Advanced - Implement Effects: Difference between revisions

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BACK to [[Advanced - Effects|Effects]]
The great thing about effects of that they can be added to any items or abilities the character has! This means that you could create a Hat with the same effects as a Feat, or a weapon that grants you skill bonuses. For the Sheet, if an effect is available, the 'source' of that effect is irrelevant!
The great thing about effects of that they can be added to any items or abilities the character has! This means that you could create a Hat with the same effects as a Feat, or a weapon that grants you skill bonuses. For the Sheet, if an effect is available, the 'source' of that effect is irrelevant!


Effects can be added to any of the following items:
Effects can be added to almost everything. The Easiest to learn HOW to create effects is to learn by example. The process of adding effects is similar, whether you are adding an effect for a weapon, of for a feat.
 
We assume you are familiar to 'navigating' through the Sheet to get to the desired worksheet (if not, you might want to stay out of the advanced User Guide!!).


* Ammunition
== Example #1: A Magical Armor ==
* Animals
As our first example, we will create a new suit of Armor, based on a Chainmail, but with these magical effects/properties:
* Armor
* +1 enhancement bonus to Armor Class
* Classes
* Slick Special Ability
* Conditions
* Invulnerability Special Ability
* Domains
* Gear
* Potions
* Powers
* Psicrystals
* Race
* Rings
* Shields
* Skills (upcoming)
* Spells
* Weapons
* Wondrous Items


Since the process of adding effects is the same for all of the above items, let us work out a few examples to see HOW we can create these Effects.
=== Step #1 ===
The first thing to do is to create a 'base' armor from which our new Armor will be made. In TOS+, go to the [[Gear Worksheet]]. Click on the blue ''Armor'' quicklink in the upper left to go to the Armor table. When you see the Armor table, you will notice another quicklink called ''Click HERE  to add Custom Armors!''.  


<<under construction>>




BACK to the [[Advanced User Guide]]
BACK to [[Advanced - Effects|Effects]]

Revision as of 16:40, 23 March 2007

BACK to Effects


The great thing about effects of that they can be added to any items or abilities the character has! This means that you could create a Hat with the same effects as a Feat, or a weapon that grants you skill bonuses. For the Sheet, if an effect is available, the 'source' of that effect is irrelevant!

Effects can be added to almost everything. The Easiest to learn HOW to create effects is to learn by example. The process of adding effects is similar, whether you are adding an effect for a weapon, of for a feat.

We assume you are familiar to 'navigating' through the Sheet to get to the desired worksheet (if not, you might want to stay out of the advanced User Guide!!).

Example #1: A Magical Armor

As our first example, we will create a new suit of Armor, based on a Chainmail, but with these magical effects/properties:

  • +1 enhancement bonus to Armor Class
  • Slick Special Ability
  • Invulnerability Special Ability

Step #1

The first thing to do is to create a 'base' armor from which our new Armor will be made. In TOS+, go to the Gear Worksheet. Click on the blue Armor quicklink in the upper left to go to the Armor table. When you see the Armor table, you will notice another quicklink called Click HERE to add Custom Armors!.

<<under construction>>


BACK to Effects