USER MANUAL

The FRONT worksheet [1 of 3]

The FRONT worksheet is the primary worksheet used in Character creation. It is there that your Character comes to life. There are several sections to the FRONT worksheet. Let's visit those one by one.

The Classes section: It contains your Character's name, it's total levels and then a breakdown of all classes and class levels, including Epic levels. The sheet allows creation of Godlike Characters which exceed the 20 level limit defined in the Player's Handbook. To create an Epic Character, first you must fill out all levels so that the total is exactly 20. Once that is achieved, you can add class levels ONLY in the Epic level section. 

The image on the right present an Epic Character named "Darius Gorky". Note that the non-Epic Class levels total exactly 20 (8+5+7). So new levels are added to the "Epic" levels. The Total class level of any Epic character, is the sum of both "Level" and "Epic" levels - in this example, that character is a 8th level Wizard (Evoker), a 5th level Psion (Seer), and a 7th level Cerebremancer. When either a Wizard of Psion class is selected, the School or Discipline must be specified ("Evocation" and "Seer" in this case). While a Psion must have a discipline, you can select "None" for the Wizard's school to have a non-specialized Wizard (we'll get back to Wizards in a moment). The gray box at the top left of this image is the Total character level. The little red triangles are comments: In Excel, if you stop your cursor on a cell with one of those red triangles, a comment box will appear. Read it at least once - comments are meant to HELP you understand the Sheet better.


The Discipline under the Psion class has been set to "Seer"

This is a good time to explain how to fill the Sheet: Gray areas are places where the Sheet has a formula which computes something. Except for a few cases [which will be mentioned as we go along], you cannot change the content of the gray areas. For instance, in the previous image, the "29" is presented in a gray box and is the sum of all levels (Non-Epic + Epic). White areas and white boxes are places where you can enter data [and formulas!] [Entering a non-valid value will most likely result in an error message being displayed]. There are several types of input zones: You are now familiar with the line & descriptor below it (like "Level"). In the case of Class selection, a list box showing all the available classes will popup allowing you to make your selection [Do I need to specify you have to 'click' in a cell to make it the active cell?]. Cells like the "Level" in the example above, will accept only numbers, or else an error will be reported. 

Red text is used to indicate an error condition which appears in The Sheet. For instance, if you select the Wizard class, The Sheet will display "School?" in red, as shown on the image on the right. Basically, for Wizards, The Sheet needs to know if you're going to be a specialist wizard of not. The Yellow area is always used to indicate an input zone (where you can enter data). In this case, if you click in the yellow area, you can activate a list box [click on the gray arrow that appears] which displays available schools of magic. If you're not creating a specialist wizard, select the "None" option. once you have made your choice, the red will disappear and so will the yellow area.


For Wizards, you need to select the School (for a specialist) or "None" (for generalist)

 

The Race section:
The name of the Registered User, the HD [Hit Dice] for each of the selected classes, the character's Race, his size and ECL [Effective Character Level] are part of this section. The User can also select his character's alignment, his Deity and selected domains. Finally, the Gender, Age, Height, Weight, Eyes/Hair/Skin can also be entered. Note that the character's weight is important if a Mount has been selected!


If no race is selected, the Sheet will highlight this. Did you know the Names of the D&D Deities are NOT part of the SRD

 

The XP section:
Like the Hit Point section, you can override the XP. Those XP are taken directly from the XP worksheet. The Sheet will indicate the amount of experience needed to reach the next level.


If your level does not match your XP, the Sheet will indicate an error below the XP cell!

 

The Attribute section: 
The attribute section is used to specify the initial attributes of your character. The "Rolled" column holds the scores your started with. The "Ability" column are your current attributes, modified by everything that affects them (race, class feature, leveling and Epic feats). The "Modif" column are the resulting ability modifiers. Finally, the "Increase" column is used when you wish to increase any of your abilities - from Magical sources to level increases. Note the comment in the "Increase" column, for the intelligence: Any increases of your character's intelligence will not give your character additional Skill Points. This is done to allow you to adjust our intelligence from magical sources, like a Headband of Intelligence, which does not grant additional skill points. To tell the Sheet of intelligences increases that do affect your Skill Point, you will have to use the Intelligence tracking, explained in the comment (and activated in the Customize worksheet). But don't worry about that for now.


When you enter your rolled attributes, do not take into account your race - the Sheet will automatically adjust for it!

 

The Hit Points section:
The HP [Hit Points] section is a bit special. Assuming you have read the comment associated with this, you are now aware that you can override the formula used to come up with the '50' shown here. Note that if you do erase the formula, the Sheet will no longer be able to automatically take into account Feats that increases HP, and constitution bonuses. The best way to enter your HP would be to use the XP Worksheet.


The circled 5's and 1's are from the Windings true type font. Those are very useful to mark off damage taken in combat. You can redefine them in the Customize worksheet. Read the comment to learn how I use this with my character.

 

The Speed section:
The Speed section will display the total speed of your character, computed from your base speed, gear effect, class bonuses and epic bonuses. You can use the Misc cell to adjust your speed for special situations (like boots of speed).


Speed bonuses from the Barbarian class and the Monk class are automatically computed. 

 

The Armor Class section:
The sheet will automatically compute the Armor Class of the Character, based on all available information: Armor, Shield, Dex, Size, Class, Feat, natural, Items & Misc (only part of 'Armor' is shown on the image on the right). From those bonuses (or penalties), the Touch AC and the Flat-Footed AC will be computed. The Feat section will include all feats that increase your AC - like Dodge & Two-Weapon Defense. If your character is in a situation which cannot benefit from these feats, remember to lower your AC accordingly! The Misc cells can be used to adjust your AC as needed. Items like a ring of protection +1). should be entered in the "Protective items" section available on the BACK worksheet.


Read those comments!

 

The Grapple section:
Calculated form your base attack, your strength modified, your size and any relevant feats. Use the "Misc" cell to adjust as needed.


If the "Improve Grapple" feat is selected, the grapple bonus would appear in the "Feat" cell.

 

The Initiative section:
The Initiative is calculated using your dexterity modifier and any special modifier you might have, like the "Improved Initiative" and "Superior Initiative" feats. Use the "Misc" cell to adjust.


Special includes the Duelist's Improved Reaction ability, and the possession of a nimble Psicrystal.

 

The SR section:
Indicate any Spell Resistance your Character has from any sources. 

 

The DR section:
Indicate any Damage Reduction your character has from any sources, like class ability (barbarians, dwarven defenders or high level monks) or magical items.

 

The Leadership section:
If you have the Leadership feat, then your leadership score will be displayed here. If any bonuses or penalties should be applied, you can use the "Misc" cell to do so. Your Game Master has more details on this.


Use the "Misc" cell to adjust your Leadership Score.

 

The Armor Check Penalty section:
This is the skill penalty you incur because of your encumbrance (Load class because of your gear's weight) or your Armor encumbrance (light, medium or heavy)

 

The Power Point section:
Used by Psionic characters, the PP section adds all power points from your class, race, ability and feats. You can adjust the result by using the "Misc" cell.


This will remain blank if you're not playing a Psionic Character.

 

The Manifester Level Adjustment section:
Used by Psionic characters, this section will display up to 2 Psionic classes in which you can adjust the manifester level you have. For instance, if you have a Sorcerer 4th/Psion 4th/Cerebremancer 2nd, the Psion class would appear in the same manner as shown in the image on the right. You need to tell the sheet you wish to apply your +2 bonus levels in an existing manifesting class (granted by the Cerebremancer) to your Psion class. The bonus level granted to your arcane class (Sorcerer) will be explained in the BACK worksheet)


The Sheet can display up to 2 Psionic classes so you can adjust your Manifester level.

 

The Saving Throws section:
The Sheet will calculate everything to reflect your total saving throws - from your base bonus, to special and Epic abilities. You can use the "Misc" cells to adjust any saving throw. If you read the comment in the upper left, you will learn that the Sheet has an option [in the Customize worksheet] to take into account fractions of saving throw, which are present when multi-classing.


"USING FRACTIONS" will be displayed instead of "SAVING THROW" if the option to add all fractional base bonuses is used..

 

The Base Attack section:
The Sheet will automatically calculate the base attack of your character. Higher characters will see the other attacks fill in as the base attack increases. Note that you can adjust your base attack for special situations, like when you have a custom class.


The "Adj." cell, used to adjust the Base Attack, should be used with the utmost care!!

 

The Melee/Ranged attack bonus section:
This section will show your Melee and Ranged attack bonuses, calculated from your base attack, your abilities, size, special (like the Loremaster's weapon trick) and Epic characters.


Use the "Misc" cell if you need to adjust the attack bonuses!

 

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