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* A friend saw a mysterious woman down by the lakeshore a few days ago. She had fiery red hair and wore some sort of bulky armor under a black tabard. She was talking to some shady-looking individuals and handing them some money and weapons.
* A friend saw a mysterious woman down by the lakeshore a few days ago. She had fiery red hair and wore some sort of bulky armor under a black tabard. She was talking to some shady-looking individuals and handing them some money and weapons.


* A magical disease is causing people in the city to vanish. The same thing nearly wiped out the gnomes of Jzadirune 75 years ago!
* A magical disease is causing people in the city to vanish. The same thing nearly wiped out the gnomes of '''Jzadirune''' 75 years ago!


* The Stormblades will be named "Champions of the Cauldron" because they recently completed a dangerous mission in the tunnels below town.
* The '''Stormblades''' will be named "Champions of the Cauldron" because they recently completed a dangerous mission in the tunnels below town.


* Gryffon Malek and Krylscar Endercott know each other. They would meet each other after hours at the Tipped Tankard and drink until the wee hours of the morning. Now they're both gone!
* '''Gryffon Malek''' and '''Krylscar Endercott''' know each other. They would meet each other after hours at the '''Tipped Tankard''' and drink until the wee hours of the morning. Now they're both gone!
 
* '''Coryston Pike''' feared for her life days before she vanished.
 
* The perpetrators pick the locks of the victims' dwellings.
 
* People have been kidnapped from every district in the town. The crimes are not particularly localized.
 
* Most of the victims are low to middle class citizens, but otherwise nothing seems to connect them.
 
* All of the recent kidnappings have occurred at night. The kidnappers prefer to strike on overcast nights or when the moon is new.
 
* The town guard has been watching suspected members of the Last Laugh or the Alleybashers, but their vigilance has not yet paid off.


= Cauldron Time Line =  
= Cauldron Time Line =  

Revision as of 21:24, 17 August 2009

The Shackled City: Places & People

The city of Cauldron sits in the caldera of a dormant volcano. Life is good in Cauldron; the merchants are happy, the trade routes are unmolested. But lurking below the quiet city are a myriad of tunnels. Some are simply old lava tubes, some are far more sinister. The comfortable life in Cauldron is about to change.




The Drunken Morkoth Inn

...is perhaps the most popular inn in the city. A regular stop for many merchants and traveling adventurers, the combination of comfortable beds, good food, and reasonable prices make it a favorite among the city's returning visitors. Each of the rooms here is decorated with a humorous painting of Cauldron's legendary lake monster, a large morkoth. the paintings depict the morkoth in any number of embarrassing and ridiculous scenes, always with the morkoth drunk and confused, and often in incongruous locations.

We met Wesley here who gave us this information:

In general, life in Cauldron is good. The town guard deals with the local troublemakers but leaves the bigger problems (like marauding monsters) to the lord mayor or one of the many churches in town. Both the lord mayor and the churches hire local adventurers to deal with such problems immediately.

Townsfolk are generally pleased with the lord mayor, although a recent string of disappearances and robberies worries them. People have been taken from their homes during the night, and the town guard has been unable to identify the culprits or locate the vanished citizens. Moreover, the victim's homes were stripped of portable valuables. It seems that no place is secure.

The recent disappearance of four children from the Lantern Street Orphanage has outraged many locals and prompted a distraught cleric of St. Cuthbert to use a holy relic in her church to cast a divination spell. The spell has revealed several important clues, which the cleric has been unable to piece together.

Minuta's Board

A cheap dive we can stay at if totally broke (1s per night)

The Copper Coin

If generous you could call it a restaurant. It is near Keygen's lock shop, and is ...a dive of a place. Where the food is overly salted and horrible to the taste. The stew they serve is made of left over meats and rotten veggies. It makes most people sick, those who don't get sick get horrible gas. Kholuk is in half-orc heaven.

The Town Guard

Captain is Terseon Skellerang

St Culthberts Church

Jenya Urikas is currently in charge there ("Our high priest Sarcem Delasharn is away on errand to Sasserin.") Rufus Laro is a priest there (see The Last Laugh.)

The Last Laugh

A thieves guild that is connected in some way to the kidnappings. They disguise their appearances with face paint. We first ran across them attacking Rufus Laro, a priest of St. Culthberts Church. He identified one of their (now dead) members as Kerlen Ree, who according to Rufus, was a member of the town guard. There was also Hylum Ferant, Nilas Varkazi, and an unnamed female (names known due to game tiles.)

Player Characters

"Len" Half Elf Scout played by Duniagra

Len Mestrah is on a mission. He's searching for a missing friend, Alar Bendrustig, who went to a place called Cauldron and had been writing often. He said it was a place full of adventure and opportunity. Some months after the letters started, they stopped. His last communication was that he had befriended some people that work at an orphanage, that he would go out for drinks with them.

Len had not enough money to travel to Cauldren, having spent much of it on equipment and supplies. It was the caravan he learned of that was his free ticket there. Only, this was not just a free ticket, he was able to earn some coin for the trip he needed to take. Now in Cauldren, a place he knows nothing of and no contacts to seek aid from, he went about cautiously searching. It was at a temple that he eventually learned the fate of Alar. For what he was able to learn, Alar had gotten involved in something he shouldn't have, or learned too much about something he shouldn't have known.

The last letter Len had received came in a package containing a small bundle of cloth that held wrapped in it a strange item with runes, but even though it had been sent to Len, he had no idea what it meant. He did feel that this would shed light on why Alar had disappeared and who hid him away and why. Now in Cauldren, his quest could begin.

Len has silver eyes, white hair, and fair complexion.

"Kazz" Halfling Warlock played by Benji

Kazz is a walking contradiction. He claims to be an atheist, and yet is constantly greeting priests with amiable remarks. He says that he fears nothing and flinches when a dog barks. He aspires to be the world's most feared arcanist, whilst standing at 3 foot tall and having extremely prominent dimples.

Whether he really believes those claims or if he is just a braggart is anyone's guess. What IS certain, however, is that he does possess some control over the dark arts and he also dresses the part. Who knows? Maybe he really is some mighty Warlock to be feared across the realms.

On the other hand, maybe he is just a short halfling with a cheery smile and a friendly personality.

Who knows?

The latest step in Kazz's great adventures has been hiring on to a small group of caravan guards. Is this one small step on his journey to world domination, or is it just a small price to pay to have a night of decent drinking? That is a mystery man was not meant to know... But seeing as how Kazz is currently napping on a tavern table in the middle of Cauldron, most people can probably assume the worst.

Kaserian 'Kazz' Butterleaf is a mighty halfling warlock of short and pudgy stature. Laugh not at his curly blonde hair. Mock his smiles as he rains death down upon thee. Tease him for his love of good food and perish.

Kazz Butterleaf. Fear him.

"Kholuk" Half Orc Barbarian played by patransom

Kholuk grows up with tribe of nice people. Other kids have mommy and daddy, but Kholuk does not. Not so bad, though, because big chief Donegall takes care of Kholuk, teaches him to swing big axe and catch tasty animals. Kholuk is bigger and stronger than other kids. Donegall say one day Kholuk will be big chief. Some people call Kholuk "Orc Bastard," but that okay 'cause it means Kholuk is big and strong. One day Kholuk goes to Donegall's tent to show big chief nice tasty animal Kholuk just caught. Donegall is dead, with pointy knife sticking out of his back. Kholuk very sad and yells to rest of tribe to come help. Rest of tribe is very mad. Mad at Kholuk. Kholuk doesn't understand. They come after Kholuk with axes and rocks and arrows. Kholuk runs away into woods. Poor Kholuk all alone now... (Kholuk was framed, but he hasn't figured that out)

In the woods, far from tribe, Kholuk can only find small animals. Small animals still tasty, especially rats, but they not very big and Kholuk gets hungry. Then Kholuk sees campfire and smells tasty food cooking. Kholuk runs out of woods and asks nice people for some tasty food, please. They say yes, Kholuk can share tasty food if he come with them and help guard wagons. This is good deal, 'cause car-a-van people have lots of tasty food. Nice car-a-van people tell Kholuk to walk in front and scare off any bad people. Wagons not go very fast, so Kholuk can catch lots of rats near road for snacks while waiting for wagons to catch up. Wagons come up and Kholuk says, "No bad people. Lots of tasty animals. Want some?" Nice car-a-van people say "no thanks" about rats, but happy that Kholuk finds no bad people, so they tell Kholuk to keep doing what he's doing.

Finally, Kholuk and new car-a-van friends come to place called Call-Drun. Lots of buildings. Lots of nice people; all kinds of people, short people, tall people, even Orc Bastards like Kholuk! Smells good, too. Lots of tasty food here. Car-a-van people give Kholuk shiny coins. Coins are pretty, but Kholuk hungry and wants food. Car-a-van friends staying in Call-Drun, so no more free food for walking in front, they say. But they 'splain that Kholuk can trade coins for whatever food he wants. Good deal! Kholuk buys lots of hunks of meat in marketplace and still has lots of shiny, pretty coins left. Kholuk also spies plenty rats near water in lower part of town. Call-Drun seems like good place; nice people, plenty food, extra rats for snacks! Kholuk happy!

"Marius" Human Druid played by cave_lion

Marius brief origin story: It is not our habit to take in lost two-leggers. Still--occasionally we find ourselves obligated to listen to the whims of fate and accept such intrusion in our lives. Marius was just a child when I found him wondering in our forest. He told me he was a runaway son of a merchant family in Cauldron. He said he did not fit in with his family--that they didn't understand him--or even care to try. I am not sure how long he had been living in the forest alone, but looking at him I did instantly understand him, which led me to believe that completing the job of raising him was going to be one more part for me to play. I could sense that he had an inner tuning to the nature of things--that he was gifted with the listening ear. And I must admit he has been a great pleasure for me to train in the ways of Druid. His chaotic impulses have been a challenge to say the least, which is quite a surprising mouthful for a centaur to say. Still, all in all he has been an attentive student and a gifted one. I am sure he and Sable will have long years of adventure and love to share. I only hope they will come back occasionally to share their stories with old Darguf and his tribe.

Marius character study: As a child, Marius was nicknamed cavelion--because he tended to dark corners and occasional growling at those who tested his sense of the balance of things. The growls were not, as most thought, a sign of bad temper. Rather they were a simple tool--nothing like giving someone an unexpected sense of impending attack to lift them out of their incessant schemes and manipulations. Marius seeks inner balance--the inner balance he senses all around him that is so obvious and yet so illusive. He lives now only to listen and learn. For him Sable is the voice he has found that beckons to the light at the end of travels. He must follow her voice at all costs--protecting it above all else.

"Sable" Half Elf Bard played by jennaver

Sable brief origin story: The members of the caravan would have protested had they been privy to the origins of the beautiful half-elf that shortened the hours of their dusty travel with her compelling stories, music and laughter. Who among them would believe that this gorgeous creature, with her chestnut mane, long slender limbs and golden eyes, had been cast out to the wolves of the forest only hours after her birth? Even the most pragmatic of business men in the group would surely scorn the prideful father that forced his oldest daughter to abandon this delicate child....bastard or not. Surely, none of the travelers to Caldrun would have been able to stomach the site of such a man, high upon his nervous steed, voicing anger and disgust at the midwife whose tears rolled into the soft ferns where she nestled the whimpering infant. Undoubtably, the women in this group would gasp in disbelief when they learned that the soft-spoken and highly social bard called Sable, whose magical voice settled their nerves each evening and whose witty stories distracted them from the heat of long afternoons, had been rescued and nurtured for 30 years by a clan of uncivilized centaurs. How little did they know.....

Marius was grateful that he would never witness these useless and imagined reactions to such an old and tragic event, Hers was a story that Sable herself did not know and would never tell despite its compelling nature and possible implications. She was his wife now and apart from her physical being, he had vowed to protect her psyche from the knowledge of such an undeserved beginning. Sable believed that she was chosen by the centaurs, as a great priviledge, to learn the ways of the bard and the skills of leathercrafting for profit when entertainment was not of value. She had known nothing but love from the moment she was plucked from her forest bed and it was his intent that the experience would continue.

Darguf, the centaur who had witnessed the harsh human betrayal and rescued the babe, had been a mentor to Marius. The story had been entrusted to Marius in an attempt to endear her to him and hopefully ensure her protection by one of her own kind. As Marius listened to the magical sounds of Sable's flute now, he shook his head , thinking it funny that wise Darguf did not know what an un-necessary manipulation that had been. Sable had captured his heart the day he met her in the centaur village. Two years of weapon training side-by-side had brought them both so closely together that they were already planning their destiny together before the information was passed to Marius. He watched now as her leather vest, laying tightly across her bosom, rose gently with each musical breath. She caught his gaze and her eyes sparkled with amusement. Sable's skills and charm would only improve with time if he could just keep this fragile creature safe by his side.

Sable character study: I will be a collector of positive energy.....using my skills for good to help others or help ourselves but never to hurt. Why can't everyone just get along????

"Forin Ka'alan" Half Elf Rogue played by Phoenik

At first glance, Forin could easily blend into any crowd, his features considered mostly average to that of any fit young man in his mid-twenties. In a group, Forin is polite but to the point, quick with sarcasm and equally slow to making friends. He trusts few but will work hard to support those few should they need his help. His social shortcomings are largely due to his internal conflict. Forin is constantly at odds with himself, trying to be a good person as is true to his core, but angry at humanity and unforgiving to those he deems worthless. His profession as a rogue only perpetuates this conflict; taking some jobs where he knows his skills will benefit a greater good and yet others that… have higher payouts and more dead bodies.

Forin relies on his skills for survival (both to pay bills and succeed in combat), as they were the only skills he was taught. He developed his knowledge working for his widowed human father, who started a lock/blacksmithing shop to make a modest living. Having never known his elven mother, or the cause of her passing, Forin’s good nature was established and nurtured through his father, a kind hearted yet strong individual. His rogue training was also established here with his mechanical inclination cultivated by knowledge Forin’s father acquired “through his many ’travels’”. Unfortunately, his hatred for most of humanity was born within his father’s shop as well…

Having established a reputation for building exceptionally complex locks, consisting of mechanisms and systems that resembled puzzles, the shop received many commissions. However, one patron, a particularly wealthy one, commissioned the shop’s best lockbox to be made. It was so difficult that only Forin’s father knew how to open it… Forin only knew how to partially open the lock. But he would never forget the night he and his father delivered the lockbox to the patron.

One summer evening, Forin and his father arrived at the house of the patron to deliver the lockbox. The patron was excited, and immediately fetched the item he wished to be secured. It was at this moment that Forin noticed an immediate change in his father’s disposition, as if his father recognized this item and was thrown into a fit of rage that he was trying desperately to contain. Once he had the item in hand, a seemingly plain, black orb, Forin’s father slammed the lock shut and yelled “You’ll never have this again, Griegor!” After hearing this, Griegor’s face contorted in the same manner as Forin’s father and with a yell of “NOOOOOO” he drew a knife and stabbed Forin’s father repeatedly. Forin was apprehended by Griegor’s servants the moment the knife was unsheathed and was helpless, watching his father die.

Frantic , Griegor beat and yelled at Forin to open the lockbox, but he couldn’t. Griegor even tried to destroy lockbox by smashing, cutting and dropping it but it was all to no avail. It was during Griegor’s attempt to break open the box that Forin managed to wriggle free and escape. In the dark of night he had to avoid Griegor’s servants as he tried to make his way back to town. Unfortunately, when he got there he found his house and the shop burnt to the ground. Now three years later, at the age of 26, Forin has moved on with his life, far from his home town, still angry that everyone and everything close to him had been taken away. Forin fled town in fear of being perused by Griegor and he would be the best bet at opening the lock without completely destroying it and what's inside.


Character Comments

  • Marius is quite sure that Kazz is actually a stunted angry Dwarf masquerading as a Halfling

NPCs

Terseon Skellerang: Captain of the town guard.
Jenya Urikas: Cleric of St. Cuthberts.
Keygen Ghelve: Gnome Locksmith. Coerced into making skeleton keys for a group of Skulks.

Rumors

  • Cauldron's not the first city to be built on this site. Adventurers tell stories of a ruined city in the caverns below, a city built by a strange race of monsters.
  • A friend saw a mysterious woman down by the lakeshore a few days ago. She had fiery red hair and wore some sort of bulky armor under a black tabard. She was talking to some shady-looking individuals and handing them some money and weapons.
  • A magical disease is causing people in the city to vanish. The same thing nearly wiped out the gnomes of Jzadirune 75 years ago!
  • The Stormblades will be named "Champions of the Cauldron" because they recently completed a dangerous mission in the tunnels below town.
  • Gryffon Malek and Krylscar Endercott know each other. They would meet each other after hours at the Tipped Tankard and drink until the wee hours of the morning. Now they're both gone!
  • Coryston Pike feared for her life days before she vanished.
  • The perpetrators pick the locks of the victims' dwellings.
  • People have been kidnapped from every district in the town. The crimes are not particularly localized.
  • Most of the victims are low to middle class citizens, but otherwise nothing seems to connect them.
  • All of the recent kidnappings have occurred at night. The kidnappers prefer to strike on overcast nights or when the moon is new.
  • The town guard has been watching suspected members of the Last Laugh or the Alleybashers, but their vigilance has not yet paid off.

Cauldron Time Line

Chapters

Chapter 1: Life's Bazaar (Autumn)

Uncover the secrets behind a string of kidnappings.

Chapter 2: ...

Monsters

MAPS

Editor's Notes: If you create a new Wiki page for this PbP, please use the TSC tag as part of the name. For instance, if you need a page for an NPC called Bianca Black, create that page as TSC Bianca Black.