question about dragon race the new sheet.

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orn
Peasant
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Joined: Fri Nov 18, 2005 1:47 am
Location: Sheridan, Oregon

question about dragon race the new sheet.

Post by orn »

I saw that you are addin the dragon race to the sheet

which rules are you using? I found by using the rulles out of the Dragon issue 320 it takes away all of the ECL issue of playing a low level camaing and dragon.

Common Dragon Racial Traits
All dragons have the following in common.
• Dragon Type: Dragons are immune to effects that only
affect humanoids, such as charm person. This is a boon to
any dragon who travels with humanoids.
• Keen senses (Ex): A dragon can see four times as well
as a human in shadowy illumination and twice as well in
normal light. It also has darkvision and can see in the dark
up to 120 feet.
• Immunities (Ex): All dragons have immunity to sleep and
paralysis effects. Each type of dragon has one or two additional
immunities as given in its description.
• Dragon Overland Movement (Ex): Once a dragon attains
a fly speed of at least 100 feet, it gains the ability to fly over

vast distances in a single day. See the Monster
Manual, page 70, for how far a dragon can fly
in an hour or a day, based on its fly speed.
• Automatic Languages: Draconic. Bonus
Languages: Any (other than secret languages,
such as Druidic).
• Favored Class: Dragon. A dragon cannot
multiclass into another dragon class. The best
multiclassing choice for a dragon is fighter or
barbarian, although taking levels as a sorcerer
advances the dragon’s spellcasting ability.
Players of dragon characters should also consider
the dragon prestige classes in the
Draconomicon.
Common Dragon Class Skills
A dragon’s class skills (and the key ability for
each skill) are Concentration (Con), Diplomacy
(Cha), Escape Artist (Dex), Intimidate (Cha),
Knowledge (all skills, taken individually) (Int),
Listen (Wis), Sense Motive (Wis), Search (Int),
Spot (Wis), and Use Magic Device (Cha). Each
dragon kind has additional class skills as listed
in its description.
Common Dragon Class Features
All of the following are class features of dragon
classes. Each dragon class gains these features
at different character levels. Check the
descriptions below and the dragon’s monster
class advancement table to see when a dragon
gains the class feature in question.
Weapon and Armor Proficiency: Dragons
have no proficiency with weapons, armor, or
shields in dragon form. A dragon in humanoid
form is proficient with simple weapons.
Age Category: As described in the Dragon
PCs and Age Categories sidebar, dragon level
progressions do not require a player to wait
hundreds of years before advancing his dragon
character. For reference, the dragon’s age category
is listed at the level it attains all the traits
and features it requires to be considered a
dragon of that age. At levels before wyrmling
LEVELS ABOVE ECL
The ECLs for each dragon type’s age categories
use the level adjustments established in the
Monster Manual. As such, only the gold dragon
has an age category ECL that coincidentally ends
at 20th level. All the other dragon types end at
17th or 18th level. In order to provide a 20-level
monster class progression for every metallic
dragon, all the dragons except gold dragons have
their next highest age category ECL estimated and
then made into the appropriate class levels.

status is attained, dragons are considered
hatchlings (age category 0).
Blindsense (Ex): Dragons can pinpoint
creatures within 60 feet. Opponents the
dragon can’t see still have total concealment.
Bite: Every dragon has a bite attack that is
a natural weapon dealing the indicated damage
plus the dragon’s Strength modifier. Note
that, like all other monsters, dragons do not
gain multiple natural attacks for having a high
base attack bonus.
Claws: A dragon has up to two claws
attacks that are secondary natural attacks
dealing the indicated damage plus 1/2 the
dragon’s Strength bonus.
Wings: Medium and larger dragons can
slap opponents with their wings, even while
flying. Wing attacks deal the indicated damage
plus 1/2 the dragon’s Strength bonus and are
treated as secondary natural attacks.
Tail Slap: A large dragon has a tail slap
attack that is a secondary natural attack dealing
the indicated damage plus 1-1/2 times the
dragon’s Strength bonus.
Breath Weapon (Su): A dragon may use its
breath weapon at will as a standard action,
but it cannot use the breath weapon again
until 1d4 rounds have passed. If it has more
than one type of breath weapon, it still can
breathe only once every 1d4 rounds. The
save DC against a dragon’s breath weapon is
10 + 1/2 the dragon’s Hit Dice + the dragon’s
Constitution modifier. See page 69 of the
Monster Manual for the length of a dragon’s
breath weapons.
Size Category: As a dragon advances, its
size increases as noted in the dragon
advancement tables. The dragon gains all the
characteristics of the new size, but it does
not gain the typical ability score changes due
to a size change. The dragon’s changes to
ability scores are accounted for in the
advancement tables.
Spells: Higher-level dragon PCs know and
cast arcane spells as a sorcerer of the level
indicated in parentheses in their advancement
tables, gaining bonus spells for a high
Charisma. Each dragon type may also cast
spells from the cleric spell list and from the
spell lists of two or more domains.



Base
Hit Attack Fort Ref Will
Level Dice Bonus Save Save Save Skill Points Special
1 1d12 +1 +2 +2 +2 (6 + Int mod) x 4 Feat, bite 1d6, 2 claws 1d4
2 2d12 +2 +3 +3 +3 6 + Int mod +1 natural armor, alternate form 1/day
3 3d12 +3 +3 +3 +3 6 + Int mod Feat, cloudwalking
4 3d12 +3 +3 +3 +3 — +2 Con, +2 Int, +2 natural armor
5 4d12 +4 +4 +4 +4 6 + Int mod Cold breath 1d8, speed 30 ft., alternate form 2/day
6 4d12 +4 +4 +4 +4 — +2 Wis, +2 Cha, fly 50 ft. (average), +3 natural armor
7 5d12 +5 +4 +4 +4 6 + Int mod +4 natural armor, blindsense
8 6d12 +6/+1 +5 +5 +5 6 + Int mod Feat, alternate form 3/day
9 6d12 +6/+1 +5 +5 +5 — +2 Str, +2 Int, cold breath 2d8, +5 natural armor
10 7d12 +7/+2 +5 +5 +5 6 + Int mod Paralyzing breath
11 7d12 +7/+2 +5 +5 +5 — Wyrmling, +2 Wis, speed 40 ft., fly 100 ft. (average), +6 natural armor
12 8d12 +8/+3 +6 +6 +6 6 + Int mod +2 Str, cold breath 3d8, +7 natural armor
13 9d12 +9/+4 +6 +6 +6 6 + Int mod Feat, +2 Con, +8 natural armor, cold breath 4d8
14 10d12 +10/+5 +7 +7 +7 6 + Int mod Very Young, Medium size, bite 1d6, claws 1d4, 2 wings 1d6, fly 150 ft.
(poor), +9 natural armor
15 11d12 +11/+6/+1 +7 +7 +7 6 + Int mod +2 Int, cold breath 5d8
16 12d12 +12/+7/+2 +8 +8 +8 6 + Int mod Feat, +2 Cha, +10 natural armor
17 12d12 +12/+7/+2 +8 +8 +8 — +2 Str, +2 Wis, cold breath 6d8, +11 natural armor
18 13d12 +13/+8/+3 +8 +8 +8 6 + Int mod Young, spells (1st), +12 natural armor
19 14d12 +14/+9/+4 +9 +9 +9 6 + Int mod +2 Int, feather fall, +13 natural armor
20 14d12 +14/+9/+4 +9 +9 +9 — +2 Con, +2 Cha, spells (2nd), cold breath 7d8



Silver Dragon
Dragon (Cold)
Silver dragons are the most gregarious
of all dragon types. They often
spend many years in humanoid form
and in the company of humanoids.
When not living like humanoids, they
prefer lairs high in the sky, such as
on mountain peaks. For more information
about silver dragons, consult
the Monster Manual and the
Draconomicon.
Racial Traits
• Starting Ability Score Adjustment:
+2 Cha.
• Cold Subtype: Silver dragons have
immunity to cold. They take half again
as much damage (+50%) as normal
from fire damage, regardless of
whether a saving throw is allowed, or
if the save is a success or failure.
• Small: As Small creatures, wyrmling
silver dragons gain a +1 size bonus to
Armor Class, a +1 size bonus on
attack rolls, and a +4 size bonus on
Hide checks, but they must use
smaller weapons than Medium creatures
do, and their lifting and carrying
limits are three-quarters of those of
Medium characters.
• Silver dragon base land speed is
20 feet.
• Immunity to acid: A silver dragon
takes no damage from acid.
Additional Class Skills
In addition to the class skills all dragons
have, a silver dragon’s class skills (and
the key ability for each skill) are Bluff
(Cha), Disguise (Cha), and Jump (Str).
Class Features
All of the following are class features
of the silver dragon monster class.
Feats: A silver dragon receives one
feat at 1st level and additional feats at
3rd, 8th, 13th, and 16th level.
Alternate Form (Su): The silver
dragon can assume an alternate form
once per day at 2nd level, twice per
day at 5th level, and three times per
day at 7th level. The silver dragon can
assume any animal or humanoid form
of Medium size or smaller as a standard
action. This ability functions as a
polymorph spell cast on itself at its
caster level, except that the dragon
does not regain hit points for changing
form and can only assume the
form of an animal or humanoid. The
dragon can remain in its animal or
humanoid form until it chooses to
assume a new one or return to its
natural form.
Cloudwalking (Su): Beginning at 3rd
level, a silver dragon can tread on
clouds or fog as though on solid ground.
The ability functions continuously, but
can be negated or resumed at will.
Breath Weapon (Su): Silver dragons
have two types of breath weapon, a
cone of cold and a cone of paralyzing
gas. At 5th level it gains its cold breath.
At 11th level, the silver dragon gains its
paralyzing breath. Creatures within the
cone of paralyzing gas must succeed at
a Fortitude save or be paralyzed for 1d6
rounds plus 1 round per age category of
the dragon.
Spells: A silver dragon may cast
spells from the Air, Good, Law, and Sun
domains as arcane spells. See Common
Dragon Class Features for more details.
Spell-Like Ability: Beginning at 19th
level, the silver dragon can cast feather
fall twice per day. Caster level equals
the dragon’s age category (dragons at
and below wyrmling level are 1st-level
casters, very young dragons are 2ndlevel
casters, and so on).
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Flinx
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Post by Flinx »

They dragons that we have allready made are the standard ones. Of course, the nice thing about the sheet is that you can, of course, make any variations...
R.I.P. Ernest Gary Gygax, July 27, 1938 - March 4, 2008 - You will be critically missed

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wolf_spider333
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Post by wolf_spider333 »

The way the dragons are set up I have found it very easy to adapt one dragon into another with little effort
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