When a draconic predator threatens the food supply of a northern village, it is up to a group of heroes to track the creature back to its lair and end the threat it poses.
Initiative Order: POLAR BEAR (27): As the Polar Bear turns in your direction, you notice that it has been wounded not long ago; an arrow shaft still protrudes from its left flank, with red blood marring its otherwise white fur coat. That might explains the Bear's extremely aggressive behavior, as it is in pain. Moving south, the Bear bites Dog F (-14 HPs). The poor dog yelps in terrible pain, as the Bear brings down a claw on it, ending its suffering by tearing the poor dog's head off. (Dog F Dead). The Polar Bear growls at you, bloodied by the dog's blood... SIRIL (25): MAZER (20): FALAS (12): VAN (9):
NOTES:
All Dogs are Combat Trained, which means they won't flee in panic - and you can use the Command an Animal action (costs )
I checked and the Sled Dogs have . This means you can command them 3x times. BUT to simplify things (and give you a slight edge over the rules) I will permit you to use only to Command an Animal, and it will follow this action, moving as needed to accomplish it. In other words, just telling a Dog to Strike will make the Dog Stride to be able to accomplish this Strike IF you are successful at your Nature check. And if it has more actions available to it, it will use all of these to accomplish this task.
The DC to Command an Animal using a Nature Check will be set to 11: This means that you need 11+ on a Nature check to give it a command. This will allow to see right away if the Dog WILL follow your command, or NOT! (Allowing you to try again without waiting for confirmation from me)
Consider this for the Dogs! Pack Attack The dog’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the dog’s allies
JellyBrains wrote: ↑Mon Oct 23, 2023 3:18 pm
All of them? I think I should be able to tell them all. They are pack animals after all. And it seems to be implied in pack attack.
Using Command an Animal affects a single individuel as stated in the text:
You issue an order to an animal.
Normally (as I stated in the first post), you would be require to spend for EACH action you want the commanded animal to take (in a 1 vs 1 deal)... but I gave you guys a break, by allowing you to use just to include moving and attacking multiple times, instead of the current rule, which is:
...If an animal knows an activity, ... you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity’s number of actions
Even for a Beastmaster with two Animal Companions, it is difficult to handle more then one for a 16th level feat!! (see Lead the Pack feat)
And if you think about it, it would means that you would be using to grant to 7 Dogs at the same time!! I.e. the pack would thus gain 21 actions in a single round!!!!!!!!!
In our case, I am allowing you to use to grant to a single dog... which is technically, NOT how the system works
Silverstone wrote: ↑Wed Oct 25, 2023 1:54 am
i am on vacation, and didnt remember bring my character sheet printout. Will be home sunday to make my move
I sent you Falas PDF in your InBox, if you happen to have the time to post your action(s) - Happy Vacation!
Initiative Order: POLAR BEAR (27): As the Polar Bear turns in your direction, you notice that it has been wounded not long ago; an arrow shaft still protrudes from its left flank, with red blood marring its otherwise white fur coat. That might explains the Bear's extremely aggressive behavior, as it is in pain. Moving south, the Bear bites Dog F (-14 HPs). The poor dog yelps in terrible pain, as the Bear brings down a claw on it, ending its suffering by tearing the poor dog's head off. (Dog F Dead). The Polar Bear growls at you, bloodied by the dog's blood...
SIRIL (25): Siril the Hunter aims his bow at the incoming bear. His first arrow misses. His second shot grazes the Bear, but otherwise does not penetrate its thick hide. His last shot is wide.
MAZER (20): Mazer throws a trident at the Pola Bear, but misses. He prepares his weapon and raises his shield.
FALAS (12): Falas orders Dog B to attack, then throws a Dagger at the Polar bear, which fails to connect. He pulls out another Dagger.
VAN (9): Falas orders Dog C to attack then casts his Divine Lance cantrip on the Bear, missing his target.
DOG B + C: Following their orders, DOG B + C Strides toward the bear and tries to bite it. While Dog B misses its two attacks, Dog C takes a bite while the Polar Bear is occupied with the Dog on its other side! (-3 HPs)
Other Dogs: Uncontrolled, the other dogs start to back away from the dangerous Apex Predator!
ROUND #2
Combat Round #2
POLAR BEAR (27): The Bear attacks Dog B and bites it (Dog B: -12 HPs) and then claws it; a death cry of pain the last noise this dog will ever produce... The Bear swipes at the dog behind it but fails to catch the nimble canine. SIRIL (25): MAZER (20): FALAS (12): VAN (9): DOGS (1):
NOTESShow
All Dogs are Combat Trained, which means they won't flee in panic - and you can use the Command an Animal action (costs )
The Huskies have to work with! To simplify things (and give you a BIG edge over the rules) I will permit you to use only to Command an Animal, and it will follow this action, moving as needed to accomplish it. In other words, just telling a Dog to Strike will make the Dog Stride to be able to accomplish this Strike IF you are successful at your Nature check. And if it has more actions available to it, it will use all of these to accomplish this task.
The DC to Command an Animal using a Nature Check will be set to 11: This means that you need 11+ on a Nature check to give it a command. This will allow to see right away if the Dog WILL follow your command, or NOT! (Allowing you to try again without waiting for confirmation from me)
Consider this for the Dogs! Pack Attack The dog’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the dog’s allies
POLAR BEAR: The Bear attacks Dog B and bites it (Dog B: -12 HPs) and then claws it; a death cry of pain the last noise this dog will ever produce... The Bear swipes at the dog behind it but fails to catch the nimble canine. SIRIL: Siril sends a volley of arrows at the Polar Bear, but his nervousness causes all his attacks to fail to deliver hard to the Polar Bear... (Note: Siril has 4x Arrows left...) MAZER: Courageously, Mazer Strides boldly toward the Polar Bear and attempt to strike it. Alas his Morningstar fails to damage the Bear. He raises his shield. FALAS: Falas convinces Dog H to attack the bear. He then cast the Shield cantrip and moves VAN: Van tells Dog A to strike. He then Cast his Divine Lance cantrip, but fails to connect. DOGS:
DOG A strides toward the bear and attempts to bite; it hits the Bear! (-9 HPs). Its second bite misses.
DOG C is not commanded; it steps back from the fight
DOG D is not commanded; it steps back from the fight
DOG E is not commanded; it steps back from the fight
DOG G is not commanded; it steps back from the fight
Dog H strides toward the bear and attempts to bite, failing twice to connect.
ROUND #3
Combat Round #3
POLAR BEAR: Growling in pain and rage, the Bear lashes out at Dog H and almost skewers the poor animal in a single bite. The Bear claws finish the job; Dog H falls lifeless on the frozen ice ground, its blood staining the ice with red. The Bear attempts to claw Dog A, but fails... SIRIL: MAZER: FALAS: VAN: DOGS:
DOG A
DOG C
DOG D
DOG E
DOG G
NOTESShow
All Dogs are Combat Trained, which means they won't flee in panic - and you can use the Command an Animal action (costs )
The Huskies have to work with! To simplify things (and give you a BIG edge over the rules) I will permit you to use only to Command an Animal, and it will follow this action, moving as needed to accomplish it. In other words, just telling a Dog to Strike will make the Dog Stride to be able to accomplish this Strike IF you are successful at your Nature check. And if it has more actions available to it, it will use all of these to accomplish this task.
The DC to Command an Animal using a Nature Check will be set to 11: This means that you need 11+ on a Nature check to give it a command. This will allow to see right away if the Dog WILL follow your command, or NOT! (Allowing you to try again without waiting for confirmation from me)
Consider this for the Dogs! Pack Attack The dog’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the dog’s allies
Siril will use Hunted Shot to fire two arrows:
He then slings his bow and pulls out his blade: (if thats 2 actions, then he drops his bow)
Then he commands Dog D to attack with his pack brother:
1st shot: 18, damage: 5
2nd shot: miss
Dog command: 9 Dog is too afraid.