[Active Thread] The Hall of Harsh Reflections

A game that seems to change settings every couple of years; currently following the Age of Worms Adventure Path.

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Re: [Active Thread] The Hall of Harsh Reflections

Post by JPetherick »

Worrel continues pursuing and attacking the doppelganger that is impersonating him.
OUT OF CHARACTER
Free - 5 ft step to 1021
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Re: [Active Thread] The Hall of Harsh Reflections

Post by CGM3 »

Cyrius steps to 0924 and thrusts his psychically charged mind blade at D3...
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...and misses abominably. His second thrust...
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...also misses. :blush:
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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

Prost reloads his sling-staff and maneuvers Fluffy to 0823...
OUT OF CHARACTER
I think that does it for Prost

 

Image Evan Prost: Halfling Rogue

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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

Tex will continue firing at Dopplenganger 3, but slows down to improve his accuracy against the cover.

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Hit?
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2nd shot
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Miss

Then he steps to 0821
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

Lola grows concerned the party is highly spread out... so she closes the door, moves to 0620 - her line of sight would have seen some people enter the maze there, right?
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

OUT OF CHARACTER
Waiting on Ardrea

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

Ardrea will move up behind Tex. Keeping an eye out behind us and relying on Ahm Shere to warn if anyone is invisible or behind us.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

Round 5 Continues

Lola grows concerned the party is highly spread out... so she closes the door, and moves into the maze.

Round 6 Begins

Worrel continues pursuing and attacking the doppelganger that is impersonating him. As his first swing bites deep the doppelganger twists, and the blade draws a jigsaw wound [9 hp damage]

Cyrius steps up and thrusts his psychically charged mind blade at the doppelganger and misses abominably. His second thrust also misses.

Tex continues firing at Doppelganger 3, but slows down to improve his accuracy against the cover. All his arrows miss.

Ardrea moves up behind Tex. Keeping an eye out behind and relying on Ahm Shere to warn if anyone is invisible or behind the party.

Prost reloads his sling-staff and maneuvers Fluffy around a corner.

The pool of blood in front of Lola stops growing... because Doppelganger 1 has died.

Worrel 2 attempts to gut Worrel 1. Although the attempt fails, the thin line across Worrel 1's midsection reveals the accuracy of their assault [11 hp damage]. The doppelganger continues backing up after a second attack misses.

Doppelganger 3 misses Cyrius twice, then steps back farther into the maze. This puts him out of line of sight of Tex and Prost.

OUT OF CHARACTER
All of the blue lines on the map are walls lined with mirrors. W1 is Real Worrel, W2 is Fake Worrel, but only Worrel knows that for certain!

 

ACTIVE EFFECTS
Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 27.6 minutes remaining

Bless: +1 morale to attack and +1 to saves vs. fear, 5.5 minutes remaining

Round 6 Continues

1. Lola - loaded crossbow readied, 30 bolts left, 0 channel energy left, pearl of power used

Round 7 Begins

2. Worrel (W1) - 17 arrows left, 1 lay on hands left, wand of CLW 20 charges left, 35 hp damage

3. Cyrius - charged mind blade rapier readied, 19 hp damage, 3 STR damage

4. Tex - longbow readied, 64 arrows left

5. Ardrea - staff readied, fly 1 minute used

6. Prost - loaded sling staff readied, 36 bullets left, 15 bullets +1 left, 6 hp damage

7. Fluffy

8. Doppelganger (D1) - 80 hp damage, DEAD

9. Fake Worrel (W2) - 31 hp damage

10. Doppelganger (D3) - 33 hp damage

11. Doppelganger formerly known as Fake Prost - 39 hp damage including 24 nonlethal, unconscious, gagged, tied to a chair in the conference room
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

Lola decides to follow Ardea (since he saw her last and knew at least THAT ardea was real).. she glances up north (assuming nothing changed) moves to 623 then continue move to 723 and follows Ardea. After moving she casts LIGHT cantrip on her shortsword sheath. (in case she needs to prove she is the real Lola).
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Re: [Active Thread] The Hall of Harsh Reflections

Post by JPetherick »

Worrel steps forward and continues attacking the doppelganger impersonating him.

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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

Tex is waiting to see what Cyrius does...
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Re: [Active Thread] The Hall of Harsh Reflections

Post by CGM3 »

Wary of who/what might be south of the intersection, Cyrius hurls his mind blade at D3 (standard action) and misses, then re-materializes it (free action) and charges it with psychic energy (move action).
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"And they shall beat their swords into plowshares, for if you hit a man with a plowshare, he's going to know he's been hit." - The Wisdom of Nodwick
"Nothing says love like two hundred feet of parachute cable and a cargo net." - Fred Jones, Scooby Doo: Mystery Inc.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

Tex will step to 0821 and, unless they switched positions in the brief moment he lost sight of them, fire at what he is positive is the imposter, W2.
OUT OF CHARACTER
I've never used these before, and not for now, but perhaps we could consider Called Shots? https://www.d20pfsrd.com/gamemastering/ ... lled-shots I'd go for a weapon arm or leg.

 

1st shot, many shot.
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Image
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2nd shot
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Image
3rd shot miss
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

Ardrea seeing Tex support Worrell will move up to 0922 and use her Hex: Protective Hex on Cyrius. (Attackers must roll twice and take worst result)
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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

OUT OF CHARACTER
Ok, Pat this may be a stretch... if you have a dc for this let me know. trap spotter too... :d20: ,

 

Prost thinking...THINKING: Ok two can play at this mirror game Prost guides Fluffy to 0923, leans forward trying to use his mirror to see south down 1024, 1025, by using the mirrored wall between 1023 and 1024.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

Round 6 Continues

Lola decides to follow Ardea since she saw her last and knew at least THAT Ardea was real. She glances up north, sees that nothing has changed, and follows Ardea. After moving she casts the LIGHT cantrip on her shortsword sheath in case she needs to prove she is the real Lola.

Round 7 Begins

Worrel steps forward, intending to continue attacking the doppelganger impersonating him. However, a new mirror wall begins to rise swiftly from the floor between the paladin and his target. Worrel attempts to beat the trap and push his enemy back so that they will both end up on the east side of the wall. He acts fast enough [Reflex save successful], but gives the doppelganger the opportunity to hit him with a swift backswing [9 hp damage]. The wound proves a distraction and Worrel is unable to move his foe. They end up separated by the wall [Close one, but the bull rush failed because of the penalty from the AoO damage].

Wary of who/what might be south of the intersection, Cyrius hurls his mind blade at D3 and misses, then re-materializes it and charges it with psychic energy.

Tex steps up and, seeing only one Worrel, he does not fire but rather says, Worrel, yer not looking too good. Lets see some o' that healing o' yers.

Ardrea, seeing Tex support Worrel, moves up and uses her Protective Hex on Cyrius.

THINKING: Ok two can play at this mirror game, Prost guides Fluffy forward, retrieves his mirror, and leans forward to get a reflected glimpse south down the intersection. He sees that the corridor soon turns back to the west.

Worrel 2 is on the other side of a wall, probably up to no good...

Doppelganger 3 retrieves a potion, drinks it, and disappears...

OUT OF CHARACTER
All of the blue lines on the map are walls lined with mirrors. W1 is Real Worrel, W2 is Fake Worrel, but only Worrel knows that for certain!

 

ACTIVE EFFECTS
Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 27.5 minutes remaining

Bless: +1 morale to attack and +1 to saves vs. fear, 5.5 minutes remaining

Protective Luck on Cyrius: Attackers must roll twice and take worst result, ends on Ardrea's turn in Round 8

Round 7 Continues

1. Lola - loaded crossbow readied, 30 bolts left, 0 channel energy left, pearl of power used

Round 8 Begins

2. Worrel (W1) - 17 arrows left, 1 lay on hands left, wand of CLW 20 charges left, 44 hp damage

3. Cyrius - charged mind blade rapier readied, 19 hp damage, 3 STR damage

4. Tex - longbow readied, 64 arrows left

5. Ardrea - staff readied, fly 1 minute used

6. Prost - loaded sling staff readied, mirror in off-hand, 36 bullets left, 15 bullets +1 left, 6 hp damage

7. Fluffy

8. Doppelganger (D1) - 80 hp damage, DEAD

9. Fake Worrel (W2) - 31 hp damage

10. Doppelganger (D3) - 33 hp damage

11. Doppelganger formerly known as Fake Prost - 39 hp damage including 24 nonlethal, unconscious, gagged, tied to a chair in the conference room
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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

Prost will guide Fluffy to move to 1020, conditionally, unless he is attacked or detects a trap. To which ever he will act appropriately. Also, if sling staff is not already loaded, he will reload...
OUT OF CHARACTER
Pat a thought, Fluffy and scent. Since we are fighting bloodied doppelgangers, if he smells them and they are close how would he reacit fluffy is in a defend mode? found this

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by Silverstone »

Lola moves to 623 and looks around, if a target then she shoots (regardless of who it looks like) and then lets people know where additional enemies are. If no target then moves to 822
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

smeltdm wrote: Wed Jan 15, 2025 5:03 pm Pat a thought, Fluffy and scent. Since we are fighting bloodied doppelgangers, if he smells them and they are close how would he reacit fluffy is in a defend mode? found this
OUT OF CHARACTER
When Prost and Fluffy get to 1024, Fluffy will growl in the direction of the hall to the east (1124-1224)

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

Ardrea will move up next to Cyrius, she will cackle to keep up the protective hex. She will relay information should Ahm Shere detect anything nearby with it's tremorsense 60'
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

Jinxs-3d wrote: Thu Jan 16, 2025 8:41 pm Ardrea will move up next to Cyrius, she will cackle to keep up the protective hex. She will relay information should Ahm Shere detect anything nearby with it's tremorsense 60'
OUT OF CHARACTER
Ahm Shere says there's a creature at 1224

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by JPetherick »

Frustrated, Worrel debates bashing his way through the newly risen mirror. Controlling himself, he looks back at Tex and states, "Could an impostor do this?"

The paladin then summons divine energy to heal himself before moving back and down the corridor to the south.
OUT OF CHARACTER
Standard - Lay on Hands to heal himself for 11 hps
Move - 20 ft to 0822

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by CGM3 »

Assuming Ardrea communicates Ahm Shere's perception to the party, Cyrius moves to 1124 and thrusts his mind blade into 1224.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by Jinxs-3d »

CGM3 wrote: Sun Jan 19, 2025 11:52 am Assuming Ardrea communicates Ahm Shere's perception to the party, Cyrius moves to 1124 and thrusts his mind blade into 1224.
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Ardrea absolutely relays the information regarding the location warning.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

JPetherick wrote: Sun Jan 19, 2025 8:28 am Frustrated, Worrel debates bashing his way through the newly risen mirror. Controlling himself, he looks back at Tex and states, "Could an impostor do this?"

The paladin then summons divine energy to heal himself before moving back and down the corridor to the south.
OUT OF CHARACTER
Standard - Lay on Hands to heal himself for 11 hps
Move - 20 ft to 0822

 

Tex grins at his comrade, No, I 'spec he could not my friend!
He then moves to 1022 and peers around the corner.
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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

Round 7 Continues

Lola moves back and looks around. Seeing no targets, she moves up with the rest of the party.

Round 8 Begins

Frustrated, Worrel debates bashing his way through the newly risen mirror. Controlling himself, he looks back at Tex and states, Could an impostor do this? The paladin then summons divine energy to heal himself before moving back and down the corridor to the south.

Thanks to Ardrea's communication, Cyrius moves east down the corridor and thrusts his mind blade into what appears to be thin air. He hits nothing [pesky 50% miss chance]. To his south, Cyrius notices a door (at 1126).

Tex grins at Worrel, No, I 'spec he could not my friend! He then moves east and south and peers around the corner. He sees no enemies, only a corridor lined with more mirrors.

Ardrea moves up next to Cyrius and cackles to keep up the protective hex.

Prost guides Fluffy south. He doesn't encounter any enemies or notice any traps on the way.

There is no sign of Worrel 2.

Ahm Shere reports that the creature at 1224 has moved just one square south to 1225.

OUT OF CHARACTER
All of the blue lines on the map are walls lined with mirrors.

 

ACTIVE EFFECTS
Feather Token Whip: +10 BAB, 1d6+1 nonlethal, free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits; 27.4 minutes remaining

Bless: +1 morale to attack and +1 to saves vs. fear, 5.4 minutes remaining

Protective Luck on Cyrius: Attackers must roll twice and take worst result, ends on Ardrea's turn in Round 9

Round 8 Continues

1. Lola - loaded crossbow readied, 30 bolts left, 0 channel energy left, pearl of power used

Round 9 Begins

2. Worrel (W1) - 17 arrows left, 0 lay on hands left, wand of CLW 20 charges left, 33 hp damage

3. Cyrius - charged mind blade rapier readied, 19 hp damage, 3 STR damage

4. Tex - longbow readied, 64 arrows left

5. Ardrea - staff readied, fly 1 minute used

6. Prost - loaded sling staff readied, mirror in off-hand, 36 bullets left, 15 bullets +1 left, 6 hp damage

7. Fluffy

8. Doppelganger (D1) - 80 hp damage, DEAD

9. Fake Worrel (W2) - 31 hp damage

10. Doppelganger (D3) - 33 hp damage

11. Doppelganger formerly known as Fake Prost - 39 hp damage including 24 nonlethal, unconscious, gagged, tied to a chair in the conference room
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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

patransom wrote: Wed Jan 29, 2025 10:13 am Round 7 Continues

Prost guides Fluffy north past his allies. He doesn't encounter any enemies or notice any traps on the way.
OUT OF CHARACTER
For some reason, I thought your post meant 1026, but it clearly says 1020. Let me know if that's not where you meant to go.

 


[/AE]
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OUT OF CHARACTER
Pat, I did mean 1026, typo on my part... :roll: sorry

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by ElectroZman »

Tex steps to 1023 and scans the corridor ahead of him for any hint of invisible creatures or signs of more of the hidden walls that come up from the floor.

Perception Roll:
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Re: [Active Thread] The Hall of Harsh Reflections

Post by smeltdm »

OUT OF CHARACTER
Pat, with correction of positioning of Prost. Does he see anything of interest from 1026, assuming when Prost gets there, he peeks around the corner to 0925, although with mirrored walls I don't think he would need to peek around the corner.

 

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Re: [Active Thread] The Hall of Harsh Reflections

Post by patransom »

smeltdm wrote: Thu Jan 30, 2025 4:18 pm Pat, with correction of positioning of Prost. Does he see anything of interest from 1026, assuming when Prost gets there, he peeks around the corner to 0925, although with mirrored walls I don't think he would need to peek around the corner.
OUT OF CHARACTER
Updated the map to correct Prost's position. He doesn't see anything of interest there, just a mirrored dead end.

 

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