Arena of Ages: Difference between revisions

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== Rewards ==
== Rewards ==


[under revision
[under revision]


The following amounts are in gp. Look up the winner's level and the loser's level to determine the winner's earnings. This table is not yet valid. It is merely a placeholder for the actual table to come with test numbers that are not for actual use.
The following amounts are in gp. Look up the winner's level and the loser's level to determine the winner's earnings. This table is not yet valid. It is merely a placeholder for the actual table to come with test numbers that are not for actual use.

Revision as of 00:12, 24 September 2009

Arena of Ages Rules version 0.10

INTRODUCTION

Welcome to the Arena of the Ages, where many brave heroes have fought not only to win prizes, but to hone skills and eventually reach levels unsurpassed by their competition! This arena is open to ANY NUMBER of players allowing for a multitude of skills and combating abilities!

This does NOT mean that our wizards and the like are left out, oh no! This is even open to them as they can be the most deadly opponents in the right arenas! Now before you begin to venture forth, there are a few rules to abide by while here:

How to create your gladiators:

Each gladiator is rolled using the 5d6 method, dropping the lowest two and assigning as per normal. All stats are to be rolled using the Invisible Castle roller. On that site, you can register a free account - try to use the same name as your forum nickname if possible.

Here is about what you need to do to roll your Gladiator:


Doing Rolls on Invisible Castle
Section What to enter
Name The name of your Gladiator
Campaign Name AoA Gladiators
Number of Rolls 6
Dice 5d6.minroll(2).takeHighest(3)
Notes Your School Name: Roll # out of 3

You will do the above THREE times and pick the one that is BEST suited for your character. Save ALL the HTTP:// in the Notes section of TOS+ for your Gladiator

System Used

There are going to be two separate areas set up. One for the Pathfinder system, and one for D&D 3.5. You can play in both; however you have to create two separate schools for each of them. Currently, we play only 3.5 Characters until TOS+ v3.0 is made public

Books

SRD

Starting Gold

As per your Class - use the average value.

Gladiator Schools

A gladiator school may only have 1 gladiator to start out with. When the school has successfully raised a gladiator to 5th level, that school may then have up to 2 gladiators. After a school has a 10th level gladiator, they may have up to 3 gladiators. After a gladiator reaches 15th level, that school may then have up to 4 gladiators. You may retire a gladiator at any time in their career; however, you can only recruit/create 1st level gladiators!

Gladiators

When a gladiator reaches level 20, they have become a legend in the arena. At this point, they are encouraged to retire and live a life of luxury. When a school retires a 20th level gladiator, that school may then recruit Level-Adjustment gladiators. This starts out with +1 LA races. For each 20th level gladiator a school retires, the allowed level adjustment increases by an additional +1. For example, if a school has retired 3 20th level gladiators, they may recruit +3 LA races. However, a LA gladiator is treated as being of the level indicated in the level adjustment for the purposes of challenges.


CHALLENGES

HOW to issue a Challenge

Once a school has been established, and it has a gladiator, you are free to challenge any gladiator from any school. A challenge may be issued to any gladiator of equal level or higher...though you may not challenge a gladiator more than 2 levels higher than you (even if you think you can take them!) Prior to challenging a gladiator, you are encouraged to talk with them about who you are going against. In all fairness, both parties MUST at least give basic information such as weapons and armor and level and the like.

How to REPLY to a Challenge

When you have been challenged, you have several options. If the gladiator who challenged you is of equal level, you may choose whether or not you accept the challenge. If the gladiator that challenged you is of lower level, you MUST fight them. In either case, the person BEING challenged gets to choose the arena to fight in.

In general, all bouts are fought until one gladiator has fallen (negative hit points). In some cases, a gladiator may continue fighting until -10 hp (such as with the diehard feat). The gladiators do not die and are automatically restored to full health at the conclusion of a match. This also includes Familiar/Animal companions and such.

If you are challenged and do not respond to that challenge within 5 days and do NOT have viable reason, it will be classified as a LOSS against your school. Due to such, your gladiator will gain ZERO gold and exp. No GP/XP is awarded for either side. [under revision]

If this happens repeatedly (max 3 times), your gladiator will impose a -1 penalty to attack, damage, saves and initiatives until the opposing gladiator wins (ie...Glad 1 vg Glad 2, no response from Glad 2 for 5 days = -1 penalties for Glad 2 until they win a duel). This effect STACKS with other penalties/spells. [under revision]

After 3 consecutive non-responses to challenges, the gladiator will be removed from the game.

If you accept a challenge and DO NOT post within the 2 day validation time TWICE, you will AUTOMATICALLY LOSE. Note that some games will require a Private message to the DM, as your position is hidden from the other.

A Death Match

A 'Death Match' is a battle to the death. A battle to the death must be agreed upon by both gladiators prior to beginning the bout. If a gladiator has died, they may be resurrected if that gladiator has the money to do so. However, True Resurrection may never be used. If the gladiator is level 4 or higher, then each time they die, they incur a -1 level penalty.


Rewards

[under revision]

The following amounts are in gp. Look up the winner's level and the loser's level to determine the winner's earnings. This table is not yet valid. It is merely a placeholder for the actual table to come with test numbers that are not for actual use.

Winner's Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Loser's Level 1 200 350 450
2 338 600 788 900
3 500 900 1200 1400 1500
4 1250 1688 2000 2188 2250
5 2250 2700 3000 3150 3150
6 3500 3938 4200 4288 4200
7 5000 5400 5600 5600 5400
8 6750 7088 7200 7088 6750
9 8750 9000 9000 8750 8250
10 11000 11138 11000 10588 9900
11 13500 13500 13200 12600 11700
12 16250 16088 15600 14788 13650
13 19250 18900 18200 17150 15750
14 22500 21938 21000 19688 18000
15 26000 25200 24000 22400 20400
16 29750 28688 27200 25288 22950
17 33750 32400 30600 28350 25650
18 38000 36338 34200 31588 28500
19 42500 40500 38000 35000
20 47250 44888 42000

Vacation / Away

If you are going out of touch for more than a few days, please indicate this in the ABSENT thread on the forum so that way you will NOT be penalized and your school will be put on hold until AFTER you return!

Validation and Judge

If a judge is gone for a length of time that is double the time of the validation process (ie 2 day validation = 4 days gone), then another judge, at the request of the players, may be used for the time frame of that challenge.

THE ARENAS

There are several Arenas to choose from and more are added from time to time.

Movements

When moving around the Arena, please indicate the square you have moved to by using the grid coordinates..ie "I have moved from 1A to 3B." The ARENA LAYOUT thread has several arena layouts, however they are ALL based upon the TYPICAL arena unless otherwise shown or noted.

Arena Options

A person who is being challenged may select one of several arena types for the bout. The arena types are as follows:

Typical: Standard Arena (50x120x50) Burning: 1d6 fire damage per round, Fire spells gain +1 ECL Wetland: Movement Halved, Water spells gain +1 ECL Forest: Movement Halved, +10% concealment Clouds: +1 ECL to Air spells, 15% chance knocked prone (air currents) Fire Plane: +3 ECL to Fire spells, 4d6 fire damage/round Water Plane: 25% chance to take 2d6 suffocation damage, +3 ECL to Water Spells Earth Plane: 15% chance earthquake (4d6 damage), +3 ECL to Earth spells Air Plane: Falling unless flying, no dex bonus, 3d6 dmg/round (high winds), +3 ECL to Air spells Shadow Plane: 5% chance of hitting a stone (DC 35 or die) Light Plane: Regenerate/gain 5 HP/round. If 10 hp over your initial, DC 30+1/hp or explode Limbo: Arena changes every 5 rounds

A notice will be posted in the ARENA ANNOUNCEMENT area to let you know which arenas are open. If enough people request one, there can be 2 of each arena, but as it stands now, there is only ONE of each EXCEPT the typical arena which there are 5.

RANKING SYSTEM

There are 4 different levels for each rank. Everyone starts out at D-Private. Once you gain a level, you would then become a D-Sergeant. Once you hit D-Major (level 5), you become a C-Private at level 6 and so on and so forth. All of the benefits listed below STACK and are in addition to any bonus granted by leveling!

D LEVEL

Level 01: Private - None Level 02: Sergeant - +1 to any ONE skill Level 03: Lieutenant - +3 HP Level 04: Captain - +1 to AC (Deflection) Level 05: Major - +1 to any ONE stat

C LEVEL

Level 06: Private - +2 to ATK/DMG or ECL Level 07: Sergeant - +2 to either ATK or DMG Level 08: Lieutenant - +2 to Initiative Level 09: Captain - +2 to ALL Saving Throws Level 10: Major - +2 to any ONE stat

B LEVEL

Level 11: Private - +3 to ATK/DMG or ECL Level 12: sergeant - +3 to any ONE skill Level 13: Lieutenant - +6 HP Level 14: Captain - +3 to AC (Deflection) Level 15: Major - +3 to any ONE stat

A LEVEL

Level 16: Private - +4 to ATK/DMG or ECL Level 17: sergeant - 5/- Resistance Level 18: Lieutenant - +4 to Initiative Level 19: Captain - +4 to ALL Saving Throws Level 20: Major - +4 to any ONE stat

MONEY

(this is under revision)

Gold Ownership

Gold is owned by the Gladiator who has earned it - not pooled in the school coffers. You cannot transfer gold from one of your gladiators, to another one.

Prize for Winning

If the gladiator wins, then they will get 200 gp, if they lose, they get 1/10th (20 gp). In addition to that, each time they gain a level, they will also gain the following, including the benefits from the above ranks (note that if you lose a lot and level up, you do not gain the gold):

lvl 2: 200gp 3: 400gp 4: 600gp 5: 1000gp 6: 1500gp 7: 2000gp 8: 2500gp 9: 3000gp 10: 5000gp 11: 10000gp 12: 15000gp 13: 20000gp 14: 25000gp 15: 35000gp 16: 45000gp 17: 55000gp 18: 65000gp 19: 75000gp 20: 100000gp

MAGIC

Magic cannot be cast prior to the fight. Each gladiator goes through a 'de-spell' prior to such. Psionic characters cannot start out as already psionically focused. (ref)

For classes that must memorize spells, please PM me or the judge you’re memorized spells prior to beginning the bout. Also, if anyone is playing a wizard, please keep track of your spell book in your character sheet.

In all arenas, Summon Natures Ally / Summon Monster can be used; however it is the normal stats for the creature summoned. It is up to the judge of that challenge to determine whether or not any feats (such as Augmented Summoning) take hold for that particular creature. After all, if you are going against a druid or a decently thought out wizard, you should expect something else to come up!

Invisibility

If you are invisible by means of natural abilities, you may PM to let me know your movement in the arena, as to keep your opponent from knowing your location. If, however, you are combating me, then I will designate an alternative person to keep track of your movement.

Animal Companions / Familiars / Rebuking

Animal Companions/Familiars are allowed within the confines of the arena and act as normal, however summoning a horde and then rebuking to take control of them will not be allowed if the total number of their HD is greater than HALF your level rounded down.

The player may choose to give the animal companion new feats and skills if he rears the animal himself. The warbeast template cannot be applied to an animal companion. Ability scores are set, no playing around with point buys. No flaws for animal companions. No fleshraker dinosaurs!!!


TOURNAMENT OF CHAMPIONS

(pending modifications) Each month there will be a tournament of champions. During this time, none of the participating schools can be challenged. Each school will then create a new gladiator of a set level for this tournament. Once they are complete, these new gladiators will battle to become number 1!

These gladiators are TEMPORARY; you do NOT get to keep them!


Other tournaments will come available as we progress!

GOLD

The gold that you win can buy you numerous items, as per the book allowed to your School. Aside from the standard items that you can get from the SRD, there are specialized items that can be purchased that are posted in the ARENA ITEMS thread. Many more things are on their way! As we play test this system, I am sure you will be surprised! So keep your eyes open!