Release Notes are available for: 2023, 2022, 2021, 2020
A few additions!
Added a few interesting tidbits!
Added a 'Toggle Ribbon' button on the Control sheet to turn ON/OFF the ribbon
Added a 'Toggle Comment' button to toggle the SHOW/HIDE the comments
Added a warning when the "BackPack", "BckPck" OR "BP" locations exceeds 4 bulk
Added some error control to prevent users from entering non-numbers in some numerical sections of the custom gear
The Powerful Snares feat was granting extra snares
The effect for the Diehard feat was missing
Heightening Spells!
Users can now apply a specific level when they wish to Heighten spells on the Spell planner. Simply add the level at which you wish to cast the spell (in the Level/Note column), and the sheet will take into account the level at which the spell is used for all aspects (range, duration description etc).
Customize Cleanup!
The Customize sheet was re-designed to reduce clutter as much as possible, by folding similar items into the same 'link' in the upper section. For example, the Familiar now has a single entry in the links area; if any user-input is required for the familiar, the single 'Familiar' will highlight! The section was also set to NOT use the book colors by default - we were starting to have too many colors in that section! You can still see these colors if you liked them by using the options on the top.
Customize Cleanup!
As per a request by users Bioroid & S on the Discord server, the ability to define extra feats (not part of the normal feat acquisition process) has been added to the Customize sheet.
Customize Colors Off!
As there are beginning to be more and more books in the Sheet, the default behavior of the Customize sheet will see these different book color turned OFF to reduce the rainbow-effect. You can, if you wish, turn that option back on if that's what you like!
Added the ability to Heighten any spells (does not apply to Cantrips & focus spells as those are already automatically heightened)
Added a Legend on the Spell Planner to indicate the notation and color used for the Spell Level
Added the ability to add more (homebrew) feats to a characte
Improved these spells when used on the Dashboard (they can now be heightened): Barkskin, Blink and Heroism
The Signature Spell link in the Bard section at the top of the Customize sheet was not being highlighted when a signature spell was required
The Paralyze spell had an incorrect heightened level
The Unburdened Iron feat was still applying penalty to Speed
The Splinter Faith feat was missing an link to access on the Customize sheet
Tons of Information!
Well, with the newer classes coming out, I noticed that some of these have a very large amount of information to display on the BACK sheet. While the Sheet tries to 'cut down' on the truck loads of text description, it has become obvious that there is simply too much information to display for the two pages worth available. So in this build, I added a 3rd page to the BACK sheet, to be able to store more information. Remember you can also use the visibility options on the back sheet to hide/show sections in case you need more space - or just hide the stuff you don't need to see (like the Background!)
Added a button on the Front sheet to jump directly to the Portrait area
Added the Magus: Arcane Cascade allowing you to use this Stance dynamically on the Dashboard
Added a 3rd page to the BACK sheet
The QuickPicks feature for the Archetype Feats selection on the Back sheet was not functioning
The Clumsy condition was not being applied correctly for a finesse weapon
Barbarians with the Giant Instinct were not getting their extra damage for weapon specialization and greater weapon specialization while raging
Specialty Wands were missing from the Magic Items quick-picks on the Front sheet
The Magus's Studious Spells was granting only one spell slot instead of 2
The Fighter's Weapon Mastery and Weapon Legend were not upgrading the rank of Unarmed Attacks
Content from TWO source book added!
TOS 2nd PRO edition now features much of the content of Dark Archives and the Lost Omens: Knights of Lastwall sourcebooks! The Sheet now support 15x source books!
Here is a short list of the new content added:
Lost Omens: Knights of Lastwall
- 8x Backgrounds
- 10x Deities
- 30+ Misc items (weapons, armors, runes etc...)
- 8x Knight Reclaimant Archetype feats
- 12x Knight Vigilant Archetype feats
- 15x Lastwall Sentry Archetype feats
- 9x Other Archetype feats
- 22x Knightly Training feats
- 20x Spells
Dark Archive
- 1x Animal Companions - Advanced Option
- 11x Archetypes
- 4x Backgrounds
- 2x Classes: Psychic, Thaumaturge
- 234x Feats
- 41x Gear Items
- 9x Implements
- 2x Lessons
- 1x Mystery
- 8x Rituals
- 69x Spells
- 4x Subconscious Mind
- 1x Versatile Heritage
- 1x Witch Patron
Idea!
Book #14 gave me the idea of adding the adjustments for armors as Runes! So the Parade Armor can be added to any armor as a property rune (technically, an adjustment) - and this allows the Sheet to process the conditional effects from this adjustment. Smart, right? But yeah, for super magical items, this won't work if all the rune spots are in use... 😛
Custom Polymorph!
In of the recent Adventure Paths added some Custom polymorph forms - variations on an an existing one. I realized that there was no method to access any Custom Forms created. So I added a new entry called Custom Polymorph which you can access via the Quick Picks -> On the fly Effects, which will allow you to access any custom forms created!
The Error/Problem symbol have been updated to be more visible/distinguishable on the Back sheet
(Build #133) Doubled the space for Custom items (Bombs, Elixirs, Gadgets, Poisons, Snares, Tattoos) from 30 entries to 60 entries
Added the N/A (i.e. Not Available) named cell, which has a specific symbol
(Build #133) Added the Custom Polymorph Dashboard entry (found in the On the FLy Effects quickpicks) to allow access to custom polymorph forms
The Snarecrafter, Viking and Weapon Improviser archetypes classes were not being shown in the QuickPicks
Fixed some typos in the Traits column of the Feats table
(Build #133) Set (Deity) was missing his details in the Deity table
(Build #133) Set (Deity) was missing his details in the Deity table
(Build #133) Some Deities had incorrect suffixes for their list of spells
(Build #133) Some Deities had incorrect suffixes for their list of spells
(Build #133) In the Thaumaturge Implements, Wand (fire) was listed twice and the Wand (electricity) was missing
(Build #133) The Thaumaturge implements were not highlighting when an implement was required at the top of the Customize sheet
Improvements Update
This latest update improves the Dual-Class option which has a few issues, as well as adding a quick way (in the Version Control window) for you to jump to where you need to go to download the latest edition of the Sheet! And of course, the Bug Fixes - keep them coming!
The SpellPlanner sheet now requires that you select the casting class; This is to improve support for Dual-Class character
Added a button on the Version Control window to jump directly to where the new update is located on the forum
The features of the Dual-Class character (when the option was used) were not being presented correctly
The Gunslinger class was missing its 1st level class feat
The Guns & Gear classes (Gunslinger and Inventor) were not being populated in the Classes quickpicks
It was not possible to select, via the combo-box, the Innovation for Inventor class
The Inventor's overdrive damage with a critical success was mis-calculated
The Distracting Performance skill feat was checking against Master in Performance instead of Expert
The Expert Herbalism feat was incorrectly checking for expert in Survival instead of Nature for the prereqs)
Errata Time!
The 3rd Core Rulebook printing errata has been released and added to the Sheet.
When saving the Character, the suggested file name will use this format: character_name ancestry class level. I suggest adding version numbers to your file, specially if you share them with the community!
The Fighter's Quick Shield Block feat has been renamed Quick Shield Block, Fighter
The Champion's Quick Block feat was renamed to Quick Shield Block, Champion
The Investigator's Blind-Fight feat was renamed to Blind-Fight, Investigator
Added a TOS Web section on the Control sheet. This is an upcoming feature that is currently a work in progress!
Added an option to hide the Hit Points checkmarks on the Animal sheet
Rogues with the Thief racket were getting a damage bonus from DEX for non-weapons (unarmed attacks)
The Indomitable animal Companion advancement from LO:WG was missing
Changes in size for the animal companion were not being displayed on the Animal sheet, Size section
The Monk's Flurry feat was missing from the list of Monk Archetype feats
Set the bulk of the Moonlit Chain Armor to 1 instead of 2, since it is based on a Chain Shirt after all
The Eye For Treasure feat was not granted a new skill training when used with the Anvil Dwarf Heritage (both granting training in Crafting)
Content from Book of the Dead added!
In yet another major update, TOS 2nd PRO edition now features content from the Book of the Dead, which makes it the 13th book the Sheet supports! Here is a breakdown of the new content added:
Ancestry:
- Added the Skeleton ancestry with 4x Skeleton heritages and 13x Skeleton feats
Animal Companions:
- Ghost, Skeletal Mount, Skeletal Servant, Vampiric Animal, Zombie
Archetypes:
- Exorcist, Ghost, Ghoul, Hallowed Necromancer, Lich, Mummy, Reanimator, Soul Warden, Undead Master, Undead Slayer, Vampire, Zombie
Backgrounds:
- Curandero, Grave Robber, Haunted Citizen, Necromancer's Apprentice, Night Watch, Pyre Tender, Scion of Slayers, Tomb Born, Willing Host
Deities:
- Orcus, Set
Eidolon:
- Undead Eidolon
Familiar:
- Augury, Soul Sight, Spirit Touch
Items:
- Bottled Sunlight, Celestial Peachwood Sword, Dawnlight Ectoplasmic Tracer, Final Rest, Grim Ring, Lady's Spiral, Life Salt, Soul Cage, Undead Detection Dye
Spells:
- Eyes of the Dead, Hallowed Ground Shambling Horror, Subjugate Undead
Added the Ancestry Paragon option from the Gamemastery guide
Renamed the Investigator feat Sense the Unseen to Sense the Unseen, Investigator
Renamed the Monk feat Guarded mvt to Guarded Movement, Monk
Renamed the Oracle feat Spiritual Sense to Spiritual Sense, Oracle
Applied the Errata for the Advanced Player's Guide
The Android ancestry was missing its Charisma flaw
The Preternatural Parry feat was missing its trait
The Snare Hopping feat was missing its trait
The Combat Grab Fighter feat was missing the press trait
Added more effects on the Battle Forms!
In this update, Battle Forms (like the Animal Form spell) are now able to incorporate effects granting bonuses to the attacks and damage of the new form. This will allow spells like Heroism and inspire Courage to update, on the fly, the Form's attacks! This is advanced stuff and may require some polishing. Let us know if you find any discrepancies!
Battle Forms Supported:
- Aberrant Form
- Aerial Form
- Angel Form
- Animal Form
- Avatar
- Cosmic Form
- Daemon Form
- Demon Form
- Devil Form
- Dinosaur Form
- Dragon Form
- Element Embodied
- Elemental Form
- Fey Form
- Insect Form
- Monstrosity Form
- Nature Incarnate
- Ooze Form
- Pest Form
- Plant Form
- Primal Herd
- Righteous Might
Note: Look at the Battle Forms video for example of use!
Added integration to the Polymorph Forms so they can apply effects
Duplicate custom Items and Spells will be shown in Red