Rules Questions
Moderator: patransom
OOC: Yes, I realize what Ruadhnait is doing is completely insane.
No, I have not grown tired of the character and want to see her die nor do I wish to quit the game. This is just... Ruadhnait.
This may sound crazy, but I often let my characters write their own personalities. I may have a detailed description of a character's methods and actions and then, suddenly, a brand new idea pops into my head and I just go with it because it seems to fit the character so well. That's what has happened here.
I hope she survives, because I'm sure that as the game goes on, she will only get more entertaining, but if she dies here, then at least she will die as she would have wanted. And she has been a blast to play, even if only for a short while.
No, I have not grown tired of the character and want to see her die nor do I wish to quit the game. This is just... Ruadhnait.
This may sound crazy, but I often let my characters write their own personalities. I may have a detailed description of a character's methods and actions and then, suddenly, a brand new idea pops into my head and I just go with it because it seems to fit the character so well. That's what has happened here.
I hope she survives, because I'm sure that as the game goes on, she will only get more entertaining, but if she dies here, then at least she will die as she would have wanted. And she has been a blast to play, even if only for a short while.
John Grigsby
Game Operations Director, CoastCon 36
Game Operations Director, CoastCon 36
Without referencing the rules, you should only get your sneak attack bonus if your targets are denied their dex bonus to AC or you have flanking. You have concealment (and so do they), which isn't the same thing as being denied a dex bonus or having flanking.
Of course, you could sneak off into the mist where they can't see you, hide, and sneak back, such that they no longer know you're there. Then they'd get no dex bonus and you'd get in a sneak attack ...
Of course, you could sneak off into the mist where they can't see you, hide, and sneak back, such that they no longer know you're there. Then they'd get no dex bonus and you'd get in a sneak attack ...
Pretty sure you can't quite do that... You need to be a 5th level duskblade to do quick cast. Otherwise, True Strike is a standard action, so you'll have to wait for the next round to attack (and they get an AoO while you cast, unless you do so defensively).valinor wrote:Aeless says something (Elvish) "avel' Thalik" and swings at his foe once more (w6).
OOC: Using a swift action to cast True Strike and swinging with the Large Greatsword. It should ignore the concealment roll for my attack.
- TheGreenLabrador
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- shai-hulud
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I'm really not sure ... I'd probably allow it with a wand of shocking grasp or a touch attack spell (if you had already cast it and were holding the charge) ... but since a wand of healing isn't really an attack, I'd say no, although it seems inconsistent ... in any case, I wouldn't worry about it here since the werewolf is restricted to attacking Brand only, thanks to the Knight's Challenge.
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- shai-hulud
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Not necessarily. A guy behind a tree can use the tree as cover while firing an arrow at a target. The rules for cover say that if one corner of your current position has line of fire to all four of an enemy's corners, the enemy has zero cover. If one corner of your position has line of fire to two or three of an enemy's square's corners, he has partial cover. Less than that, he has full cover.
Here is a poor illustration of my point. If someone else is better at drawing, perhaps they can offer a better illustration...
Here is a poor illustration of my point. If someone else is better at drawing, perhaps they can offer a better illustration...
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- TheGreenLabrador
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To actually do a monk slow fall requires something with which to slow fall upon, e.g. a wall, a falling person to kick off from, etc. You cannot actually... fall slowly without any aid.Move to 1202 and drop from the stairs (Slow Fall, 20'), then continue across and down to reach 1010.
At 4th level or higher, a monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.
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If the oponent is flanked already - you can take advantage of that - I do believe.patransom wrote:Yep, you can't flank your opponent with a ranged weapon, so he must be w/in 30 feet and suprised or otherwise denied his dex bonus to armor class.shai-hulud wrote:But you need to be able to catch your opponent by surprise. You cannot flank your opponent with a ranged weapon...
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Not that I know of. Reading through Sneak Attack, I get the impression that the rogue himself must be performing the flank, not simply that the character is flanked. As strange as that idea might be, two opposing characters may be flanking an opponent, yet a third character arrives and from that character's position, the target is not flanked, even though to the two other attackers, he is...Sunbolt wrote:If the oponent is flanked already - you can take advantage of that - I do believe.patransom wrote:Yep, you can't flank your opponent with a ranged weapon, so he must be w/in 30 feet and suprised or otherwise denied his dex bonus to armor class.shai-hulud wrote:But you need to be able to catch your opponent by surprise. You cannot flank your opponent with a ranged weapon...
That's an interesting interpretation. But if the person is flanked, then he's denied his dex bonus.... therefore the third party should be able to use the sneak attack.shai-hulud wrote:Not that I know of. Reading through Sneak Attack, I get the impression that the rogue himself must be performing the flank, not simply that the character is flanked. As strange as that idea might be, two opposing characters may be flanking an opponent, yet a third character arrives and from that character's position, the target is not flanked, even though to the two other attackers, he is...Sunbolt wrote:If the oponent is flanked already - you can take advantage of that - I do believe.patransom wrote:Yep, you can't flank your opponent with a ranged weapon, so he must be w/in 30 feet and suprised or otherwise denied his dex bonus to armor class.shai-hulud wrote:But you need to be able to catch your opponent by surprise. You cannot flank your opponent with a ranged weapon...
Frankly, I still don't understand the rule that says you can't flank with a ranged weapon. If someone's dodging a sword, that should make it a bit more difficult to dodge an arrow - but that's just me using common sense....
A person who's flanked is not denied his dex bonus.
If a rogue has flanking (as opposed to an opponent being flanked), it's a special circumstance in which he can slip his blade into an unguarded area.
Threatening with a ranged weapon ... well, it might depend on the weapon ... and that's all I'm saying for now
If a rogue has flanking (as opposed to an opponent being flanked), it's a special circumstance in which he can slip his blade into an unguarded area.
Threatening with a ranged weapon ... well, it might depend on the weapon ... and that's all I'm saying for now
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Alright, I just wanted to know what the rules were for running. I've heard several different rules for this from several different DMs, I just wanted to know which one was right....
How far can I go while running, is it twice the ordinary distance, or x4 ordinary distance. and can I make an attack action after I do it? Can I shout something while running?
How far can I go while running, is it twice the ordinary distance, or x4 ordinary distance. and can I make an attack action after I do it? Can I shout something while running?
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As a full round action, no, you could not attack. Because shouting is a free action, yes you could shout. Running unencumbered allows you to move up to 4x your single move speed, so long as you travel in a straight line. If the path you wish to take is not in a straight line, you cannot run it in one round, the best you can do is double-move.SRD wrote:Run
You can run as a full-round action. (If you do, you do not also get a 5-foot step.) When you run, you can move up to four times your speed in a straight line (or three times your speed if you’re in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.
You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.
You can’t run across difficult terrain or if you can’t see where you’re going.
A run represents a speed of about 12 miles per hour for an unencumbered human.
Yep, exactly.shai-hulud wrote:As a full round action, no, you could not attack. Because shouting is a free action, yes you could shout. Running unencumbered allows you to move up to 4x your single move speed, so long as you travel in a straight line. If the path you wish to take is not in a straight line, you cannot run it in one round, the best you can do is double-move.
Of course if you're a Xeph Monk with Speed of Thought and Run feats you can really move - espeically when using the Xeph Burst ability!patransom wrote:Yep, exactly.shai-hulud wrote:As a full round action, no, you could not attack. Because shouting is a free action, yes you could shout. Running unencumbered allows you to move up to 4x your single move speed, so long as you travel in a straight line. If the path you wish to take is not in a straight line, you cannot run it in one round, the best you can do is double-move.
The next DM who runs a campaign - that's what I'm going to play. Fastest character in the game!
I do think you can pull off a charge or run through attack (is it called run through or is it now trample? I sometimes confuse my D&D with my Magic: The Gathering terms.) Basically you run right into your foe. Just watch out that he doesn't set for your attack - or you run right into his weapon! (Oh, that's what a pike feels like! Doh!)patransom wrote:Yep, exactly.shai-hulud wrote:As a full round action, no, you could not attack. Because shouting is a free action, yes you could shout. Running unencumbered allows you to move up to 4x your single move speed, so long as you travel in a straight line. If the path you wish to take is not in a straight line, you cannot run it in one round, the best you can do is double-move.
Edit: Dope... I just checked in a charge you can only move twice your normal move and still get the attack in. In order to run - you really are dropping your defences etc. Looks like another great feat opportunity - improved charge pre: run. You can make a charging or overrun attack at 4 times your move instead of times 2. Same penatlies as for a normal charge....
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I just wanted to bring up Esias's action. Esias seems to be attempting something in the rules known as a snipe attack. The tree will definitely provide partial cover, but should Esias succeed on a Hide check versus each dude's spot check, he can perform a snipe attack. The chances for sniping at close range are nearly zero, but I have no idea what his modifiers are.
Here are the rules, he makes a hide check with a -20 penalty (for attempting to snipe). Each dude then makes a spot check (at a penalty equal to their distance from the tree). The idea here is that when he first moves to the tree, he has total cover (he is behind the tree). When he snipes, he only has partial cover (+4 to his AC). Should he succeed on his snipe, he was able to move behind the tree before an enemy was able to fire at him (maintaining total cover). Should he fail, he was not able to move behind the tree, and his enemy gains a brief moment to fire at him behind his partial cover. Alternatively, if the tree only provides partial cover, then the snipe would do nothing, as he would still only have partial cover.
Of course, Esias will not be able to take advantage of sniping this round at all (since it requires a full round action to snipe), but just for future reference, if anyone was interested.
Here are the rules, he makes a hide check with a -20 penalty (for attempting to snipe). Each dude then makes a spot check (at a penalty equal to their distance from the tree). The idea here is that when he first moves to the tree, he has total cover (he is behind the tree). When he snipes, he only has partial cover (+4 to his AC). Should he succeed on his snipe, he was able to move behind the tree before an enemy was able to fire at him (maintaining total cover). Should he fail, he was not able to move behind the tree, and his enemy gains a brief moment to fire at him behind his partial cover. Alternatively, if the tree only provides partial cover, then the snipe would do nothing, as he would still only have partial cover.
Of course, Esias will not be able to take advantage of sniping this round at all (since it requires a full round action to snipe), but just for future reference, if anyone was interested.