


LinusMundane wrote:I have tried to use ToB before but it doesnt seem to integrate into the sheet easily, at least for me.



rickynumber24 wrote:You should take a look at the Tome of Battle. (It says "Book of Nine Swords" in much bigger text than that name on the cover, however...)
There is something called "martial maneuvers" introduced in that which are sort of like spells but definitely aren't spells and have a strong flavor of martial arts. They're both powerful classes and, because of a thing they introduced in them to make it easier to multiclass into them, are pretty good for a short dip, too. One of my friends is DMing a campaign where he kind of wishes the rogue in his campaign hadn't taken his suggestion of doing a two-level dip into Swordsage at around L8 after all because it increased that character's power level significantly. (This character can now nearly teleport and nearly turn invisible, once per encounter, or more often if he does stuff to get his maneuvers back.) Despite stories like that, everyone I know seems to be very fond of the book for being balanced. It might have something to do with finally matching the warriors to the spellcasters in power level...
If you're not sure how to implement the maneuvers into TOS+ v3.002, then let me show you what I've done. See my warblade here. For some reason, I'm not able to upload into here. I used the spelldata worksheet because the maneuvers are easiest to utilize there. I've heard of others use the feats section, but depending on your class, you'll use up feat slots with maneuvers that end up poorly implemented/represented there. The spell planner and spelldata worksheets are the best to go.LinusMundane wrote:I have tried to use ToB before but it doesnt seem to integrate into the sheet easily, at least for me.
LinusMundane wrote:starting at 9th level, any WIZARDS source book.
Give me ideas. I am not looking for min-max powergame type stuff, though i am not opposed to it either.
I prefer melee or hybrid, no clerics. I want to do something non-core but i am not ultra familiar with everything out there.
Maneuvers are not magic at all. They mention magic in the tome, but being as there is no resistance to them, that creatures resisting magic can have, these are not magic attacks. They are martial attacks in every sense of the word. I found it very easy to integrate into the sheet.rickynumber24 wrote:LinusMundane wrote:I have tried to use ToB before but it doesnt seem to integrate into the sheet easily, at least for me.
There is that... I suspect it is the most obnoxious book to integrate into the sheet, mostly because it introduces a new type of magic, effectively, and it's not in the SRD, so it can't just be waiting in the background for the relevant type of character.




patransom wrote:Another option for the Abjurant Champion path is the Armored Mage fighter variant option in Complete Mage, which gets rid of ASF without dipping into Spellsword.
If not a caster, I've always liked the rogue-swashbuckler combination with the Daring Outlaw feat from Complete Scoundrel.




shai-hulud wrote:For archery, warblade is actually really powerful. A lot of the maneuvers work on ranged attacks, as well as melee ones.


CGM3 wrote:shai-hulud wrote:For archery, warblade is actually really powerful. A lot of the maneuvers work on ranged attacks, as well as melee ones.
Except that the warblade, as well as the crusader and swordsage, are only proficient with melee weapons (though that includes those that can be thrown).

CGM3 wrote:Except that the warblade, as well as the crusader and swordsage, are only proficient with melee weapons (though that includes those that can be thrown).


admin wrote:CGM3 wrote:Except that the warblade, as well as the crusader and swordsage, are only proficient with melee weapons (though that includes those that can be thrown).
Oh??
Somebody should tell Duniagdra, cause he used his Bow profusely in one Arena match... (without adding penalties to it). I guess that was missed by whomever approved his Warblade...
admin

Duniagdra wrote:There's no need to tell him anything. I just looked it over after reading CGM3's post. I'm no longer liking CGM3, but he's right. It says all Simple and Martial melee weapons (including thrown). Thanks SOOOO much for pointing that out bud.![]()
I'll keep this in mind for future uses though.


CGM3 wrote:If the GM didn't catch the error, you shouldn't be penalized. It could be explained retroactively as a bonus "inherited profiency", the way all elves are proficient with longbows. Maybe your character comes from a family of renowned archers, and learned the use of the bow as a child, but at some point became interested in melee combat and broke his poor father's heart by taking up the Sublime Way.


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