TWLD Rule Clarifications: Difference between revisions

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'''Acronyms''':  PC=Perception Check;  
'''Acronyms''':  PC=Perception Check;  
'''Action Points''':  This campaign will use Action points as described [http://www.d20srd.org/srd/variant/adventuring/actionpoints.htm here].  They will be rolled over as players advance in levels, unless a player chooses to not allow this for his character (essentially you have the ability to reject your chance for "luck" as a player.)  If you choose to do this you will have to log them on your own (possibly under notes) as TOS+ does not support this feature.
'''Action Points''':  This campaign will use Action points as described [http://www.d20srd.org/srd/variant/adventuring/actionpoints.htm here].  They will be rolled over as players advance in levels, unless a player chooses to not allow this for his character (essentially you have the ability to reject your chance for "luck" as a player.)  If you choose to do this you will have to log them on your own (possibly under notes) as TOS+ does not support this feature.



Revision as of 20:32, 28 October 2009

Acronyms: PC=Perception Check;

Action Points: This campaign will use Action points as described here. They will be rolled over as players advance in levels, unless a player chooses to not allow this for his character (essentially you have the ability to reject your chance for "luck" as a player.) If you choose to do this you will have to log them on your own (possibly under notes) as TOS+ does not support this feature.

XP: This campaign is an XP intensive experience. The writers of TWLD offer several recommendations of how to balance this out. Pathfinder offers it's own take on Experience Points--allowing for the required experience points per level to vary based on a "slow", "medium" or "fast" game. I've considered the various options and am opting for a method that is simple and fair while still maintaining balance: I will award Levels rather than individual Experience Points. So to put it simply, everyone will level up together at specific places throughout the campaign. I will reward exceptional play/unusual risk in other ways.

Magic: This campaign will be high magic (both for players and creatures). For the sake of game play I am removing the "material" component aspect of spells. For players and all other creatures. This will be for normal casting purposes only--the manufacture of potions and other magical items that "store" a spell will still require the proper material components.

Purpose: This campaign is meant to provide many hours of comradeship, jokes (some good--some bad), and the spell binding weaving of all of our many stories (some sad, some happy and everything in between.) It is our combined responsibility to make this happen. I for one, will do everything I can to have fun with this. But--I expect you to have fun too--so if you are not, I need to know about it. Otherwise we can't fix the problem...

Upkeep: Fun means not having to worry about logging that Pig you killed and how much salt you have left. Or going to the bathroom. Or sharpening your dagger. I will assume, as long as regular breaks are taken, that there is a "between game time" when everyone takes care of all the mundane aspects of staying alive. You found that hidden cache of salt the goblins left behind...You skinned the pig and had a fine meal with a few of those weird mushrooms the cleric said he eats "all the time." etc., etc. We don't need to log this stuff--just assume it happens. I will be providing a few choice items for players to take care of many of these mundane processes. The exception to this is if the characters are in a situation where it can NOT be assumed this is easy to do. Like if you are a prisoner, for example. Or in a maze naked with nothing but cold stone and a shiver up your back. That's not to say these things can't be talked about at logical places. I just want you to know that I'm not logging belt notches to see when you pass out from exhaustion because you haven't mentioned eating in a few days.

The 2 campaigns: are separate. And should stay that way. I highly recommend you avoid reading the events in Campaign B if you are in Campaign A. And vice versus. I realize that most of us searched our parents room for presents before Christmas. Can we assume everyone has grown up now? All you will end up doing is ruining the surprise... There are many other very interesting PbP's here--go read them if you have extra time on your hands. The 2 campaigns will evolve differently anyway over time--so you will just end up wondering why you didn't get that +5 Flame Blade...