Weapon Groups

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As of TOS+ v5.10, users who play Dynamically can define Weapon Groups to allow them to handle more weapons then the 6 slots available on the Front sheet. Let's explore this new feature!

Downloadable Example

Users with an active subscription to TOS+ can download Uriel Sunheart, my Paladin character used for the sample Weapon Group created below!

Creating Weapon Groups

Weapon Groups should be created after you have build your character and you know which weapons he or she has.

Remember that the Weapon Groups are used for weapons that your character is currently carrying! You still need to add all the carried weapons to the Back sheet, in the Gear area!

To create the weapon groups, navigate to the Customize sheet, and click on the WEAPON GROUPS blue link to jump to the appropriate data entry section. You will jump to the Weapon Group table. If you can't find it,look around cell F25 in the Customize sheet.

The Weapon Group table is like a 'mirror' of the first two weapons slots of the Front sheet (minus the weapon size adjustment). Only the first two weapons slots are required to make use of Weapon Groups! The slots 3 to 6 are still available for any other weapon you want to list there.

Let us visit the columns and their function:

  1. Group Name or ID: This is the name tag of the group you are creating. Since this will be entered in the Modifier column of the Laptop sheet, it is best to keep it short and sweet!
  2. Attack Type: This is either Full attack or Single Attack. Monkish classes will have the option of using Flurry of Blows
  3. Attack Mode: How you are using this weapon. Pretty self explanatory.
  4. Attack Weapon: This is the weapon to use in this slot.
  5. Attack Adj. and Damage Adj.: In case you have yet to master Effects, these are the hard-coded attack and damage adjustments. Note that these do not respect the stacking rules and will *always* be added to your weapon. Please master effects instead of using this! (learn about effects here: Effects and Implementing Effects)
  6. Notes: In case you have something special to note about the weapon.
  7. Ammo: The ammunition used for ranged/thrown weapons.
  8. Allow a Shield?: Does this weapon combination allows you to hold the shield (if any) that you have (on the BACK sheet)?

Since the weapon groups will be assigned to the first two weapon slots on the FRONT sheet, there are columns for both Slot #1 and Slot #2.

Example of a filled Weapon Groups table

In this image, we defined the 2W tag for two-weapon fighting, the 1H tags for one-handed weapons fighting, and the Rng tag for Ranged combat. If you look carefully, you will notice that when using two-weapon fighting, we set the Allow a Shield? to No, since we cannot use the shield defined on the Back sheet at the same time (it is not a buckler!).

In such a case, if we try to use two-weapon fighting AND hold the small steel shield at the same time, the sheet will automatically advise up to add a check-mark to the No Shield option on the Laptop sheet! If your Character does not need to handle a shield, simply leave the Allow a Shield? blank.

Using Weapon Groups

Using weapon groups is simple. Navigate to the Laptop sheet, QuickPick (from the class abilities section) OR select OR type: Weapon Group. In the Modifier column, you can use any of the Tags you defined in the Weapon Group table!

Weapon Group used on the LapTop sheet

As shown, Weapon Group is selected on the LapTop sheet with the 2WA tag. Note that names are not case sensitive in Excel!


Showing the weapon load-out of the 2Wa tag

As expected, the weapon section of the LapTop sheet shows the defined weapons for the 2Wa group!! If you want to change the weapon load-out of your character, just change the Modifier to the new group id you want to use.

If, later on, you gain more weapons (or sell old ones), you can easily update the Weapon Group table to reflect the new selection available to your character.


The NA tag is reserved to refer to the "Not Available" condition of a weapon group! It is also needed if you use an invalid value in the Modifier column on the Laptop sheet.

Some effort was applied to 'filter out' invalid ids/tags. If you enter a tag that is not valid, it will be ignored.

Custom Description

It is possible (and suggested!) to set the description seen on the Laptop sheet when no tag is yet selected for your Weapon Group. The column named Laptop Description contains the description that will be shown on the Laptop sheet when you have not yet selected a valid tag. You can change the description for the NA tag, to display WHICH tags are valid for your setup.

For my sample Character, I use this:

2 Weapon Fighting: 2WA-2WE // One Hand: 1Ha-1Hb // Ranged: Rng?

This tells me the range of tags that I have defined in the Weapon Group - and their syntax! (The trailing question mark allows the Modifier column of the Laptop sheet to be highlighted, meaning that the sheet is expecting you to type something in)

If you do not specify a custom description, a generic description will be displayed.


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