Advanced - Named Cells

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Revision as of 10:12, 10 August 2006 by CGM3 (talk | contribs) (Added Non-Ability Scores section - CGM3)
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The Sheet uses thousands of Named Cells to facilitate the creation of formulas. Althoug this page will not try to list all those named cells, the most useful ones are listed by category.

The Generic Named Cells

Table: The Generic named cells
Named Cells Description
CR CR is used to add a Carriage return to the text of a formula


The Boolean Named Cells

These Named Cells simply return a TRUE/FALSE value, based on the status of the Character. These all start with b_. The Laptop worksheet has 2 options which will override some of these values: The "No Armor" and "No Shield" checkboxes. Basically, these allow you to tell the Sheet that you are NOT currently wearing/holding the Armor/Shield you defined on the Back worksheet! (this is useful only if you use The Sheet with your Laptop during games) For instance, if your character steps on a boat, you might want to remove your Full Plate Armor (not that you are going to sink or anything like that...!). Another situation is if you use the Two-Weapon Fighting style, you might want to use both hands for holding weapons, so your shield, even if defined in the Back worksheet, will not be taken into consideration in your Armor Class!

Table: The Boolean named cells
Named Cells Description
b_HeavyArmor TRUE: if the Character is currently wearing an Heavy Armor
b_HeavyLoad TRUE: if the current Load Class is Heavy
b_HoldingShield TRUE: if the Character is holding a Shield UNLESS you selected "No Shield" on the Laptop worksheet
b_LightArmor TRUE: if the Character is wearing a Light armor, or no armor OR if you selected "No Armor" on the Laptop worksheet
b_LightLoad TRUE: if the Load Class (from Gear) is Light
b_MediumArmor TRUE: if the Character is wearing a Medium Armor
b_MediumLoad TRUE: if the Load Class (from Gear) is Medium
b_WearingArmor TRUE: if the Character is wearing any kind of Armor

The Integer Named Cells

The Integer Named Cells contains integer values, and start with i_. That group of Named Cells contains many useful data. Because they are very numerous, only the the most useful ones are listed.

Ability Scores

Table: The Integer named cells for Ability Scores
Named Cells Description
i_STR The Strength ability score
i_STRModif The Strength modifier
i_DEX The Dexterity ability score
i_DEXModif The Dexterity modifier
i_CON The Constitution ability score
i_CONModif The Constitution modifier
i_INT The Intelligence ability score
i_INTModif The Intelligence modifier
i_WIS The Wisdom ability score
i_WISModif The Wisdom modifier
i_CHA The Charisma ability score
i_CHAModif The Charisma modifier


Attacks and Saves

Table: The Integer named cells for Attacks and Saves
Named Cells Description
i_BaseAttack The base attack of the character
i_2ndBaseAttack The second base attack (if any)
i_3rdBaseAttack The third base attack (if any)
i_4thBaseAttack The fourth base attack (if any)
i_BaseFortitude The base Fortitude modifier
i_BaseReflex The base Reflex modifier
i_BaseWill The base Will modifier


Non-Ability Scores

Table: The Integer named cells for Non-Ability Scores
Named Cells Description
i_CharacterLevel The character's level (e.g. sum of all class levels)
i_TotalHP The character's total hit points
i_BaseSpeed The character's base speed (e.g. 20, 30, etc)
i_Speed The character's current speed (adjusted for armor, load, enhancement, etc)