervening stalagmite, Tex's arrow finds its mark.

Round 1 Begins

The twang of Tex's bow allows the grimlock to pinpoint the dwarf's location, so it does not flee out of sight. Instead, it returns fire as it moves more slowly east, but misses.
OUT OF CHARACTER
This entire area is difficult terrain (2 squares to move 1 square; no 5 foot steps). If a square has a number it it, you can stand there without squeezing. If it doesn't have a number in it, you can't stand there.

There's shading to show the extent of normal and dim light from Lola's sunrod. The shadowy area is dim light, although Tex and Prost can see normally there thanks to darkvision.

 

ACTIVE EFFECTS
Round 1 Continues
Cyrius of the Sudden Blade: buckler and mind blade readied, uninjured
Marcus Tilsworth: loaded crossbow readied, 27 bolts left + 1 MW bolt, 2 hp damage
Evan Prost: loaded crossbow readied, 21 bolts left, darkvision 177.7 min, 1 hp damage
Worrel: shield and longsword readied, uninjured
Lola: sunrod and short sword readied, 1 hp damage
Texudus TreeBender: longbow readied, 17 arrows left, 5 hp damage
Round 2 Begins
Grimlock - 7 hp damage
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Re: [Active Thread] The Second Face of Evil

Post by CGM3 »

Cyrius will double move to 0306, to be ready to enter the fray next turn.
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Re: [Active Thread] The Second Face of Evil

Post by smeltdm »

Prost fires his crossbow at the grimlock as it retreats to the east. Then, using what cover that can be found, Prost moves quietly to 0209 watching for any new threats along the way.

MW Light Crossbow attack: [dice]0[/dice]
MW Light Crossbow damage: [dice]1[/dice]
Stealth & Perception check:Show
Stealth check: [dice]2[/dice]
Perception check: [dice]3[/dice] add +2 for any traps...
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Re: [Active Thread] The Second Face of Evil

Post by JPetherick »

Once Prost moves, Worrel moves ahead to take his place near the entrance of the chamber.


[spoiler]Double move to 0207[/spoiler]
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Re: [Active Thread] The Second Face of Evil

Post by tdsprouse »

Tex moves to 0410, and lets another shot go at the grimlock.


atk w/ DA & PBS
0

dmg w/ DA & PBS
1
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Re: [Active Thread] The Second Face of Evil

Post by kabkal »

Lola will move up with the rest of the group. Keeping ready to swing her sword if there is anything near.
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Re: [Active Thread] The Second Face of Evil

Post by Duniagdra »

Marcus will keep close to Lola.
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Re: [Active Thread] The Second Face of Evil

Post by patransom »

Round 1 Continues

Cyrius moves forward to be ready to enter the fray next turn.

Marcus waits to follow Lola...

Prost fires his crossbow at the grimlock as it retreats to the east, but misses. Then, using what cover that can be found, Prost moves quietly to down the tunnel watching for any new threats along the way. He immediately spots some new threats in the form of two strange, earless, panther-like beasts (K1 and K2) lurking in the eastern portion of the cave. Although Prost has some cover from the creatures, these beasts seem quite aware of his presence, if not his exact location... They do not act yet, however.

Once Prost moves, Worrel moves ahead to take his place near the entrance of the chamber.

Lola will move up with the rest of the group. Keeping ready to swing her sword if there is anything near.

Marcus keeps close to Lola.

Tex moves forward as far as he can (he cannot reach 410; his speed is 20' and it is difficult terrain as per below), and lets another shot go at the grimlock. This time he misses. Then he also spots the strange beasts to the east.

Round 2 Begins

The grimlock fires an arrow at Tex. He manages to hit [11 hp damage]. Then he barks out what sounds like a command in a strange language...

In response, the panther-like beasts bound forward, approach to within biting distance of Tex and into clear sight of Prost. Instead of attacking, however, the skin of each creature's face twitches, then peels back to reveal the glistening skull and musculature underneath (check out the picture here)! Each beast also lets out a strange, keening wail, directed at Prost and Tex, respectively. Each of them stands up fairly well to the horrifying sight, but the wail might be another story entirely [Prost and Tex each need a DC12 Will save to avoid being frightened for 3 rounds]
OUT OF CHARACTER
This entire area is difficult terrain (2 squares to move 1 square; no 5 foot steps). If a square has a number it it, you can stand there without squeezing. If it doesn't have a number in it, you can't stand there.

There's shading to show the extent of normal and dim light from Lola's sunrod. The shadowy area is dim light, although Tex and Prost can see normally there thanks to darkvision.

 

ACTIVE EFFECTS
Round 2 Continues
Cyrius of the Sudden Blade: buckler and mind blade readied, uninjured
Evan Prost: unloaded crossbow readied, 20 bolts left, darkvision 177.6 min, 1 hp damage, need a DC12 Will save to avoid being frightened for 3 rounds
Worrel: shield and longsword readied, uninjured
Lola: sunrod and short sword readied, 1 hp damage
Marcus Tilsworth: loaded crossbow readied, 27 bolts left + 1 MW bolt, 2 hp damage
Texudus TreeBender: longbow readied, 16 arrows left, 16 hp damage, needs a DC12 Will save to avoid being frightened for 3 rounds
Round 3 Begins
Grimlock Kennel Master (G) - 7 hp damage
Krenshar 1 (K1)
Krenshar 2 (K2)
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Re: [Active Thread] The Second Face of Evil

Post by tdsprouse »

Will Save
0

[talk]Holy Crap![/talk] Tex exclaims! He takes a step back (probably provoking due to difficult terrain), and fires a shot at K2

Atk
1

Dmg
2
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Re: [Active Thread] The Second Face of Evil

Post by smeltdm »

Prost will save: [dice]0[/dice]
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Re: [Active Thread] The Second Face of Evil

Post by smeltdm »

smeltdm wrote:Prost will save: [dice]86875:0[/dice]
[yell]Arrrrrgh..............![/yell] Prost drops his crossbow, screams out as he runs as fast as he can, and as far as he can to 0605.
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Re: [Active Thread] The Second Face of Evil

Post by CGM3 »

Cyrius advances the fifteen feet to 0309 (which Tex has vacated) and thrusts his mind blade at K2.

To hit: 1d20+9, Damage: 1d6+3
[dice]0[/dice]
[dice]1[/dice]
Over on Discord, I go by Gryphon
"And they shall beat their swords into plowshares, for if you hit a man with a plowshare, he's going to know he's been hit." - The Wisdom of Nodwick
"Nothing says love like two hundred feet of parachute cable and a cargo net." - Fred Jones, Scooby Doo: Mystery Inc.
"I know, the first rule of Robot Fight Club is, you don't talk about Robot Fight Club." - Jack Darby, Transformers Prime
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Re: [Active Thread] The Second Face of Evil

Post by JPetherick »

Worrell mutters a prayer and gestures to form the symbol of Mitra in the air before him, casting Bless on himself and his companions. Once that is done, the paladin moves forward to replace Prost.

[ooc]Standard - cast Bless, 1 minute
Move - to 0209[/ooc]
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Re: [Active Thread] The Second Face of Evil

Post by Duniagdra »

marcus will advance to the next open space and fire a bolt at the nearest target in view, if any.
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Re: [Active Thread] The Second Face of Evil

Post by kabkal »

Lola will continue to move up ready to swing at an enemy when one gets near. She will also be ready to heal a friend if needed.
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Re: [Active Thread] The Second Face of Evil

Post by patransom »

Round 2 Continues

Cyrius waits for some space up front...

Arrrrrgh..............! Prost drops his crossbow and screams out as he runs as fast as he can and as far as he can away from the terrifying beast [Prost's speed is 20' and this is difficult terrain, so he doesn't get to 0605].

Worrell mutters a prayer and gestures to form the symbol of Mitra in the air before him, casting Bless on himself and his companions. Once that is done, the paladin moves forward to replace Prost.

Lola continues to move up ready to swing at an enemy when one gets near.

Marcus advances to the next open space and fires a bolt at the nearest target in view, which happens to be a krenshar (K2). Unfortunately, the creature has cover and he misses, just barely, his bolt crashing off the cave wall.

Holy Crap! Tex exclaims. He takes a step back, receiving a nasty bite from the krenshar as he goes [possible crit, not confirmed, 6 hp damage]. He then fires a shot at the beast that bit him, wounding it severely.

Cyrius advances to the position that Tex vacated and thrusts his mind blade at the wounded krenshar, killing it!

Round 3 Begins

The grimlock kennel master fires an arrow at the newly arrived Cyrius, but misses in his anger. He then circles east towards a position with cover from more of the party.

The remaining panther-like beast peels back its skin to show Cyrius its innards and howls at him. The horrifying sight leaves Cyrius shaken (for 1 round) and less likely to resist the frightening effects of the wail [Cyrius needs a DC12 Will save (don't forget the -2 for being shaken) to avoid being frightened for 2 rounds]. At a command from the grimlock, the creature then retreats back to its master's side.
OUT OF CHARACTER
This entire area is difficult terrain (2 squares to move 1 square; no 5 foot steps). If a square has a number it it, you can stand there without squeezing. If it doesn't have a number in it, you can't stand there.

There's shading to show the extent of normal and dim light from Lola's sunrod. The shadowy area is dim light, although Tex and Prost can see normally there thanks to darkvision.

 

ACTIVE EFFECTS
Bless on all party members: 0.9 minutes remaining

Round 3 Continues
Evan Prost: unloaded crossbow readied, 20 bolts left, darkvision 177.6 min, 1 hp damage, frightened for 2 rounds
Worrel: shield and longsword readied, uninjured
Lola: sunrod and short sword readied, 1 hp damage
Marcus Tilsworth: unloaded crossbow readied, 26 bolts left + 1 MW bolt, 2 hp damage
Texudus TreeBender: longbow readied, 15 arrows left, 22 hp damage
Cyrius of the Sudden Blade: buckler and mind blade readied, uninjured, shaken for 1 round, needs a DC12 Will save (don't forget the -2 for being shaken) to avoid being frightened for 2 rounds
Round 4 Begins
Grimlock Kennel Master (G) - 7 hp damage
Krenshar 1 (K1)
Krenshar 2 (K2) - DEAD
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Re: [Active Thread] The Second Face of Evil

Post by smeltdm »

Prost continues to flee from the source of his fear as best he can, and Hustles to 0505.
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Re: [Active Thread] The Second Face of Evil

Post by Duniagdra »

Marcus interrupts by asking no one to advance before he can cast a spell. If his allies delay, Marcus will cast create pit targeting 0510 to 0611.[ooc]I'm not able to get online with pc, but I'll look up Marcus' stats for this spell and update tonight. I have only my cell phone data plan right now.[/ooc]
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