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Pat I'm not sure what is going on with Rolz, but I think that attack should of been a 27??? 19+8=27 |
Moderator: patransom
OUT OF CHARACTER |
Pat I'm not sure what is going on with Rolz, but I think that attack should of been a 27??? 19+8=27 |
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earlier post mentioned a balance check required - not ideal for many of us... |
Lola loads her crossbow and trys to find something to shoot
Silverstone wrote: ↑Fri Oct 13, 2023 12:17 pm “Prost, please withdraw and move back to us. Its more strategic for just you to try and move along the shaky walkway vs asking ALL of us to try that risky move, also single file walkway is problematic for both fighting and touch healing spells.”
OUT OF CHARACTER earlier post mentioned a balance check required - not ideal for many of us... Lola loads her crossbow and trys to find something to shoot
If think she thinks she knows where something is, she lets the party know and shoots..
Sigh.
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Will have to figure out how to get back to you…With out dying or falling in myself…I think I got a way…will see |
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Move - 15 ft to 0812 DM's choice about skill ... Bluff +2, Diplomacy +12, Intimidate +2 |
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Good move. I thought about that but Tex's CHR is an 8. |
ACTIVE EFFECTS |
Bless (all PCs except Prost): 5.0 minutes remaining Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 58.9 minutes remaining I've put question marks where you suspect the invisible attackers might be located. The solid red lines are solid walls in the "basement" room. The dashed red lines have holes easily big enough for a gaseous halfling to move through. ROUND 14 CONTINUES 1. Lola - loaded crossbow readied, 30 bolts left, 1 channel energy left 2. Tex - bow readied, 83 arrows left, 35 hp damage 3. Worrel - bow readied, 17 arrows left, 1 lay on hands left ROUND 15 BEGINS 4. Ardrea - staff readied, fly 1 minute used 5. Cyrius - uncharged mind blade longsword readied, 7 hp damage 6. Prost - unloaded slingstaff readied, 37 bullets left, 18 bullets +1 left, 26 hp damage 7. Fluffy 8. Invisible Attacker 1? - 23 hp damage, including 3 nonlethal 9. Invisible Attacker 2? - 55 hp damage, including 6 nonlethal 10. Fake Prost - 43 hp damage including 12 nonlethal, unconscious at 0812 |
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For reference, this is a description of the room you are all in: Much of the floor of this ruined chamber has given way, revealing a large stagnant pool of water below. Rusted spears and broken swords break the surface of this pool throughout the room. A framework of soggy timbers that might have once supported the floor still stands, stretching out across the void. |
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Pat i have more than just one, that took two actions I believe and possibly an attack of opportunity (fighting defensively AC is 23)hoping I don't get hit . If i have an action left let me know |
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It's been a long time, in RL, since the encounter in the inn's bar room that led us here. Is there any chance for an roll, etc. for a character to recall something from that encounter? |
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What are you trying to recall? In character, I think it's been only a day, so it shouldn't be hard... |
patransom wrote: ↑Wed Nov 01, 2023 9:33 am
OUT OF CHARACTER What are you trying to recall? In character, I think it's been only a day, so it shouldn't be hard...JPetherick wrote: ↑Tue Oct 31, 2023 8:03 pm It's been a long time, in RL, since the encounter in the inn's bar room that led us here. Is there any chance for an roll, etc. for a character to recall something from that encounter?
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DId we get any scraps of paper, etc. from the (presumed) doppelganger that we fought in the bar room? |
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I forget if I dropped the axe or not. If so, will retrieve it before closing doors. (I realize there are Lots of actions here.) |
JPetherick wrote: ↑Wed Nov 01, 2023 8:47 pmDId we get any scraps of paper, etc. from the (presumed) doppelganger that we fought in the bar room?
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The only thing you got was the odd key that led you here in the first place (third bullet here; subsequent posts discuss it) |
ElectroZman wrote: ↑Thu Nov 02, 2023 9:17 am Tex says quietly, Worrel, help me with this guy. Maybe we can get the password from him.
He calls out, OK, we'll be back with the password. No more fighting!
To the others he suggests, “Lets head back a bit.”
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Do you all agree with Tex's plan? If so, the invisible stalkers will let you go. We can end combat. Prost won't have to use his potion, because he can't fail the balance check to walk on the beams if he moves slowly and isn't being attacked. |
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Yes, Worrel agrees to the truce. |
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Who will do the tying up? It's a check using your combat maneuver bonus |
ACTIVE EFFECTS |
Bless (all PCs except Prost): 4.4 minutes remaining Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 58.3 minutes remaining The solid red lines are solid walls in the "basement" room. The dashed red lines have holes easily big enough for a gaseous halfling to move through. 1. Lola - loaded crossbow readied, 30 bolts left, 1 channel energy left 2. Tex - carrying fake Prost, 83 arrows left, 35 hp damage 3. Worrel - carrying fake Prost, 17 arrows left, 1 lay on hands left 4. Ardrea - staff readied, fly 1 minute used 5. Cyrius - uncharged mind blade longsword readied, 7 hp damage 6. Prost - unloaded slingstaff readied, 37 bullets left, 18 bullets +1 left, 26 hp damage 7. Fluffy 8. Invisible Attacker 1? - 23 hp damage, including 3 nonlethal 9. Invisible Attacker 2? - 55 hp damage, including 6 nonlethal 10. Fake Prost - 43 hp damage including 12 nonlethal, unconscious at 0812 |
OUT OF CHARACTER |
For reference, this is a description of the room with the invisible creatures: Much of the floor of this ruined chamber has given way, revealing a large stagnant pool of water below. Rusted spears and broken swords break the surface of this pool throughout the room. A framework of soggy timbers that might have once supported the floor still stands, stretching out across the void. |
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Tex is a +8 CMB. Seems the whip is better than he is. |
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Lola CMB is only 5 |
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The whip can only grapple, not tie up. Rules for tying up are below. I misspoke when I said it's a "check." It's actually a fixed DC 20+your CMB, which will probably be more difficult to escape than the whip's grapple for many of you... |
PFSRD wrote:If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target’s CMB, the target cannot escape from the bonds, even with a natural 20 on the check.
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ok, so propose someone with high cmb ties it up AND we additionaly have whip grapple the bound figure, net I think then two rolls to be free |
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Worrel's CMB is +10 |
Worrel fetches some rope from his pack while keeping his eyes forward. Once his hand feels the rope, he pulls it forward and approaches the fallen opponent.
ACTIVE EFFECTS |
Bless (all PCs except Prost): 4.3 minutes remaining Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 58.2 minutes remaining The solid red lines are solid walls in the "basement" room. The dashed red lines have holes easily big enough for a gaseous halfling to move through. 1. Lola - loaded crossbow readied, 30 bolts left, 1 channel energy left 2. Tex - carrying fake Prost, 83 arrows left, 35 hp damage 3. Worrel - carrying fake Prost, 17 arrows left, 1 lay on hands left 4. Ardrea - staff readied, fly 1 minute used 5. Cyrius - uncharged mind blade longsword readied, 7 hp damage 6. Prost - unloaded slingstaff readied, 37 bullets left, 18 bullets +1 left, 26 hp damage 7. Fluffy 8. Invisible Attacker 1? - 23 hp damage, including 3 nonlethal 9. Invisible Attacker 2? - 55 hp damage, including 6 nonlethal 10. Fake Prost - 43 hp damage including 12 nonlethal, unconscious and tied up |
OUT OF CHARACTER |
For reference, this is a description of the room with the invisible creatures: Much of the floor of this ruined chamber has given way, revealing a large stagnant pool of water below. Rusted spears and broken swords break the surface of this pool throughout the room. A framework of soggy timbers that might have once supported the floor still stands, stretching out across the void. |
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Pat if you want to roll that, and is there advantage because of the burger braces I’m wearing? Sorry Pat, I don’t have my sheet in front of me. I’m doing this from my iPad. |
Prost suggest maybe he shouldn’t be around when fake Prost wakes up… I could go around the corner and check out the chest at the stairs for clues, for a password or anything. What do you think?