Advanced - Named Cells: Difference between revisions

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The Integer Named Cells contains integer values, and start with ''i_''. That group of Named Cells contains many useful data. Because there are veyr numerous, only the the most useful ones are listed.
The Integer Named Cells contains integer values, and start with ''i_''. That group of Named Cells contains many useful data. Because there are veyr numerous, only the the most useful ones are listed.


=== The Integer Named Cells for Ability Scores ===
=== Ability Scores ===
{| border="1" width="80%" align="center" class="wikitable" style="text-align:left" cellpadding="1" cellspacing="0"
{| border="1" width="80%" align="center" class="wikitable" style="text-align:left" cellpadding="1" cellspacing="0"
|+ '''''Table: The Integer named cells for Ability Scores'''''
|+ '''''Table: The Integer named cells for Ability Scores'''''
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|-
|-
|style="background:#dddddd;"|i_CHAModif|| style="background:#dddddd;"|The Charisma modifier
|style="background:#dddddd;"|i_CHAModif|| style="background:#dddddd;"|The Charisma modifier
|}
=== Attacks and Saves ===
{| border="1" width="80%" align="center" class="wikitable" style="text-align:left" cellpadding="1" cellspacing="0"
|+ '''''Table: The Integer named cells for Attacks and Saves'''''
! style="background:#ffdead;" | Named Cells !! style="background:#ffdead;" | Description
|-
|i_BaseAttack|| The base attack of the character
|-
|style="background:#dddddd;" |i_2ndBaseAttack|| style="background:#dddddd;" |The second base attack (if any)
|-
|i_3rdBaseAttack|| The third base attack (if any)
|-
|style="background:#dddddd;"|i_4thBaseAttack|| style="background:#dddddd;"|The fourth base attack (if any)
|-
|i_BaseFortitude|| The base Fortitude modifier
|-
|style="background:#dddddd;"|i_BaseReflex|| style="background:#dddddd;"|The base Reflex modifier
|-
|i_BaseWill|| The base Will modifier
|}
|}

Revision as of 09:59, 26 July 2006

The Sheet uses thousands of Named Cells to facilitate the creation of formulas. Althoug this page will not try to list all those named cells, the most useful ones are listed by category.

The Generic Named Cells

Table: The Generic named cells
Named Cells Description
CR CR is used to add a Carriage return to the text of a formula


The Boolean Named Cells

These Named Cells simply return a TRUE/FALSE value, based on the status of the Character. These all start with b_.

Table: The Boolean named cells
Named Cells Description
b_HeavyArmor TRUE: if the Character is wearing a Heavy Armor
b_HeavyLoad TRUE: if the Load Class (from Gear) is Heavy
b_HoldingShield TRUE: if the Character is holding a Shield
b_LightArmor TRUE: if the Character is wearing a Light armor, or no armor
b_LightLoad TRUE: if the Load Class (from Gear) is Light
b_MediumArmor TRUE: if the Character is wearing a Medium Armor
b_MediumLoad TRUE: if the Load Class (from Gear) is Medium
b_WearingArmor TRUE: if the Character is wearing any kind of Armor


The Integer Named Cells

The Integer Named Cells contains integer values, and start with i_. That group of Named Cells contains many useful data. Because there are veyr numerous, only the the most useful ones are listed.

Ability Scores

Table: The Integer named cells for Ability Scores
Named Cells Description
i_STR The Strength ability score
i_STRModif The Strength modifier
i_DEX The Dexterity ability score
i_DEXModif The Dexterity modifier
i_CON The Constitution ability score
i_CONModif The Constitution modifier
i_INT The Intelligence ability score
i_INTModif The Intelligence modifier
i_WIS The Wisdom ability score
i_WISModif The Wisdom modifier
i_CHA The Charisma ability score
i_CHAModif The Charisma modifier


Attacks and Saves

Table: The Integer named cells for Attacks and Saves
Named Cells Description
i_BaseAttack The base attack of the character
i_2ndBaseAttack The second base attack (if any)
i_3rdBaseAttack The third base attack (if any)
i_4thBaseAttack The fourth base attack (if any)
i_BaseFortitude The base Fortitude modifier
i_BaseReflex The base Reflex modifier
i_BaseWill The base Will modifier