Release Notes are available for: 2023, 2022, 2021, 2020
Halloween Gremlin Extermination!
A small update for Halloween, which fixes mostly the Vishkanya ancestry!
Added space for an additional 20 custom magical items in the Magical Items table (to help support the very high number of magical items found in the Stolen Fate Adventure Path)
The Ardande and Talos Heritage Feats were missing from RoE
The Skeleton Ancestry was missing its Flaw
The Vishkanya ancestry was missing its Hit Points
The Vishkanya Heritages were MIA
The Dexterity boost was missing for the Vishkanya ancestry
Languages known and the option list of languages were missing for the Vishkanya ancestry
Content from the Rage of Elements sourcebook added!
This update adds content from the Rage of Elements source book. This brings the total number of source books featured in TOS 2nd PRO edition to 22!
For all the details of this update, visit the Release Notes on the community forums.
Find the regular Release Notes below.
Build #112: Added space for an additional 20 custom magical items in the Magical Items table (to help support the very high number of magical items found in the Stolen Fate Adventure Path)
Build #110: The Ardande and Talos Heritage Feats were missing from RoE
Build #110: The Skeleton Ancestry was missing its Flaw
Build #110: The Vishkanya ancestry was missing its Hit Points
Added all the Languages found on the AoN site
Added the ability to activate the Kinetic Aura for Kineticists on the Dashboard
Added Resistance: Metal and Resistance: Wood as effects
Added Resistance: Vitality and Resistance: Void
The 'Wary Disarmament' thievery skill feat was using an incorrect prerequisite
The Ranger's Class DC was not being computed correctly
The Rogue Dedication feat was not properly granting the Rogue Class DC
The 'Thundering, greater' weapon rune was missing its effect
Content from the Highhelm sourcebook added!
This update adds content from the Highhelm source book. This brings the total number of source books featured in TOS 2nd PRO edition to 21!
For all the details of this update, visit the Release Notes on the community forums.
Find the regular Release Notes below.
Happy Gaming!
Broken Armors will now apply the status penalty to AC
A Destroyed Armor will generate a warning in the Character Status section of the BACK (and control) sheet
A Broken OR Destroyed Shield will let your know in the Character Status section of the BACK (and control) sheet
Updated the logo for Twitter
Fixed the support benefits for these animals: Cat, Medium Horse and Large Horse
In the FormulaBook, items with no traits were showing {0} for traits
Thief Racket Rogue Throwing a Melee weapons!
Currently, when a Rogue with the Thief racket melee attacks with a finesse melee weapon, like the Dagger, the Dexterity modifier can be added to damage rolls instead of the Strength modifier. But this is not true if this Thief actually Throws his dagger. In this case, the Dagger becomes a Ranged weapon, and uses the Strength modifier on damage instead of the Dexterity This build adds the placeholder 'Dagger, thrown', which can be used by Thieves to denote the Throwing of the Dagger. This will use a Weapon Slot on the FRONT sheet, but will not count against the Character's bulk!
Distance to Target added!
The 'Distance to Target' effect has been added to the 'On The Fly Effects' founds on the Dashboard's Quick Picks. This will allow you (if you play Dynamically) to specify the distance of the enemy you are targeting with a ranged weapon, allowing The Sheet to automatically apply any penalty from the ranged increment of your ranged weapon! Remember (CRB p.269) you cannot attack with a ranged weapon beyond the 6th ranged increment of your ranged weapon.
Ammunition Weighted In!
This new build will now take into account the weight of your Ammunition defined in the Weapon Slot on the FRONT sheet! No need to add Ammunition to the Gear table anymore!
COINS worksheet improved!
I recently started a new Play-by-post game on our Community Forum and realized almost all players were mis-using the COINS worksheet! So I improved the wording and included a small instruction area to give more details on how to use it, in the hopes that it is used as intended! Remember that if you purchase a Class Kit, the COINS sheet will be automatically updated to track this purchase.
Added the 'Distance to Target' effect for Ranged Weapons
Added the 'Dagger, thrown' which is a placeholder for a Dagger, used by a Rogue with the Thief Racket
General improvements of the COINS sheet (and added some instructions on the right side, off-print area)
Ammunition weight tracked directly in the Weapon Section of the FRONT sheet
Added a Warning if a level 1 character had an ability score higher then 18
The Classes from the Dark Archive source book were missing from the Class Quick Picks
The Arcane Sense feat was missing the bonus Cantrip slot effect
The Animal Accomplice Gnome ancestry feat was not granting the Familiar Abilities
Spellheart Affixing Added!
In Secrets of Magic, PAIZO added the Spellheart - an item that can be affixed, like a talisman, to armors, shields or weapons. While Talisman are one shot items, Spellhearts can actually be reused multiple times. This update of The Sheet allows Armors, Shields and Weapons to have Spellheart affixed to them! Each of these section have an 'Affixed' sub-section you can use to denote the Spellheart that is affixed to your gear!
Class Kits updated
I noticed that the Class Kits were still using the ones defined in the first printing of the CRB. This update brings the Class Kits up to the 4th printing of the CRB. The Coins sheet will now give more details on which purchases have been done using the Class Kits. Unfortunately, PAIZO has decided to stop providing Class Kits to classes from source books newer than the Advanced Player's Guide. Also, you can CHANGE the starting Gold (in case you don't start at level one!) just below the Class Kit button on the Front sheet's middle bar!
Added the ability to set the starting gold when purchasing a Class Kit (used when creating a character of higher level then one)
More detailed information on the purchases made through a Class Kit is now shown on the Coins sheet
Added the ability to affix Spellhearts to your armor, shield or weapons. Effects, if any, will also be triggered for such affixed items!
Characters with the Human Trait were getting one extra language
Noisy was 'errataed' to apply the armor check penalty to Stealth even if the PC had sufficient Strength to avoid skill penalties
Warpriest Clerics were not getting their Expertise in Fortitude at level 1
Applied 4th edition CRB fixes to Class Kits
Maintenance Update
A small update to fix a few bugs.
Increased the number of Custom Familiars to 5
Changed how the highest spell slot is determined to take into account Classes that may skip a spell slot level (like the Magus). This was causing the highest level spell to be shown in Red on the SpellPlanner
Fixed a Circular Error for level 3+ Monks, caused by an item added from the Treasure Vault
Content from two sourcebooks added!
This big update adds content from both the Treasure Vault and the Lost Omens: Firebrands source books. This brings the total number of source books featured in TOS 2nd PRO edition to 20!
Improved Quick Picks!
The Quick Picks feature has been improved to facilitate management of large lists of information. It can now display sub-groups of items instead of listing all the groups. Basically, this means that you can expand on what you are looking for more easily, as there will be less overall clutter. Just in time with the large bunch of items added in v.19 of The Sheet
Abracadabra, Improved Formula Book
The formula Book was improved by getting rid of the Traits column, and re-using the space to increase both the space for the name and the notes section. The traits themselves are now part of the expanded Description section. An option was added to allow you to hide the traits, should you prefer not to have them appear in the description column.
For the full Release Notes, see this thread on the Community Forums!
Added the ability to apply a conditional effect on a specific Lore skill
Added a new Boolean (b_PowerfulFist) to identify a Character with the Powerful Fist class feature (i.e. like a monk)
Added 6x new conditional effects - one for each of the Ability Scores. For Strength, it would be: All Conditional STR-based Skills
The Handwraps of Mighty Blows have been moved from the Magical Items list, to the Magic Weapons list - They can now be selected as weapons!!
The Probing Cane has been moved from the gear table to the Weapons table
The Electric Eelskin has been renamed to Electric Eelskin Armor
The Ghoul Hide has been renamed to Ghoul Hide Armor
The Glorious Plate has been renamed to Glorious Plate Armor
The Harmonic Hauberk has been renamed to Harmonic Hauberk Armor
The Impenetrable Scale has been renamed to Impenetrable Scale Armor
The Parade rune was renamed to Parade Armor
The Prismatic Plate has been renamed to Prismatic Plate Armor
The Psychic Brigantine has been renamed to Psychic Brigantine Armor
The Rebounding Breastplate has been renamed to Rebounding Breastplate Armor
The Rhino Hide has been renamed to Rhino Hide Armor
The Scarab Cuirass has been renamed to Scarab Cuirass Armor
The Victory Plate has been renamed to Victory Plate Armor
The Range Increments effects were all renamed without the 's' (to Range Increment)
The Glaive of the Artist was removed as a magical item worn, and remains available only as a weapon
The Headband of Inspired WIS was renamed to Headband of Inspired Wisdom
Rearranged the Ammunition table to list ammo by type and replaced the 'level' of the ammo by the 'type' of ammo - a much more useful information!
Reworked the Magical Items table and improved the Magic Item quick pick on the Front sheet
Improved the Gear quick picks of the Front sheet
Improved the handling of Boosts to better support characters not stating at the basic '10' value
Fixed the SpellLists, which had not been upgraded to the new features of the SpellPlanner
When clearing the Formula Book sheet, the user Notes were not being removed
The Dwarven Thrower was using the old-style rune definitions when held by a Dwarf character
The Fulu Water potion from Secrets of Magic was missing
The Yellow Highlight was missing for the Witch class when no Patron was selected
Dark Archive and Travel Guide backgrounds were missing from the QuickPicks on the Customize sheet
The Impossible Lands Deities were missing from the Deity QuickPicks on the Front sheet
The Chronicler Wayfinder was missing its Invested trait
Barbarians were missing their Expert proficiency for light, medium armors
The Expert Psychic Spellcasting feat was using incorrect feat prerequisites
The Chakram was not being picked up by the QuickPicks
Small update for Big Fix!
Changes in the Abilities worksheet in the previous update caused some heritages to become inaccessible. Test were done to make sure no other Heritages were missing... and we found a couple of them were mis-typed. This update fixes these issue.
Added these alchemical bombs to the list of selectable weapons: Blight bomb, Bottled sunlight, Dread ampoule, Ghost charge, Sulfur Bomb
Added Astronomy to the list of Lore skills
Renamed some of the version of the Staff of Impossible Visions
Fixed access to some Heritages
The Farsight Goloma heritage was misspelled
The Strongjaw Kobold heritage was misspelled
To Boost or not to Boost...
This update applies the Dark Archive Errata. Speaking of Errata, the 4th printing (known as Errata #4) adds the ability to use two free boost for your ancestry, instead of following the boost of the standard ancestry... While I am no fan of this decision, I added the option Use Alternative Ability Boost option on the Control sheet should you wish to use that specific option.
Feats renamed!
Take note that some feats were renamed - Paizo has the bad habit of naming different things using the same name... So when a feat has the same name as a cantrip/focus spell, that's never a good idea! So be sure to double-check to see if you are using any of these feats on your character - and adjust accordingly!
Added an option on the Control sheet: Use Alternative Ability Boost
Added a Quick Picks for Bard Signature spells on the Customize sheet
Added the res_StdDifficultyDC named cell, which represent the Standard Difficulty DC for your level (CRB p. 503)
Updated these entries to use the new res_StdDifficultyDC named cell: Inspiring Marshal Stance, Dread Marshal Stance, Lingering Composition
Renamed the 'Abundant Step' feat to 'Abundant Step feat'
Renamed the 'Cackle' feat to 'Cackle feat'
Renamed the 'Debilitating Dichotomy' feat to 'Debilitating Dichotomy feat'
Renamed the 'Champion's Sacrifice' feat to 'Champion's Sacrifice feat'
Renamed the 'Hand of the Apprentice' feat to 'Hand of the Apprentice feat'
Renamed the 'Impaling Briars' feat to 'Impaling Briars feat'
Renamed the 'Inspire Heroics' feat to 'Inspire Heroics feat'
Renamed the 'Quivering Palm' feat to 'Quivering Palm feat'
Renamed the 'Soothing Ballad' feat to 'Soothing Ballad feat'
Renamed the 'Vision of Weakness' feat to 'Vision of Weakness feat'
Renamed the 'Wind Jump' feat to 'Wind Jump feat'
Renamed the 'Wholeness of Body' feat to 'Wholeness of Body feat'
Improved the Ancestral Weaponry Monk feat description
Fixed the Various Feats section on the Customize sheet that had some visual issues
The Errata for the Mwangi Expanse was applied some time ago, but not shown on the Control sheet
Fixed the missing link for the area where you setup the custom Dashboard Trackers on the Customize sheet
Focus Points were able to be higher then 3. This is not allowed unless you force them with the Customize sheet option!
Lingering Composition has incorrect save details
Fixed the description for the Surging Focus feat
The Tailed Goblin Heritage was granting a flat bonus to Athletics instead of a conditional bonus to Athletics
The Focus Points Adjustment section was missing the quick access link at the top of the customize sheet (yes, you can override your number of Focus Points should the need arise!)
Content from 3x Sourcebooks added!
This big update adds content from the Absalom, City of Lost Omens, the Lost Omens: Travel Guide and the Impossible Lands books. This brings the total number of source book features in TOS 2nd PRO edition to 18!
For the full Release Notes, see this thread on the Community Forums!
Other Release Notes for this update
Below, are the other notes for this update (not related to the new content!)
Added a new effect: All Lore Skills, which applies to all the lore skills of the character
Added the ability to manually add or remove Focus Points on the Customize sheet, Misc section
Added better error description for issues with Ancestry abilities
Added 'Sprite' to all the names of the available Sprite heritages
The Lost Omens: Knights of Lastwall deities were not being listed in the Deity Quickpicks
The Dark Archive ancestry Quick Pick was missing
CRB 4th edition Errata Applied!
This new build adds the Errata for the 4th edition CRD released by Paizo. It also applies a few improvements behind the scenes to help support the Kingmaker Adventure Path! You can also use the More Feats! section to apply feats for your characters, that are granted from your Kingdom. Be sure to select the CUSTOM list to access these Custom Feats. The sue the QuickPicks button (Bear Mug) to see the list of Custom feats. While you can use the dropdown, you would have to scroll to the bottom of the very long list to see the Custom Feats.
Added the conditional effect for the Green Empathy feat
Applied the CRB 4th edition errata
The prerequisite for the Quick Shield Block, Fighter feat was incorrect
Small Update!
Just a small update with a few fixes!
Added the Weapon Potency +4
Updated the Control Window button to redirect to new Website
The Stitch Flesh medicine skill feat from the BotD was missing
The spell 'Mud Pit' was misspelled as 'Mup Pit'
Fixed some incorrectly highlighted cells on the Customize sheet
The Magic Missile spell was not being Heightened correctly