Wild Shape in TOS FIVE: Difference between revisions

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[[image:WildShape_2_of_2.png|frameless]]
[[image:WildShape_2_of_2.png|frameless]]


===1===
<Font Size="5">①</Font>: The Effect name you select to be able to use Wild Shape
The Effect name you select to be able to use Wild Shape


===2===
<Font Size="5">②</Font>: Type or Select the Animal form. It is possible to tell TOS FIVE ''which'' animal are available to your Druid. See later in this document.
Type or Select the Animal form. It is possible to tell TOS FIVE ''which'' animal are available to your Druid. See later in this document.


===3===
<Font Size="5">③</Font>: The Advice column give additional information regarding your new Form.
The Advice column give additional information regarding your new Form.


===4===
<Font Size="5">④</Font>: Your weapon load-out is changed to represent the Natural attacks that the Best possesses. It is also possible to keep your manufactured weapons. See below in this document
Your weapon load-out is changed to represent the Natural attacks that the Best possesses. It is also possible to keep your manufactured weapons. See below in this document


===5===
<Font Size="5">⑤</Font>: Your Physical ability scores are now that of the Animal Form you selected (in this case, the Cat)
Your Physical ability scores are now that of the Animal Form you selected (in this case, the Cat)


===6===
<Font Size="5">⑥</Font>: Your Character's Hit Points are grayed out, and your Animal form Hit Points appear in the Wild Shape HP box. When taking damage (using the '''DMG''' button) the Animal Form will take the damage first, and any excess will transfer to your Character. Below the Hit Points section, your Animal Form and Size are displayed.
Your Character's Hit Points are grayed out, and your Animal form Hit Points appear in the Wild Shape HP box. When taking damage (using the '''DMG''' button) the Animal Form will take the damage first, and any excess will transfer to your Character. Below the Hit Points section, your Animal Form and Size are displayed.


===7===
<Font Size="5">⑦</Font>: The movement speeds of the Animal Form are listed, replacing your own speed.
The movement speeds of the Animal Form are listed, replacing your own speed.


===8===
<Font Size="5">⑧</Font>: All your Physical Skills are now using your Animal Form attributes. You keep all skill proficiency.  
All your Physical Skills are now using your Animal Form attributes. You keep all skill proficiency.  


===9===
<Font Size="5">⑨</Font>: You gain any Save Advantage the Animal Form has, and get to keep any Save Advantage you had. Note that in TOS FIVE, the up arrow (↑) indicates Advantage, while the Down Arrow (↓) indicates disadvantage.
You gain any Save Advantage the Animal Form has, and get to keep any Save Advantage you had. Note that in TOS FIVE, the up arrow (↑) indicates Advantage, while the Down Arrow (↓) indicates disadvantage.


== Seen Animals ==
== Seen Animals ==


== Keeping Gear while using Wild Shape ==
== Keeping Gear while using Wild Shape ==

Revision as of 11:13, 11 March 2019

How to use Wild Shape in TOS FIVE

Consider the Dashboard sheet for this level 2 Gnome Druid (click to expand the image):

Starting at level 2, you can use the Wild Shape ability to transform into a Beast. To do so, in the Active Effect Table you can select the Druid: Wild Shape ability. Once selected, choose the Beast that you will transform into in the Modifier column (it should be Yellow to indicate it is waiting for input). Once you select your beast form (in this case, we selected a CAT), the Dashboard will automatically be updated for your new form:

: The Effect name you select to be able to use Wild Shape

: Type or Select the Animal form. It is possible to tell TOS FIVE which animal are available to your Druid. See later in this document.

: The Advice column give additional information regarding your new Form.

: Your weapon load-out is changed to represent the Natural attacks that the Best possesses. It is also possible to keep your manufactured weapons. See below in this document

: Your Physical ability scores are now that of the Animal Form you selected (in this case, the Cat)

: Your Character's Hit Points are grayed out, and your Animal form Hit Points appear in the Wild Shape HP box. When taking damage (using the DMG button) the Animal Form will take the damage first, and any excess will transfer to your Character. Below the Hit Points section, your Animal Form and Size are displayed.

: The movement speeds of the Animal Form are listed, replacing your own speed.

: All your Physical Skills are now using your Animal Form attributes. You keep all skill proficiency.

: You gain any Save Advantage the Animal Form has, and get to keep any Save Advantage you had. Note that in TOS FIVE, the up arrow (↑) indicates Advantage, while the Down Arrow (↓) indicates disadvantage.

Seen Animals

Keeping Gear while using Wild Shape