Two main areas of the FRONT worksheet are left to explore: The Attack sections, and the Skill section. You'll notice that by itself, the FRONT worksheet is very similar to the 'official' character sheet as seen at the end of the Player's Handbook. This was not always like that, but frequent updates and input from the Registered Users base [via the Mailing List] helped shape the Sheet as it is today!
The ATTACK sections: There are 6 attack sections available in the FRONT worksheet. These are useful to define the weapon 'load out' of your character. You can use as little or as many as you wish for your Character. The first two Attack sections are "linked" together in case you are using the two-weapon fighting technique.
The first attack section, can be defined as the "primary " weapon in two-weapon fighting mode. The comments are available only in the first attack section. |
There are many elements that compose the Attack sections. We will examine them one by one.
| The Attack mode: The Attack mode is how you are using your weapon. It is composed of two parts; the first part is the Full/Single Attack selection - If you click on the "FULL ATTACK" (as seen on the image on the right), you will see a list box appear in which you can select either Full Attack or Single Attack. Basically, the Full attack will tell the Sheet you wish to see all available attacks from the selected weapon. The Single Attack selection will tell the Sheet you only wish to see ONE attack from that weapon. What is the difference you might ask? Well, sometimes you might want to see your attack total, without any penalties applied from multiple attacks: For instance, let's say you use a bow and have a ranged attack of +5. If you add the feat "Rapid Shot", you will get an extra attack, so the sheet will show "+3/+3" to indicate you have 2 attack, but include a -2 penalty from the rapid shot feat. If you then decide to switch to "Single Attack", you will see your attack back to +5 (ignoring the extra attack from the Rapid Shot, and it's penalty). |
|
|
The second part of the Attack mode, is how you are holding your weapon - your choices are listed if you click on the "two-weapons (primary)" as shown on the right:
|
|
| You might wonder why the Sheet will place your selected weapon in red. If this happens, it's simply because the weapon you selected is not compatible with the defined weapon mode. In the example on the right, the "One-Handed" mode cannot be used with a Longbow. If a composite longbow is needed, then the attack mode would be changed to "Ranged" ! |
|
| The Weapon: Here you select the weapon you wish to use. Note that when you click this cell, the list box arrow becomes visible and can be clicked to show the list of all defined weapons. The custom weapons you define will always be shown at the end of this list. |
|
The Flurry of Blows: If checked, this will tell the Sheet you wish to use the selected weapon in the "Flurry of Blows" mode - Evidently, if you do not have any levels in Monk, that will have little effect!! If you do have levels in Monk, then the Sheet will automatically compute your penalty based on your Monk level, and adjust your attacks accordingly.
The Range: For any weapon with a range, this is where the range increment is listed. Note that if you have the "Far Shot" feat, the Sheet will automatically adjust your range increment accordingly.
| The Weight: The weight is simply the weight of your weapon. An important aspect of the weight, is that you can tell the Sheet to ignore it: This is done when you are defining multiple attack modes for the same weapon. To tell the Sheet to ignore the Weight of your weapon, simply click in the "weight" section and in the list box, select "Ignore". |
|
The Damage Type: Indicated the type of damage the
weapon causes.
The Description: Flavor description for the weapon
The Note: Allows you to enter notes for that weapon - you can use it to
track ammunition for projectile weapons!
| The Adjustments: The Sheet allows you to modify the attack and damage of a weapon. Simply enter the new values for those as needed. For instance, if you have a +2 long sword, simply place '2' in both Attack Adj. and Damage Adj. |
|
| The Total Attack and Damage: Displays, for your selected weapon, the total attack and the total damage. Note that this number is the sum of all bonuses and penalties incurred. As mentioned previously, if "Single Attack" is selected, some penalties will not be included. When "Full Attack" is selected, the Sheet will display all of your attacks, if you have more than one, using the 'slash' character between each attack number (i.e. +2/+2/+2 which means 3 attacks at +2 each). |
|
| The Critical: The Sheet lists the critical threat range and the critical damage multiplier. Note that if the character has the "Improved Critical" feat, the Sheet will automatically adjust the threat range as needed. |
|