Weapon Groups
WORK IN PROGRESS!
NOTE: Subscribers can download Uriel Sunheart, the Character used for the sample Weapon Group in this page
As of TOS+ v5.10, users who play Dynamically can define Weapon Groups to allow them to handle more weapons then is normally allowed on the Front sheet. Let's explore this new feature!
Creating Weapon Groups
Weapon Groups should be created after you have build your character and you know which weapons he or she has.
![]() Remember that the Weapon Groups are used for weapons that your character is currently carrying! You still need to add all the carried weapons to the Back Worksheet, in the Gear area!. |
To create the weapon groups, navigate to the Customize worksheet, and click on the WEAPON GROUPS blue link to jump to the appropriate data entry section. You will jump to the Weapon Group table.
The Weapon Group table is simply a 'mirror' of the first two weapons slots of the Front sheet (minus the weapon size adjustment). Let's list the columns and their function:
- Group Name or ID: This is the name of the group you are creating. Since this will be entered in the Modifier column of the Laptop sheet, it is best to keep it short and sweet!
- Attack Type: This is either Full attack or Single Attack. Monkish classes will have the option of using Flurry of Blows
- Attack Mode: How you are using this weapon. Pretty self explanatory.
- Attack Weapon: This is the weapon to use in this slot.
- Attack Adj. and Damage Adj.: In case you have yet to master Effects, these are the hard-coded attack and damage adjustments. Note that these do not respect the stacking rules and will *always* be added to your weapon. Please master effects instead of using this!
- Notes: In case you have something special to note about the weapon.
- Ammo: The ammunition used for ranged/thrown weapons.
- Allow a Shield?: Does this weapon combination allows you to hold the shield (if any) that you have (on the BACK sheet)?
Since the weapon groups will be assigned to the first two weapon slots on the FRONT sheet, there are columns for both Slot #1 and Slot #2.

In this image, we defined the 2W tag for two-weapon fighting, the 1H tags for one-handed weapons fighting, and the Rng tag for Ranged combat.