Release Notes are available for: 2023, 2022, 2021, 2020
Content from Guns & Gear added!
In yet another major update, TOS 2nd PRO edition now features much of the content of the Guns & Gear book, which makes it the 12th book the Sheet supports!!
Ancestry:
- 13x New Dwarf Ancestry feats
Automaton:
- Added 4x heritages and 22x Ancestry Feats
- For the Warrior Automaton, you can select the Fist (Automaton) as one of your weapons
- If using the Reinforced Chassis automaton feat, you can select the Automaton Reinforced Chassis as your armor. It is located in the Special Armor section of the QuickPicks
- When using the Automaton Armament ancestry feat, you can select either the Claw (Automaton) or Pincer (Automaton) weapons for the Front sheet
- When selecting the Energy Beam ancestry feat, you can select Energy Beam (Automaton) as a weapon on the Front sheet
GUNSLINGER Class:
- Added the Gunslinger Class
- Added 64x Gunslinger feats
INVENTOR Class:
- Added 46x Inventor feats
- The speed bonus from the hunter Automaton is not enforced, as it is conditional on your Character having two free hands!
- For the Armor Innovation:
- You can select your Armor from the Armors: Innovation section of the Armor Quick Picks.
- Information about Hardness, Hit Points and BT are not provided in the book. We used the numbers of Hide Armor for the Subterfuge Suit, and Breastplate for the Power Suit... unless a better source comes up!
- If you use the Heavy Construction Breakthrough Armor Modification, simply select the Power Suit, Heavy Construction armor on the Front sheet.
- You can apply Runes (if needed) directly in the Armor table for your Power Suit or Subterfuge Suit
- For adding a 4th rune with the Rune Capacity modification, you will need to create a custom Rune which has the effects of 2 runes. Ask in the Help Desk if you need assistance in doing this
- For the Construct Innovation:
- You can select the Construct on the Animal companion sheet, as your construct is considered a companion!
- Your construct starts Medium. If you prefer a small one, simply adjust the size in the off-print section of the Animal sheet
- You may need to use the Notes section of the Animal sheet to make notes of certain modifications that the Animal sheet doesn't support directly
- For the Weapon Innovation:
- You need to create a custom weapon to act as your weapon innovation. Modify it as needed with the modifications you select
- Many weapon modifications have requirements. Make sure your innovation follows these
Archetypes:
- Artillerist
- Beast Gunner
- Bullet Dancer
- Demolitionist
- Firework Technician
- Gunslinger
- Inventor
- Overwatch
- Spellshot
- Sterling Dynamo. New weapons added
- Dynamo, auto entangling barbs
- Dynamo, auto power driver
- Dynamo, auto percussive striker
- Dynamo, auto rotating sickle
- Dynamo, entangling barbs
- Dynamo, extendable baton
- Dynamo, power driver
- Dynamo, percussive striker
- Dynamo, rotating sickle
- Trapsmith
- Trick Driver
- Unexpected Sharpshooter
- Vehicle Mechanic
Backgrounds:
- Added 13x Common 'Gear' backgrounds
- Added 5x Rare 'Gear' backgrounds
- Added 13x Common 'Gun' backgrounds
- Added 6x Uncommon 'Gun' backgrounds
- Added 3x Rare 'Gun' backgrounds
Items:
Some items are not designed to be carried. In such case, the Bulk entry may be null; not because it is weightless, but because it is designed to be placed somewhere. in such cases, use the Location feature of the Gear section to indicate where such items are located. Note that for weapons, the BT, hardness and HPs are just an approximation, as rules does not provide precise numbers
- Added 56x Gadgets
- 8x Technological Items
- 21x Utility Gear
- 19x Vehicles
- 3x Gears Uncommon Melee weapons
- 11x Gears Uncommon Ranged weapons and Ammo types
- 4x Guns Melee weapons
- 21x Guns Ranged weapons and Ammo
- 16x Fantasy Firearms
- 3x Mundane and Magical Cobbled Weapons
- 12x Combination weapons; These weapons are in two parts: The second part can be selected using a second weapon slot on the Front sheet and is tagged as (melee)
- 14x Rare and Unique Magic Firearms
- 19x various ammunitions
- 10x Tools and Accessories
- 23x Customization Option items
- 15x Talisman
The Specialty Crafting series of feats were renamed; If you used it in the past, please update to the new wording
Most background that have options not directly listed as individual options on the Customize sheet, will advise the user via the highlighted OTHER BckGnd Option(s)
Added a Traits section on the Animal sheet
Added the new effect: Resistance: Energy Dmg. It applies to acid, cold, electricity, fire, force, negative, positive, and sonic damage
Added these new effects: Resistance: Chaotic, Resistance: Lawful and Resistance: Persistent Bleed Dmg
Added these new senses: Telepathy, Thoughtsense
Added the ability to define a Background with only one ability boost
Added support for Unarmed Ranged weapons
Added some error checking for non-existing Runes used on equipment
Added the Firearm Group
Added a new effect to define weapon training as: WpnCat WpnFamily Training
Added the Backgrounds from Secrets of Magic
Aphorite was mis-spelled
The Silent Spell feat prerequisites were incorrect
The number of additional skills for the Summoner was not adding the bonus from its Intelligence modifier
Class DC was not being displayed for the Magus & Summoner classes
Content from Lost Omens: Grand Bazaar added!
In yet another major update, TOS 2nd PRO edition now features much of the content of the Lost Omens: The Grand Bazaar book, which makes it the 11th book the Sheet supports! While we have added almost everything, we did not add items that 'modify' an existing items, like the Accessory Runes, the new materials like Abysium and the adjustments for armors and shields; such items would need to be created as a custom piece of gear, with the appropriate changes. Thankfully, creating custom items is easy in the Sheet. The book also adds many structures and vehicles; In cases where these are not transportable, their bulk is ignored unless they have a 'stowed' bulk.
Here is a breakdown of the new content added:
Ancestry:
- Added the Poppet ancestry with:
- 5x Poppet heritages
- 18x Poppet feats
Archetypes:
- Captivator
- Spell Trickster
- Wrestler
Items:
- 16x Barghest's Bin Wares
- 17x Bellwether Lodge Wares
- 13x Catfish Salvage Wares
- 7x Clockwork Items
- 15x Dracori's Sensory Wares
- 15x Historia Reliquary Wares
- 12x Familiar and Master abilities
- 26x Kraken's Ink Wares
- 16x Lost & Found Wares
- 17x Empowered Cuisine
- 13x Material Changes Wares
- 17x Assistive Items
- 6x Magical Prostheses
- 8x Reclaimed Paradise Wares
- 15x Relics & Remembrance Wares
- 14x Resplendent Rose Wares
- 19x Adventuring Gear
- 12x Skymetal related items
- 14x New weapons
- 14x Urban Garden Wares
Misc:
- 6x new (Animal or otherwise) Companions
- 3x Companion items
- 4x new specific Familiars
Applied the Errata for Lost Omens: Character guide
Applied the Errata for Lost Omens: Gods & Magic
Applied the Errata for Lost Omens: Mwangi Expanse
Applied the Errata for Lost Omens: World guide
Added a large "Legend" area on the back sheet (off-print section)
Added the Animal Companion's magical item description on the back sheet (if any)
Added Seedpod (Leshy) as a selectable weapon
Some Magical armors and shields were missing their traits
Added a ton of ordinal suffixes to Gear items
Fixed some background names
Content from Secrets of Magic added!
In this major update, TOS 2nd PRO edition now features much of the content of the Secrets of Magic book! Since this is a MAJOR update, please report any issues in the Gremlin section of the community forum - related to this new book or any other aspect! Here is a breakdown of the new content.
MAGUS Class:
- Added the Magus Class
- Added 45x Magus Feats
- Added Arcane Fists (Magus) as a selectable weapon
SUMMONER Class:
- Added the Summoner Class
- Added 61x Summoner Feats
- Added a new Eidolon sheet
- Added 10x types of Eidolon: Angel, Anger Phantom, Beast, Construct, Demon, Devotion Phantom, Dragon, Fey, Plant, Psychopomp
Archetypes:
- Magus Archetype
- Summoner Archetype
- Cathartic Mage Archetype
- Elementalist Archetype
- Flexible Spellcaster Archetype
- Geomancer Archetype
- Shadowcaster Archetype
- Runelord Archetype
- Wellspring Mage Archetype
Spells:
- Added 188x Spells and Rituals
- Added 9x Magus focus spells
- Added 7x Summoner focus spells
- These spells can be activated on the Dashboard for those playing Dynamically:
- Aberrant Form
- Angel Form
- Cosmic Form
- Daemon Form
- Demon Form
- Devil Form
- Element Embodied
- Fey Form
- Ooze Form
- Added 8x Uncommon Elemental Focus Spells
- Added 2x Uncommon Shadowcaster Focus Spells
Items:
- Added 19x Fulus and Fulu items
- Added 13x Grimoires
- 6x Tattoos (formulas)
- 12x Tattoos (as invested items)
- Added the Staff of Nature's Cunning
- 19x Catalysts
- 15x Spellhearts
- 22x Consumables
- 59x Permanent (magic) items
Class Related:
- 3x Druidic Orders (Flame, Stone and Wave)
- 10x Druid Feats
- 6x Monk (Stance) feats and these support weapon: Flowing Wave, Flashing Spark
- Added the Shadow familiar
Increased the number of Custom Backgrounds from 20 to 40
Removed Themes application for sheets that are mostly 'big' tables (Coin, Notes, XP)
Polished the description of many Formulas to improve space usage
Added the ordinal suffixes ND, TH, RD and ST named cells to improve text formatting
Applied the new suffixes all over the sheet, specially feats and spells)
Added the Invested Item effect (useful if an Invested item isn't worn on the Character, but on his Eidolon)
Added the Resistance: B, P, S effect to include Bludgeoning, Piercing and Slashing
Added the unarmed attacks from the Barbarian's instinct as custom weapons. These are: Antler (Deer), Claw (Bear), Claw (Cat), Fangs (Snake), Fist (Ape), Horn (Bull), Jaws (Bear), Jaws (Cat), Jaws (Frog), Jaws (Shark), Jaws (Wolf) and Tongue (Frog)
The formula to compute the highest class slot was incorrect
Fixed the prereqs for the Eye of the Arclords Arcana skill feat
The Orc ancestry was granting a DEX boost instead of a STR boost at creation
The Save adjustments on the Front were also affecting the Animal's save adjustments
The 'Hide' and 'Clear' buttons on the Formula Book were not visible
Access to some Heritages were not granted in the Heritage selection area on the Customize sheet
The Wizard Dedication feat was not granting an extra skill if the PC was already trained in Arcana
The Bright Lion archetype feats were not being displayed in the Quick Picks
The text for the feat prerequisites of the Silent Spell feat was incorrect
Small Update!
A few fixed and modifications.
Increased area for Custom Alchemical Items/Snares by +50%
Increased the number of Custom Shields from 3 to 10
Increased the number of Custom Staves from 12 to 24
Increased the number of Custom Ammo from 5 to 10
Increased the number of Custom Barding from 1 to 5
Added these ammunition types: 'Arrow, silver', 'Bolt, silver' and 'Sling Bullet, silver'
The Dragon Disciple Dedication class feat was not not displaying the correct damage type
The Master Alchemy class feat was not showing the correct level at level 13+
The Locations on the Front was not allowing for a custom location
Content from Lost Omens: The Mwangi Expanse added!
In this major update, content from Lost Omens: The Mwangi Expanse has been added! TOS 2nd PRO edition now features content from NINE books!
Ancestries:
- Anadi Ancestry
- Added this custom weapon: Fangs (Anadi)
- Conrasu Ancestry
- For the Rite of Reinforcement heritage, you can select Conrasu Woven Exoskeleton as your armor
- The Ceremony of Protection feat can be activated on the Dashboard
- The Ceremony of the Evened Hand has two flavors, and you can also select Branch (Conrasu) and/or Claws (Conrasu) as weapons on the Front sheet
- Gnoll Ancestry
- Added this custom weapon: Bite (Gnoll)
- Goloma Ancestry
- Added this custom weapon: Claws (Goloma)
- Grippli Ancestry
- Shisk Ancestry
- Added this custom weapon: Quills (Shisk)
Feats:
- Bone Rider (Lizardfolk ancestry feat)
- Demonbane Warrior (Elf ancestry feat)
-
Demonbane Frenzy (Orc ancestry feat)
Gear & Items: -
Fighting Stick
- Genealogy Mask
Misc:
- Wyrmblessed Sorcerer Bloodline
The Cobra Fang weapon from the Cobra Stance was missing
The Kobold Weapon Familiarity option was missing on the Customize sheet
Some weapons were missing their description
Some, non-Core ancestries were not displaying the selection of bonus languages correctly
The Highlight for bonus languages on the Customize sheet was not triggering
When using the Basic classname Spellcasting feat, the Spell Planner would display level 2+ spells in red (instead of black) (fixed the Conditional Formatting)
Athletics was not correctly computed when faced with a low rating in Strength
The Elf Step ancestry feat had incorrect prerequisites
Fixed a bad named-cell in the Ancestries worksheet
Character Portrait feature added!
User EnialusM requested the ability to use a Character Portrait on the FRONT sheet... in the same manner as you can do when using the Pathfinder Society sheet. So this update adds the ability to use a Portrait of your character on the FRONT sheet! This can be done by scrolling to the right of the FRONT sheet and using the buttons in the Portrait area to Load, Stretch and Delete a portrait!
Added the ability to define a character portrait on the FRONT sheet
Eldritch Archer Dedication had an incorrect prerequisite level
Basic Eldritch Archer Spellcasting had an incorrect prerequisite level
The Swashbuckler's Fencer style was granting training in Intimidation instead of Deception
The Ranger Dedication had incorrect prerequisites checking
Improving Skill Increases!
This new update uses an improved tracking method for your Skill Increases, fixing possible issues that the older design could generate. You will need to be more specific when increasing a skill's proficiency rank by specifying which tier of increase to apply (example: Trained to Expert).
The choices of increases a Player has made for his Character will be listed on the Back sheet - an information that may prove useful. If you do not need to see this, simply use the new option toggle to turn it off.
Re-designed how Skill Increases are selected. This will require you to re-select your Skill Increases when loading an older .tos2 file!
Updated the link to the Pathfinder 2 Easy Library as the site is changing its URL. Remember you can double click a spell on the Spell Planner to see the details online!
The armor check penalty of some armors were incorrect
Fixed how the of Low-Light vision prerequisites is verified for a couple of feats
Themes support added!
This update adds the ability to apply Themes to TOS 2nd PRO edition, which allows you to colorize your sheets and change the fonts! Visit the Themes sheet to apply a Theme - or create a new one for your own tastes! And be sure to share any custom Theme you create with the community forum!
Added the Themes sheet
Fixed typos in spells Uncontrollable Dance and Precautions
Content from Lost Omens: Ancestry Guide added!
This major updates adds content from the Lost Omens: Ancestry Guide, which makes this the 8th book featured in TOS 2nd PRO edition! From the Android to the Strix, TOS 2nd PRO edition has your covered!
New ancestries: Android, Fetchling, Fleshwrap, Kitsune, Sprite, Strix
New Heritages: Aphrodite, Beastkin, Ganzi, Geniekin (Ifrit, Oread, Suli, Sylph and Undine)
Added the new weapons and runes
Added the Azarketi ancestry from the Paizo Web Supplement
Added the Azarketi weapons
Added Wavesense to the list of senses
Added Motion Sense to the list of senses
Added the Resistance: Earth effect
Renamed the Tiefling feat Skillful Tail to Skillful Tail (Tiefling)
Resistance: Mental Dmg was missing from the Dictionary
The Extra Traits were not triggering their effects (if any)