The Armor section allows you to select which armor your Character is currently wearing. Simply select it in the large white area. The relevant statistics will show up relative to the selected Armor. You can also adjust the bonus granted by the armor manually in the white Adj. box, and the same holds true for the Armor check adjustment box. You can type a line of Notes at the bottom.
The Armor section showing a Leather Armor selected.
Shield
The Shield section allows you to select which shield your Character is currently holding. Simply select it in the large white area, where None is found. The relevant statistics will show up relative to the selected Shield. You can also adjust the bonus granted by the shield manually in the white Adj. box, and the same holds true for the Shield check adjustment box. You can type a line of Notes at the bottom.
The Shield section showing a Heavy Wooden Shield selected.
Magical Items Worn
The Magical Items Worn section allows you to assign magical items onto your Character. The [SRD] defines [11 locations] where an humanoid-shaped body can wear magical items. This section is used to indicate which magical items you wear on various parts of your body (with the exception of Armor, magical or otherwise).
In the upper-right of the example image below, the List allows the Player to select which category of items will be available in the various list boxes.
The Section also allows the definition of 5 'extra' spots, in case they are required (slots #12 to #16). In the example below, the [Hand of Glory] allows for a 3rd ring to be defined. So the tag Third Ring was added in the Gray area, and the 3rd ring itself was selected.
Note that all the tags in this section (Head, Eyes, Neck... etc) can be modified to any tags name you wish. This is to allow for non-humanoid physiology which may require a different setup. If you redefine the initial tags and use the Save Character feature, their values will be saved in the .tos file. And if you reset the Character, the basic 'humanoid-shaped' tags will return.
TOS+ includes the following items that can be used here:
If you wish to create a custom magical item, you can do so on the Items worksheet.
The Magical Items Worn section showing various items.
TOS+ does not enforce valid locations for magical items. This means that if you really want to wear a ring on your head, or a pair of boots over your eyes, the Sheet will not object and will still apply the item's effects. We assume a smart Player can make this distinction himself.
Coins & Gems
The Coin & Gems section, with a few entries.
This section lists your current wealth in coins and gems, as defined in the Treasure Worksheet. This may include wealth that it located elsewhere than on your Character.
Spells
Locations
Info
Carried Gear
Encumbrance
The encumbrance section, with a strength score of 10.
The Encumbrance section shows your character's weight limits for light, medium and heavy load, as well as the maximum lifting capacity and the maximum push or drag weight. An Adj box is provided if you need to adjust the strength score used for encumbrance computations.