Just a thought. You might consider allowing psionic races - like the Xeph in - and using psionic feats - but no psionic classes or powers. Skills affects like using concentration to become psionically focused combined with feats like speed of thought and up the walls can come in handy for a rogue - start to familiarize you with the psionic system - AND make for an interesting character twist in your game.patransom wrote:Here are the basics:
Classes: Any of the standard classes, plus those from the Complete series. No psionics (sorry). Other classes might be OK, too, upon approval.
If you really want to get interesting you could allow the soulknife as a class. It's powers derive from psionics - but there's no manifesting and all of the powers are combat related and self-contained rather than manifestation based.