TSC People & Places
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Copper Coin
If generous you could call it a restaurant. It is near Keygen's lock shop, and is ...a dive of a place. Where the food is overly salted and horrible to the taste. The stew they serve is made of left over meats and rotten veggies. It makes most people sick, those who don't get sick get horrible gas. Kholuk is in half-orc heaven.
The Copper Coin is a busy place. Lots of people move in and out. Most look to be lower working class; dockworkers, fishermen, and day laborers mostly. Simple folk with simple lives. Lives that are too simple to be concerned about eavesdropping on your strategic planning.
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Drunken Morkoth Inn
...is perhaps the most popular inn in the city. A regular stop for many merchants and traveling adventurers, the combination of comfortable beds, good food, and reasonable prices make it a favorite among the city's returning visitors. Each of the rooms here is decorated with a humorous painting of Cauldron's legendary lake monster, a large morkoth. the paintings depict the morkoth in any number of embarrassing and ridiculous scenes, always with the morkoth drunk and confused, and often in incongruous locations.
We met Wesley here who gave us many of the initial rumors we had to work on solving the disappearances.
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Ghelve's Locks
The shop is on Lava Avenue. A small turret dominates the facade of this two-story black stone building. Iron bars are embedded in the thick window frames. Beyond the turret's ground floor windows sits a lovely display of locks, from large to small, simple to complex. To the left of the turret, above a heavy oak door, swings the store sign."
This storefront smells of wood and pipe smoke. Two padded chairs flank a hearth containing a small yet lively fire. The fireplace's carved mantle bears a tinderbox, a small vase of dried smoking leaves, and a finely wrought collection of pipes. A burgundy strip of carpet leads from the entrance to the wall across from it, where dozens- perhaps hundreds- of keys hang from tiny hooks. the keys come in all shapes and sizes. A handomely engraved mahogany counter stretches along one wall. Behind it hangs a red curtain that neatly hides the rest of the store. When you open the door, a small signal bell chimes.
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The Jzadirune
Keygen moves over the grandfather clock and messes with the mechanisms. With a 'click' a panel under the stairs shifts. He moves over and pushes it away. A dark stair case is revealed. Keygen turns to face you all and mutters “the only known surface entrance to the Jzadirune.”
Before you is a darkened stairway leading into the depths of the volcano. The stairs are small and closely spaced. Kholuk will have to use caution when descending.
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Lantern Street Orphanage
The orphanage rests on the corner of Lantern Street and Lava Avenue, its charcoal-colored stones held together with mold encrusted mortar. The windows on both stories are tightly shuttered. Lanterns hang on either side of the oaken front door, mounted to which is a green copper knocker shapped like a smiling gargoyle's visage, it's nostrils pierced by a copper ring. The orphanage has two dormitories, one for boys, one for girls.
Jenya says: The orphanage has barred windows and excellent locks protecting its doors. The children are locked into their rooms at night to prevent any midnight mischief. In the wake of the kidnappings, the Church of St. Cuthbert has publicly vowed to locate the missing children and bring the kidnappers to justice.
Employees: Orphanage run by Gretchen Tashykk, an elderly halfling. • Jaromir Copperbeard, the gardener, 99yo male dwarf. • Neva Fanister, the nurse, 32yo female human. • Temar Flagonstern, the cook, 48yo male human. • Willow Atherfell, the school teacher, 54yo female half-elf. • Patch, the janitor, 23yo half-orc
Orphanage children taken (2 girls and 2 boys): • Deakon Stormshild, dwarf age 12, has been at the orphanage for 6 years, after his parents failed to return from an adventure. • Evelyn Redevec, human age 9, a quiet sullen girl, her parents died of filth fever 7 years ago. • Lucinda Aldreen, human age 8, a gregarious, superstitious child, given to the orphanage 4 yrs ago by her poverty striken mother. • Terrem Kharatys, human age 9, a dour and temperamental lad, who’s parents died shortly after his birth.
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Last Laugh
A thieves guild that is connected in some way to the kidnappings. They sprung up a few years ago and have been involved in petty thefts and a few minor organized extortions, and black-markets. They are reputed to have a base of operations here in Cauldron. They also have been at odds with a local thug group known as the Alley Bashers. They disguise their appearances with face paint. We first ran across them in an alley--they were attacking Rufus Laro, a priest of St. Culthberts Church. He identified one of their (now dead) members as Kerlen Ree, who according to Rufus, was a member of the town guard. There was also Hylum Ferant, Nilas Varkazi, and a female probably named Jil (these names are known due to game tiles and jpg image.)
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Minuta's Board
A cheap dive we can stay at if totally broke (1s per night). It is lower in Cauldron, down by the lake shore. This low-cost inn and flophouse caters to anyone who can't afford to stay at Cauldron's better inns. Prices here are 75% of normal, but the owners make no guarantee against theft or loss of property.
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St Culthberts Church
A great big church on the Northwest. The two-story building is white with marble walls infused with veins of vivid blue. It stands in dark contrast to the buildings of bare black stone that flank it on the north end of Obsidian Avenue. A pair of white marble statues depicting armored warriors stands on either side of the temple's heavy oaken door. Each of the statues raises a great mace to the sky. Ave the door's marble architrave are boldly inscribed the following words "Within Law Lives Hope."
Jenya Urikas is currently in charge there ("Our high priest Sarcem Delasharn is away on errand to Sasserine.") Rufus Laro is a priest there (see The Last Laugh.)
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Town Guard
Captain is Terseon Skellerang
Jenya says: "I have known Terseon Skellerang for 20 years. I have never heard of any impropriety. At times, he may be ineffectual. But he must walk a delicate balance; politics and order. I think the biggest arguement against him is the way the guard helps to collect the ever increases taxes. There have been some accusations of abuse and rough handling."
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Town Hall
The town hall is a single-story building and one of the oldest structures in the city. The building serves as a place for the Lord Mayor and his advisors to hold meetings with the nobles and other movers and shakers of the city. No one lives in the building. The building is regularly patrolled by a group of 6 human warriors. When you arrive at the office of the lord mayor, you are denied audience with him.
This is where the list of kidnapped victims is kept. 2 half elves, Fellian and Fario identified by Gretchen from the Lantern Street Orphanage were supposedly from the Lord Mayor’s office. When we asked for them we were told they did not work here.